Total War: WARHAMMER III

Total War: WARHAMMER III

Miscast Mod - Big Loud Exciting Miscasts
157 Comments
OHM 22 Jun @ 4:20pm 
Hi Morven, hope it'll be okay to upload a version with Magic Buff's mod. I'm trying to cut down on my mod list bloat. Credit to you of course.
Jolc3r 22 May @ 5:42pm 
Hi, I made a compatibility mod for this and Magic Overhaul: Useful Buffs, also updated a few tables.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486029105
Mumm-Ra 15 Aug, 2024 @ 11:08am 
Great mod, but I think its gonna need an update for Thrones of Decay
SFH 9 Jun, 2024 @ 8:24am 
Does it work with Radious?
Kyle Draconicus 22 May, 2024 @ 8:33am 
Multiplayer compatible?
Seto 15 May, 2024 @ 11:53am 
does this mod still work after update 5.0.3?
sigmars_disciple 19 Jan, 2024 @ 1:48pm 
@n.pedrazalis That's what I like to see, my man! Helping out where you can. Love it! <3 I appreciate you for this. Sorry that I was very grumpy a couple of days ago <3
n.pedrazalis 17 Jan, 2024 @ 11:01am 
this is the latest uptated version of the mod for people that were lost like me https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3119379082
shinymoogle 22 Nov, 2023 @ 11:41pm 
Can't really recommend the alternate version linked below; explosion damage is *crazy* high at 80 per model across the board. Pretty much guaranteed to wipe out any infantry units near the caster.
Leonardo 9 Nov, 2023 @ 9:35pm 
@Majimaゴロゴロ Thanks for sharing mate! You're always so helpful to Kiryu :steammocking:
Vanity's Fiend 2 Nov, 2023 @ 12:41pm 
It was all happines until AI started sendind its mages like suicidal bombs
Majimaゴロゴロ 13 Oct, 2023 @ 12:02am 
FYI everyone a 4.0 version of the mod exists. I haven't checked the table entries to see if rases's corrections have been done but so far mod works in my game.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041984448
Chrissant 5 Oct, 2023 @ 2:02am 
When a miscast is more effective than a successful cast lmfao
BloodW0lf 26 Sep, 2023 @ 4:31pm 
any chance for an update?
Stale Memes 12 Sep, 2023 @ 5:25am 
Looking forward to an eventual update! Battles just aren't the same without it.
BankWorker 8 Sep, 2023 @ 5:36am 
4.0?
rases 6 Sep, 2023 @ 9:56am 
Unfortunately not working anymore, the 2 whole main tables are outdated, due to the addition of the execute and transformation mechanics. Both the special_ability_phases_tables and the unit_special_abilities_tables need to be redone inside the mod.

Can be fixed easily by copying the OG tables inside the mod, scrubbed clear, renamed and copying the old rows inside the updated tables.
Judah Warrior 5 Sep, 2023 @ 12:28am 
can anyone confirm if this still works?
Yoshi 31 Aug, 2023 @ 7:36am 
does this work with the new patch?
Olof Plays 11 Aug, 2023 @ 12:28pm 
This mod works still?
sirmicou85 9 Jun, 2023 @ 4:11am 
Hi ! Could we get an update please ? :)
Pyrodysseus 20 May, 2023 @ 10:09pm 
Sorry if y’all are already aware of this, but miscast reduction is bugged. It seems like the only reduction that works in the entire game is from spell skills; items, tech and other skills etc do nothing
Inigo 20 May, 2023 @ 4:17am 
Hello,i did't notice that someone has already completed my work before,so there is no need for me to do it. Sorry to bother you!
Inigo 18 May, 2023 @ 7:49pm 
OK! Thank you!:steamhappy:
Morven  [author] 18 May, 2023 @ 12:01pm 
@Inigo
Go for it mate, that'd be great. Happy to link to your mod that you publish or I could include it directly, not exactly sure how non-English packs work but can learn. I'll be back to update all the mods next week.
Putte 3 May, 2023 @ 11:20am 
@Morven
Good points, and thanks for the explanation!
You have turned me around and I'm not going to tinker with it...makes sense the way you designed it :-)
Morven  [author] 2 May, 2023 @ 6:31pm 
@orerez
Nw mate,hadn't considered that use case but happy to keep the original version up.
Morven  [author] 2 May, 2023 @ 6:30pm 
I don't think it's wrong to use miscast explosions against the enemy if you choose to do so. Miscasts ought to be big and dangerous explosions that damage those nearby, you pay for the mana out of your pool, and you risk putting the mage into combat if you choose to try to target the enemy with a miscast. The damage caused by the miscast is now scaled with the mana cost of the miscasting spell so will not cause disproportionate damage, and the mage is more or less taken out of action for 20 seconds as a result of miscasting.
Morven  [author] 2 May, 2023 @ 6:22pm 
@Putte
There can only be one explosion damage value per explosion. So either you have the big wide radius explosion of the mod that causes enough damage to bruise a normal entity without insta-killing them, or you have the vanilla very high damage explosion in a narrow radius that insta-kills normal entities (only happens in vanilla when the mage is standing right next to a normal entity) and takes a noticeable chunk of HP off the hero/lord mage. If you were to have a high damage and wide radius explosion it would insta-kill every normal entity it touched, you'd easily wipe out four units each miscast.

An alternative compromise you could try is reducing the detonation radius of the explosion and reverting to vanilla detonation damage in projectiles_explosions_tables but preserving the visuals of the explosion particle effect. That way you'd get the vanilla high damage, some of the visual eye candy, and only lose the ragdolling of the wide radius explosion.
Morven  [author] 2 May, 2023 @ 6:13pm 
@Vanu
I don't think it's major. The issue was the temptation for the player to use the explosion as a major damage dealer, to go into a pile of enemy units and explode. It was more an issue in WH2 where you had a larger mana pool and could do it over and over. What tiering does is cut off using low mana spells to get big overcast explosion damage rewards, and it makes sense that less mana enrgy in leads to less mana energy exploding out uncontrollably when miscasted.
orerez 25 Apr, 2023 @ 3:00am 
This mod doesn't work with Mac right now, perhaps because mac is still in version 2.4. However, the original version still works with Mac, so i thank you for still letting us have it. :)
Putte 21 Apr, 2023 @ 7:07pm 
Hey there what a great mod! Its been in my must have list for forever...

Am i understanding it correctly though when you state that the vanilla detonation damage of 588 HP, is actually a buff to the caster, as the danger of a miscast is pretty much null damage wise?

How would i bring back the damage to the caster in RPFM?
I cant help but kind of exploit this to just use miscasts as a way to damage and debuff enemies now, which is cool and all...But there should be a downside for the caster to do this.
Vanu 18 Apr, 2023 @ 5:44pm 
Is the tiered scaling of damage a major balance issue?
Morven  [author] 16 Apr, 2023 @ 4:47pm 
Updated for 3.0
New Chaos Dwarf spells added. Spells updated with vanilla 3.0 values. Missile spells different miscast cooldown effect tweaked.
Obelus 15 Apr, 2023 @ 4:24pm 
Any update in the works?
Speed demon 15 Apr, 2023 @ 4:57am 
Has the mod been updated yet? I'm trying to find a mod that's causing my game to not start up.
Morven  [author] 8 Apr, 2023 @ 9:43pm 
No it affects every miscast explosion, AI and player. The AI are quite fond of overcasting and regularly blow themselves up in my experience.
Vangoich 8 Apr, 2023 @ 11:28am 
Does this only affect player casts? Because I seem to have at least one noticeable miscast per battle and have yet to see the AI suffer the same
Morven  [author] 14 Mar, 2023 @ 1:10am 
The original edition will be compatible with it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937404714

The detonation radius and force can be easily set to any value you'd like, and also tiered, but the lightshow animations are a different question. The mod repurposes existing animations from the WH2 vortex campaign that are still in the game which the miscast detonations are matched to their animation size. VFX modders could possibly alter the colours and size of those vortic blast and vortic enrichment animations to customise them for each school, but VFX modding is not something I'm familiar with doing. If you're on the modding discord you could ask others and see if there's anyone with the knowhow and interest.
joshwiz23 14 Mar, 2023 @ 12:18am 
Compatible with better magic connection? Could you make it so pls?
Also- Is nit possible to scale the explosion size depending on the power of the spell? Or even lore? So Powerful high magic might be less large then light. Also differnt miscast colors for lores would be great!
Morven  [author] 8 Mar, 2023 @ 10:57pm 
I've uploaded an SFO version of Miscast Mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944300457
Morven  [author] 23 Feb, 2023 @ 9:57pm 
Yes I'd say so.
Vandhal 23 Feb, 2023 @ 5:58am 
I guess its better to use the original version with SFO right?
Morven  [author] 22 Feb, 2023 @ 3:08pm 
Because miscast damage tiering requires editing the spell tables directly it will be less compatible with other magic mods that also edit vanilla spells. For greater compatibility with such mods I've reuploaded the original edition of Miscast Mod here you can have the option of switching to:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937404714
Morven  [author] 22 Feb, 2023 @ 3:05pm 
UPDATE:
Miscast damage now tiers with the mana expenditure of the spell.
High 18+ mana spells: 32 HP damage per entity, 16 non-AP plus 16 AP.
Mid 12-17 mana spells: 16 HP damage per entity, 8 non-AP plus 8 AP.
Low 0-12 mana spells: 8 HP damage per entity, 4 non-AP plus 4 AP.
Zach 27 Nov, 2022 @ 5:56pm 
-Hope this isn't tacky-

I published an altered version that has reduced explosion radius
Removed non-ap damage
Increased ap damage considerably

Casters now have a reason to try and reduce miscasts instead of weaponizing it against blobs of troops

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894496919
ALL credit goes to Morven, his mod is dope af. Just saw a desire that echoed with my group as well
Raziel 21 Nov, 2022 @ 6:15am 
As others have said, id love to have this in my mod list, but there is too much aoe damage.
Slikarstvo 19 Nov, 2022 @ 1:20am 
update please!
The Big Man 29 Oct, 2022 @ 7:12pm 
I agree with Rasputin, the big explosions are sick but it especially hurts Nurgle gameplay when you need to blob up, because then Kugath (who I really need to keep in the blob sometimes if they have alot of missile units) drops a fat nuke and kills hundreds of my own men. So I just think that maybe less AOE damage and more consequences for the caster (or maybe debuffs for those around) would be best. Great mod otherwise, though.