Kenshi
Whistler Files
13 Comments
Chrismands 17 Jun @ 8:49pm 
Thanks for fixing my game
Dr. John Biology 26 Jan @ 2:26pm 
get your tin foil hats because the whistlers are real
yippeekiay 28 Oct, 2022 @ 8:11pm 
Works perfectly. Nice to be finally able to grab her for my squad :steamhappy:
yippeekiay 28 Oct, 2022 @ 5:28pm 
Thanks Shidan. Lot of head scratching & lost game play trying to figure this one out.
Shidan  [author] 7 Apr, 2022 @ 2:40pm 
There is no official lore about them, as they were only accidentally left in the game (hence their removal later on). There was a single line of dialog about them, the referenced them as the Headless Ancient mentioned in the Tech Hunter notes.

Best guess is that if they were ever planned to be used, this would have been what Narko originally was. It would fit with the HN's religious legends, feminine and heavily modified by technology. But that is pure speculation.
Saxton Fail 7 Apr, 2022 @ 2:36pm 
If I remember correctly they’re a siren-like fog creature that lures peeps into the fog to eat them or something
COMMANDER SLOPPY 6 Apr, 2022 @ 10:57pm 
is there any lore on them? where were they going to be found, are they human? etc etc
Shidan  [author] 6 Apr, 2022 @ 3:16pm 
This mod does not add them into the game, it just puts the data back that was removed in vanilla. It still needs another mod to actually use the race.

It should in theory be compatible with any mod at all, as long as you keep it near the top of your load order. If the mod tries to use the old vanilla data, it should be able to access this mod's version of it. And if none of your mods use the old vanilla data, then this mod does nothing gameplay wise.
AngelofDeath69 6 Apr, 2022 @ 3:07pm 
does this add them into the game or simply makes puts the files "back"?
Does the mod The Whistler - Race Mod even need this or does this cause any effect on that mod?
zeMantras 5 Apr, 2022 @ 8:42am 
interesting!
Nyu 5 Apr, 2022 @ 8:17am 
thanks for that.
bunny de fluff 5 Apr, 2022 @ 7:21am 
nightmare fuel