Total War: WARHAMMER III

Total War: WARHAMMER III

No climate penalties
94 Comments
Icel4nder 31 Mar @ 12:07pm 
Is this mod still working?

Just saw a city that is marked "uninhabitable"`?
no name 9 Mar @ 12:10pm 
How do we edit the climate files? With SFO this gives orange +1 recruitment and construction timer.
Barrain 27 Jan @ 3:37pm 
Works fine
meta 25 Jan @ 3:06pm 
does the mod work as 1/25/25 asking to try this week
Vurcingetorix 27 Oct, 2024 @ 9:08am 
Thumbs up and award sent, please update if willing!
xavi2333 26 Sep, 2024 @ 2:27pm 
so, isnt working now?
HJ 19 Aug, 2024 @ 7:08am 
감사합니다. Thank you :FFXIIIlightning:
Ancalagon  [author] 5 Sep, 2023 @ 9:15am 
I can do it myself, I'm not reinstalling the game to update it right now since the game is bad.
rases 5 Sep, 2023 @ 4:27am 
@Ancalagon mate, I've fixed your table, adding the new territories and the new effects. If you want, I can send you the modified .pack file or give you a pastebin with the .tsv so that you can update it.
Ancalagon  [author] 3 Sep, 2023 @ 10:39am 
is it all uninhabitable climates or is it some of them since they're classed differently in the files now
Otto-Chan 2 Sep, 2023 @ 6:48am 
You actullay get -7 growth in uninhabitable climate now. Not much but if you can, can you update it?
Ancalagon  [author] 1 Sep, 2023 @ 5:01pm 
Don't even have the game installed, try running it anyways judah
Judah Warrior 1 Sep, 2023 @ 11:21am 
update?
By The Heavens! 11 Aug, 2023 @ 12:41pm 
I second @mtk94. Just ran into this. Not a deal breaker though, this is still amazing.
mtk94 12 Jul, 2023 @ 12:55pm 
Hi, I have an issue (with SFO mod) where Unpleasant (orange) environment still has penalties for construction time for all buildings (+50%) and recrutment time (+1t). For Uninhabitable environment (red) however mod works fine, no penalties. I'm not sure if this occures for vanila too.
downhillchaos 22 Jun, 2023 @ 6:56pm 
It still takes an extra turn to recruit and build in yellow climates but not for red ones...
Ancalagon  [author] 28 May, 2023 @ 11:36am 
It didn't need the update, y'all could've just turned it on and run it as it was.
Orisx 27 May, 2023 @ 10:42pm 
it has been updated, i just received the update right now
Gr3nlim 27 May, 2023 @ 12:23pm 
i think it needs update
Griffox 27 May, 2023 @ 5:47am 
Update?
The BillDozer 24 May, 2023 @ 11:49am 
Great mod.
gogogo192 6 May, 2023 @ 3:27pm 
i think it isn't working at all after update
Mad_Dawg_Gaming 20 Apr, 2023 @ 9:24pm 
says outdated - works just fine @varaj
Varaj 16 Apr, 2023 @ 3:28am 
Needs to be updated bro. thanks for creating it!
Ancalagon  [author] 14 Apr, 2023 @ 12:58am 
Turn it on and see lol
Flying Katz 14 Apr, 2023 @ 12:49am 
is it still useful?
Ironslayer541 13 Apr, 2023 @ 2:11pm 
incase an issue like sornorth happens again, just know that if mods are not in the same spot in the load order it also causes an incompatible version error.
Dirigible 12 Apr, 2023 @ 11:13pm 
Much needed for any attempt to do IE with randomized starts, so when the game unfreezes and you're in the middle of hell, you can at least continue to play without an utterly crippling climate. Thanks Dark Lizard
Ancalagon  [author] 10 Mar, 2023 @ 8:09am 
Incompatible version errors mean one of you has different versions of mods not that a singular mod is causing issues. Use the Non-ca mod manager https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845454582 and use the other options to redownload all of your mods to reset it and try again.
Sornorth 8 Mar, 2023 @ 10:34am 
After update 2.4.0, this mod no longer works with multiplayer. Tested several mods 1 at a time with a buddy, this mod created an "Incompatible Version" error.
TRON 19 Feb, 2023 @ 4:46am 
Gut gemacht !
Ancalagon  [author] 19 Feb, 2023 @ 3:18am 
@tron es muss nicht aktualisiert werden
Ancalagon  [author] 14 Feb, 2023 @ 2:21pm 
ok? I'm not making an SFO submod.
Captain Ebola 14 Feb, 2023 @ 9:19am 
Yea I can confirm It does not work with construction time or recruitment time in SFO
Imperial Obligation 12 Feb, 2023 @ 10:09am 
It partially works with SFO.

It does not affect the construction time negatives or recruitment time negatives.
Ancalagon  [author] 12 Feb, 2023 @ 12:08am 
start a campaign with both on and mouse over a climate and find out lol
FezForeigner 10 Feb, 2023 @ 8:32pm 
will this work with sfo?
SirJerkAllotz 9 Feb, 2023 @ 6:57am 
@kev53183 attrition has nothing to do with the climate of the province
kev53183 9 Feb, 2023 @ 12:02am 
i just started up a new game after installing your mod, and i realized that im taking mountain pass attrition playing as kislev.
thediaper 24 Dec, 2022 @ 12:49pm 
Climate penalties just slow the player down. Especially casualty replenishment ones. You can at least build control buildings and have your army stay put for a few turns to prevent rebellions. The -15% one just makes it so instead of taking 2 turns to fully replenish you have to spend like 6. So then you can't fight as much. The mod that makes them eventually turn green takes way too long. Screw climate penalties.
Melancholy-512 17 Nov, 2022 @ 6:36pm 
Thanks for this mod. I really enjoy this because it lets you take campaigns in new directions. It always felt like factions were (understandably) shoe horned into areas
Greyjoy's Anatomy 2 Nov, 2022 @ 7:50pm 
Really appreciate this mod, always felt some factions and their starting positions were less fun solely because of the climate penalties. Enjoying being able to expand anywhere with no issues
Ancalagon  [author] 2 Nov, 2022 @ 3:06am 
Well same back to you for yours and your guides Cryswar
Cryswar 2 Nov, 2022 @ 1:14am 
Thanks for this mod! Always makes the game more fun for me and my friend.
Drago ุ 1 Nov, 2022 @ 7:58am 
great news, thanks!
Ancalagon  [author] 1 Nov, 2022 @ 7:40am 
Sorry it took me a bit, hadn't had time in a while but the WoC climate recruitment stuff is fixed.
Ancalagon  [author] 22 Oct, 2022 @ 1:29am 
I'll add that back in when I have a chance
Drago ุ 21 Oct, 2022 @ 5:45am 
Hey, I just tested this mod for WoC, and it removes their ability to find Trolls in certain climates by default.
Warband Recruitment from Trolls went from 2 slots at over 30% chance without the mod, to nothing at all, can't even see them, with the mod.
The Dark Ranger 1 Oct, 2022 @ 2:17pm 
Thank's for adjusting it to not have the penalties instead of just making it habitable, I like seeing what the CA dudes think is 'ideal' how anything can find a basic temperate climate uninhabitable boggles my mind, plus mountain ranges that are obviously packed with jungle but the jungle is red for the dwarfs and the mountains red for the lizardmen. I am really tempted to email them over their stupidity. Plus half of the land east of the black mountains are labeled frozen despite the battle and campaign maps showing otherwise. So I don't see why Mazzamundi should be prevented from going after those darkelves on his northern border.
Kharnagor 30 Sep, 2022 @ 7:47pm 
thank you again for this