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Given this mod's # of users and the fact nobody reported any specific issue in almost 6 months, there's a realistic-ish CHANCE it still WORKS with 6.x....
Would anybody be so nice and tell if this is 6.0 ready or not? Thx <3
Man, if I ever make a mod, I wish you start using it and maybe we can meet IRL when you want to dump your invaluable feedback on me... I'd LOVE to hear what you would say - straight to my face, bro. Your guts impress me.
@DAN Even more impressed how you stay friendly. Thanks for the update! <3
However there are some inconsistencies I noticed with the existing units.
None of the Khorne units, besides the Bloodthirster, have the innate spell resistance present on other Khorne units, additionally the Chaos warriors of Khorne with great weapons have 10 less armor than their other counterparts.
The Slaanesh chaos warrior for some reason seem to have poison attacks, additionally the halber version is missing strider
The Tzaangors dual weapons seem to be missing the Primal Fury, and Arcane Charge passives as well.
Chaos Warriors of Slaanesh (Great Weapons)
Are weaker than other Chaos Warriors and don't seem to be benefiting from Lord, Tech, and Faction effects/talent improvements as much as the others.
Right now they kinda suck and need something to justify being recruited over marauders past the early game.
This is apparent on Slaanesh side.
i like your Mod.
But it sometimes leads to crashes, because its not updated to the current game Version.
So I wanna ask you if you could update this Mod?
That would be awesome!
Thanks in advance.