Total War: WARHAMMER III

Total War: WARHAMMER III

Miscast Mod - Big Loud Exciting Miscasts
157 kommentarer
OHM 22. juni kl. 16:20 
Hi Morven, hope it'll be okay to upload a version with Magic Buff's mod. I'm trying to cut down on my mod list bloat. Credit to you of course.
Jolc3r 22. maj kl. 17:42 
Hi, I made a compatibility mod for this and Magic Overhaul: Useful Buffs, also updated a few tables.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486029105
Mumm-Ra 15. aug. 2024 kl. 11:08 
Great mod, but I think its gonna need an update for Thrones of Decay
SFH 9. juni 2024 kl. 8:24 
Does it work with Radious?
Kyle Draconicus 22. maj 2024 kl. 8:33 
Multiplayer compatible?
Seto 15. maj 2024 kl. 11:53 
does this mod still work after update 5.0.3?
sigmars_disciple 19. jan. 2024 kl. 13:48 
@n.pedrazalis That's what I like to see, my man! Helping out where you can. Love it! <3 I appreciate you for this. Sorry that I was very grumpy a couple of days ago <3
n.pedrazalis 17. jan. 2024 kl. 11:01 
this is the latest uptated version of the mod for people that were lost like me https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3119379082
shinymoogle 22. nov. 2023 kl. 23:41 
Can't really recommend the alternate version linked below; explosion damage is *crazy* high at 80 per model across the board. Pretty much guaranteed to wipe out any infantry units near the caster.
Leonardo 9. nov. 2023 kl. 21:35 
@Majimaゴロゴロ Thanks for sharing mate! You're always so helpful to Kiryu :steammocking:
Vanity's Fiend 2. nov. 2023 kl. 12:41 
It was all happines until AI started sendind its mages like suicidal bombs
Majimaゴロゴロ 13. okt. 2023 kl. 0:02 
FYI everyone a 4.0 version of the mod exists. I haven't checked the table entries to see if rases's corrections have been done but so far mod works in my game.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041984448
Chrissant 5. okt. 2023 kl. 2:02 
When a miscast is more effective than a successful cast lmfao
BloodW0lf 26. sep. 2023 kl. 16:31 
any chance for an update?
Stale Memes 12. sep. 2023 kl. 5:25 
Looking forward to an eventual update! Battles just aren't the same without it.
BankWorker 8. sep. 2023 kl. 5:36 
4.0?
rases 6. sep. 2023 kl. 9:56 
Unfortunately not working anymore, the 2 whole main tables are outdated, due to the addition of the execute and transformation mechanics. Both the special_ability_phases_tables and the unit_special_abilities_tables need to be redone inside the mod.

Can be fixed easily by copying the OG tables inside the mod, scrubbed clear, renamed and copying the old rows inside the updated tables.
Judah Warrior 5. sep. 2023 kl. 0:28 
can anyone confirm if this still works?
Yoshi 31. aug. 2023 kl. 7:36 
does this work with the new patch?
Olof Plays 11. aug. 2023 kl. 12:28 
This mod works still?
sirmicou85 9. juni 2023 kl. 4:11 
Hi ! Could we get an update please ? :)
Pyrodysseus 20. maj 2023 kl. 22:09 
Sorry if y’all are already aware of this, but miscast reduction is bugged. It seems like the only reduction that works in the entire game is from spell skills; items, tech and other skills etc do nothing
Inigo 20. maj 2023 kl. 4:17 
Hello,i did't notice that someone has already completed my work before,so there is no need for me to do it. Sorry to bother you!
Inigo 18. maj 2023 kl. 19:49 
OK! Thank you!:steamhappy:
Morven  [ophavsmand] 18. maj 2023 kl. 12:01 
@Inigo
Go for it mate, that'd be great. Happy to link to your mod that you publish or I could include it directly, not exactly sure how non-English packs work but can learn. I'll be back to update all the mods next week.
Putte 3. maj 2023 kl. 11:20 
@Morven
Good points, and thanks for the explanation!
You have turned me around and I'm not going to tinker with it...makes sense the way you designed it :-)
Morven  [ophavsmand] 2. maj 2023 kl. 18:31 
@orerez
Nw mate,hadn't considered that use case but happy to keep the original version up.
Morven  [ophavsmand] 2. maj 2023 kl. 18:30 
I don't think it's wrong to use miscast explosions against the enemy if you choose to do so. Miscasts ought to be big and dangerous explosions that damage those nearby, you pay for the mana out of your pool, and you risk putting the mage into combat if you choose to try to target the enemy with a miscast. The damage caused by the miscast is now scaled with the mana cost of the miscasting spell so will not cause disproportionate damage, and the mage is more or less taken out of action for 20 seconds as a result of miscasting.
Morven  [ophavsmand] 2. maj 2023 kl. 18:22 
@Putte
There can only be one explosion damage value per explosion. So either you have the big wide radius explosion of the mod that causes enough damage to bruise a normal entity without insta-killing them, or you have the vanilla very high damage explosion in a narrow radius that insta-kills normal entities (only happens in vanilla when the mage is standing right next to a normal entity) and takes a noticeable chunk of HP off the hero/lord mage. If you were to have a high damage and wide radius explosion it would insta-kill every normal entity it touched, you'd easily wipe out four units each miscast.

An alternative compromise you could try is reducing the detonation radius of the explosion and reverting to vanilla detonation damage in projectiles_explosions_tables but preserving the visuals of the explosion particle effect. That way you'd get the vanilla high damage, some of the visual eye candy, and only lose the ragdolling of the wide radius explosion.
Morven  [ophavsmand] 2. maj 2023 kl. 18:13 
@Vanu
I don't think it's major. The issue was the temptation for the player to use the explosion as a major damage dealer, to go into a pile of enemy units and explode. It was more an issue in WH2 where you had a larger mana pool and could do it over and over. What tiering does is cut off using low mana spells to get big overcast explosion damage rewards, and it makes sense that less mana enrgy in leads to less mana energy exploding out uncontrollably when miscasted.
orerez 25. apr. 2023 kl. 3:00 
This mod doesn't work with Mac right now, perhaps because mac is still in version 2.4. However, the original version still works with Mac, so i thank you for still letting us have it. :)
Putte 21. apr. 2023 kl. 19:07 
Hey there what a great mod! Its been in my must have list for forever...

Am i understanding it correctly though when you state that the vanilla detonation damage of 588 HP, is actually a buff to the caster, as the danger of a miscast is pretty much null damage wise?

How would i bring back the damage to the caster in RPFM?
I cant help but kind of exploit this to just use miscasts as a way to damage and debuff enemies now, which is cool and all...But there should be a downside for the caster to do this.
Vanu 18. apr. 2023 kl. 17:44 
Is the tiered scaling of damage a major balance issue?
Morven  [ophavsmand] 16. apr. 2023 kl. 16:47 
Updated for 3.0
New Chaos Dwarf spells added. Spells updated with vanilla 3.0 values. Missile spells different miscast cooldown effect tweaked.
Obelus 15. apr. 2023 kl. 16:24 
Any update in the works?
Speed demon 15. apr. 2023 kl. 4:57 
Has the mod been updated yet? I'm trying to find a mod that's causing my game to not start up.
Morven  [ophavsmand] 8. apr. 2023 kl. 21:43 
No it affects every miscast explosion, AI and player. The AI are quite fond of overcasting and regularly blow themselves up in my experience.
Vangoich 8. apr. 2023 kl. 11:28 
Does this only affect player casts? Because I seem to have at least one noticeable miscast per battle and have yet to see the AI suffer the same
Morven  [ophavsmand] 14. mar. 2023 kl. 1:10 
The original edition will be compatible with it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937404714

The detonation radius and force can be easily set to any value you'd like, and also tiered, but the lightshow animations are a different question. The mod repurposes existing animations from the WH2 vortex campaign that are still in the game which the miscast detonations are matched to their animation size. VFX modders could possibly alter the colours and size of those vortic blast and vortic enrichment animations to customise them for each school, but VFX modding is not something I'm familiar with doing. If you're on the modding discord you could ask others and see if there's anyone with the knowhow and interest.
joshwiz23 14. mar. 2023 kl. 0:18 
Compatible with better magic connection? Could you make it so pls?
Also- Is nit possible to scale the explosion size depending on the power of the spell? Or even lore? So Powerful high magic might be less large then light. Also differnt miscast colors for lores would be great!
Morven  [ophavsmand] 8. mar. 2023 kl. 22:57 
I've uploaded an SFO version of Miscast Mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944300457
Morven  [ophavsmand] 23. feb. 2023 kl. 21:57 
Yes I'd say so.
Vandhal 23. feb. 2023 kl. 5:58 
I guess its better to use the original version with SFO right?
Morven  [ophavsmand] 22. feb. 2023 kl. 15:08 
Because miscast damage tiering requires editing the spell tables directly it will be less compatible with other magic mods that also edit vanilla spells. For greater compatibility with such mods I've reuploaded the original edition of Miscast Mod here you can have the option of switching to:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937404714
Morven  [ophavsmand] 22. feb. 2023 kl. 15:05 
UPDATE:
Miscast damage now tiers with the mana expenditure of the spell.
High 18+ mana spells: 32 HP damage per entity, 16 non-AP plus 16 AP.
Mid 12-17 mana spells: 16 HP damage per entity, 8 non-AP plus 8 AP.
Low 0-12 mana spells: 8 HP damage per entity, 4 non-AP plus 4 AP.
Zach 27. nov. 2022 kl. 17:56 
-Hope this isn't tacky-

I published an altered version that has reduced explosion radius
Removed non-ap damage
Increased ap damage considerably

Casters now have a reason to try and reduce miscasts instead of weaponizing it against blobs of troops

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894496919
ALL credit goes to Morven, his mod is dope af. Just saw a desire that echoed with my group as well
Raziel 21. nov. 2022 kl. 6:15 
As others have said, id love to have this in my mod list, but there is too much aoe damage.
Slikarstvo 19. nov. 2022 kl. 1:20 
update please!
The Big Man 29. okt. 2022 kl. 19:12 
I agree with Rasputin, the big explosions are sick but it especially hurts Nurgle gameplay when you need to blob up, because then Kugath (who I really need to keep in the blob sometimes if they have alot of missile units) drops a fat nuke and kills hundreds of my own men. So I just think that maybe less AOE damage and more consequences for the caster (or maybe debuffs for those around) would be best. Great mod otherwise, though.