Total War: WARHAMMER III

Total War: WARHAMMER III

Pick any unit for Lord for battle testing
152 Comments
hobbissrty 30 Jul @ 7:59pm 
Is there an alternative app to this?
Lekgos 14 Jul @ 12:40pm 
Please update the mod!
masterslay 18 Jun @ 6:11pm 
Hey can you please update the mod to include the 2 latest units from patch 6.2 which is blood knights and hobgoblin
yangi.f 5 Jun @ 2:33am 
For some reason with this mod, army losses only trigger, in case if every unit routes at the same time and not when balance shifts
Madlad Diomedes 27 Mar @ 3:47am 
Hey man can you update the mod for the latest update? The maps show only a blue ground that looks like the sky
Sean ''P. Diddy'' Combs 3 Jan @ 1:37pm 
i can verify that the problem happens consistently with the below post
Rådyr 26 Dec, 2024 @ 2:06pm 
there's an issue with this mod where enemies will often just run forward instead of attacking, meaning they don't actually get the charge bonus and run too close with their ranged units
Lampros 13 Dec, 2024 @ 8:06pm 
Thankee! ;)
RomoR  [author] 13 Dec, 2024 @ 7:37pm 
Updated for Omens of destruction
Lampros 13 Dec, 2024 @ 4:47am 
Thanks! ;)
RomoR  [author] 13 Dec, 2024 @ 4:14am 
I should be able to update the mod tonight
Lampros 12 Dec, 2024 @ 4:59pm 
Bro, I know you are probably already at hard work, but:

I am so desperate to test the units! ;)
TeamWork 10 Dec, 2024 @ 6:45am 
Why are you overwriting morale values that have nothing to do with the general dying/fleeing?

It just makes it incompatible with overhaul mods or anything that changes stuff on the kv_morale table
Elitewrecker PT 6 Dec, 2024 @ 11:26am 
What even makes you say it doesn't work?
davewegg123 26 Nov, 2024 @ 12:53pm 
@cela i don't think it would not work for 1 unit then magically work if you did not include the new grave guard unit!! it just don't work period!
davewegg123 26 Nov, 2024 @ 12:43pm 
does not work anymore alas
Cela 4 Nov, 2024 @ 1:52am 
it does work, but doesnt include the new grave guard unit as of now
Lucky Stralex 3 Nov, 2024 @ 5:25am 
not working rn
Napoleon Complex 11 Oct, 2024 @ 5:37pm 
This is a lifesaver for newbies trying to figure out the ropes.
[EB] Ewoz le Magnifique N°1 FR 12 Sep, 2024 @ 4:54pm 
Thanks
RomoR  [author] 12 Sep, 2024 @ 4:53pm 
Updated with the two new units, I noticed now CA has the units organized by type where in the past it was by gold cost. For testing the former was better, I'll try to tackle this in the next update.
[EB] Ewoz le Magnifique N°1 FR 11 Sep, 2024 @ 1:41pm 
great mod, used it for the past 4 years, over 2000h spent on it testing units, looking forward the update, take care
初見 27 Aug, 2024 @ 5:13am 
ca adds two new units please update it
masterslay 29 Jun, 2024 @ 4:33pm 
I do still miss my favorite big hill map :)
RomoR  [author] 27 Jun, 2024 @ 7:02pm 
@Barmaley After futher testing this in the WH3 I believe it's some type of script because it seems to work well even with mods like Araby and Albion, Thats awsome for people that want to test mods like Radeon or any mod that adds units frankly. Also if per chance in the future If I don't update my mod people have this option.
RomoR  [author] 27 Jun, 2024 @ 6:36pm 
The last time I tested the option, it didn't work, but that was a few iterations ago. However, it now works properly and has been updated. Or the creator, Prop Joe/Shazbot, changes the file with each game update, or it is edited by a script because the single table is simple to alter. If you don't mind or prefer the moral intrusion of the general unit on the battlefield and the army destruction hit, activate this in the wonderful WH3 mod manager and then utilize the separate testing maps if you want. Unfortunately, I see the same constraints, such as the moral cost of just having flying troops and being unable to alter the experience of general units.
Barmaley 27 Jun, 2024 @ 5:11pm 
WH3 Mod Manager has this option in the settings.
RomoR  [author] 27 Jun, 2024 @ 5:01pm 
@masterslay The two maps, Skies above Norsca and the Pit, were more of picturesque backdrops. I now do not intend to add them to the mod, and the major reason for having the maps in two different versions was the large increase in size. If someone wants to transfer those two, that's ok with me.
RomoR  [author] 27 Jun, 2024 @ 4:53pm 
Have'nt had much time but tommorw I should add 2 more maps. one for aquatic testing and one for forest testing.
RomoR  [author] 27 Jun, 2024 @ 4:50pm 
@RatboyW I somehow missed your comments. Sorry about that, yes it's fine by me.
masterslay 27 Jun, 2024 @ 4:48pm 
Still cool, btw, RatboyW has been seperating the maps from this mod into a standalone map-pack, he ask for permission to release it aswell as porting the maps from wh1 and wh2. I know i asked you around 1 year ago, so considering you havent spared ressources to do it, i think he could be doing everyone a favor and release it standalone, still he credits you in his map description.
RomoR  [author] 27 Jun, 2024 @ 4:44pm 
I considered leaving all units as lords now that we may toggle multiple lords, but I prefer having the troops organized by class when picking more than one of the same kind. Also, for those who haven't read the patch notes, there is now a sandbox difficulty that limits the AI to basic states, but I haven't had chance to test it yet.
RomoR  [author] 27 Jun, 2024 @ 4:35pm 
It took a little longer to update. I was hoping that CA would make some modifications that would allow me to simply skip the Lord requirement, but no luck. I attempted to disable moral loss on flying units again when alone, but it is still not available to my knowledge, nor is it possible to adjust experience for non-character units when selected as lords, despite the fact that this was not the case in WH2. I will keep trying whenever we get updates. So in the end I just added Karanak.
masterslay 26 Jun, 2024 @ 4:18pm 
We need a update to the mod again :=), also ca implemented new feature being able to toggle multiple lords, but still not making it possible to use normal units without lord unit.
playfulminds 2 Jun, 2024 @ 5:26pm 
Don't ever say moding is thankless. Great job. 'attaboy. love it. Thank you.
RatboyW 27 May, 2024 @ 10:44pm 
Here is the standalone map pack for anyone who has been asking!
RomoR, if you do not approve of this release I will remove it ASAP!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256053760
RatboyW 16 May, 2024 @ 5:37pm 
Would it be alright if I uploaded the map pack standalone? I loved using these maps back in WH2, but I use a lot of mods, so I've never used the "units as lords" part of this. Full credit and links to you of course!
Kharnagor 3 May, 2024 @ 8:15am 
as always, thank you for keeping up with this
RomoR  [author] 2 May, 2024 @ 4:50pm 
Your update must be corrupt, I recomend unsubbing and resubbing the mod.
CainCrossX 2 May, 2024 @ 10:36am 
It's still only showing lords in the lords tab, no regular units
Mouse. 30 Apr, 2024 @ 11:13pm 
Just got updated, now its fine. :steamhappy:Thanks you !
Mouse. 30 Apr, 2024 @ 11:09pm 
Hi RomoR, your great mod work but it does not include all the new units from Throne of Decay.
(Empire, Dwarfs, Nurgle, + bestmen, chaos new aditions from nurgle)
Lampros 30 Apr, 2024 @ 5:24pm 
Thanks, friend!
RomoR  [author] 30 Apr, 2024 @ 5:22pm 
UPDATED FOR THRONES OF DECAY
josetrabajoarcos 30 Apr, 2024 @ 1:39pm 
hi :)
masterslay 30 Apr, 2024 @ 7:55am 
Time for yet another update :)
masterslay 24 Feb, 2024 @ 7:12am 
Thank you
RomoR  [author] 23 Feb, 2024 @ 6:18am 
@HMueller Just tested it again and the new units are there. Try to unsub and resub the mod, usually does the trick.
HMueller 23 Feb, 2024 @ 6:09am 
thanks! But it doesn't seem to include 4.2 new units
RomoR  [author] 23 Feb, 2024 @ 4:41am 
Updated for 4.2