Total War: WARHAMMER III

Total War: WARHAMMER III

Lore Names: Renamed Factions & New Evolving Names
381 kommentarer
GallantFool 14. juli kl. 0:27 
@croquetasdejamon
Did you ever manage to figure out what the issue is with the "Principality of Luccini" bug? Cause it bothers me to high hell and it's only happening when I recruit any defeated legendary lords from TEB playing as Gashnag.

Might be because there's technically two Leopold's (one from Heroes of Legend, and one from TEB)... all I know is I love this mod and I hate this bug.
JazzMonk 29. juni kl. 15:13 
Are the Lore Names mods working post update? Love this series!
muzhaffar64 13. juni kl. 0:06 
I second this @Chaosnoob5, does this mod work on the Old World Campaign Mod or maybe I need to rename a city in the Altdorf region to Altdorf for it to trigger? I’ve been playing Karl, already unified Middenland, Talabecland, Hochland, even Marienburg but my faction name is still “City State of Altdorf”, its just a minor thing but it is starting to get annoying
Chaosnoob5 8. juni kl. 5:05 
It doesnt seem to work with the Old World mod
Dragon32 6. juni kl. 17:38 
@NorscanWarlord
Not sure how you're doing it but have you tried starting a new campaign with this rather than adding it part-way through?
NorscanWarlord 6. juni kl. 16:55 
ok so activating this mod alone, the culture name doesn't change, it's still chaos dwarves for example instead of dawi zharr, did the mod break or did u delete the changes? i want them back
AlexisFR 12. maj kl. 9:05 
Hello, the mods is really interesting to me! But I must ask, is there a submod that
does not rename the cultures/races? I think changing them just make thing more confusing at first glance.
Peisistratos 30. apr. kl. 11:06 
is it compatible with the old world mod?
felus™ Cuenta Oficial 24. apr. kl. 10:11 
checked that yesterday, and i honestly have no idea why this happens. The Principalty of Luccini name is from the mod that adds Prince Lorenzo Lupo. Idk either why i cant change the faction name, its still the same, must be a problem on my end. Ill look into it by myself sometime.
Thanks for the quick response!
NordenBear  [ophavsmand] 22. apr. kl. 11:36 
Principality of Luccini aren't tier 2, 3 or 4 faction name we're using in our mod, as far as I remember? o.O And you should still be able to change your own faction name, yeah.
felus™ Cuenta Oficial 22. apr. kl. 11:26 
i got the wrong name, playing as Estalia using TEB, and i also got the legendary characters mod, and got the name "Principalty of Luccini" when i reached 5 settlements, and i cant manually change it. i remember being able to do so, is that a fake memory, did the feature got removed, or is it a bug?
BlueDestinyPiss 30. mar. kl. 0:42 
will red duke expand work?
NordenBear  [ophavsmand] 25. mar. kl. 15:25 
Updated for the 6.1 patch.
Flying Fish 25. mar. kl. 12:45 
this mod causes a ctd with the new update
Target Practice 13. mar. kl. 10:18 
Thanks for the answer.
NordenBear  [ophavsmand] 13. mar. kl. 2:02 
@Target
Should be, yeah :)
Target Practice 11. mar. kl. 10:31 
Is this save-compatible?
Italian the Hun 7. mar. kl. 18:04 
Thank you so much! That's exactly what I was hoping for.
NordenBear  [ophavsmand] 7. mar. kl. 5:56 
@Italian the Hun:
Here you go :) Hope this where what you where after.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439950895
Remember to put the submod after the main mod.

Also, Steam needs to validate the files of the new mod before it#s publicly visible. So if the link doesn't work, try again in a few minutes. If it keeps not working, let me know.
Italian the Hun 6. mar. kl. 14:15 
Change it back as in how would I personally go about changing the race/faction names in the race selection screen back to the lore themed race names? I don't have much modding experience but I'd imagine it can't be that difficult?
NordenBear  [ophavsmand] 6. mar. kl. 4:18 
Nothing to thank me for! :) My apologies for the initial confusion. Change it back? A bit confused by that question :) You mean 'change back', as in back to vanilla, or 'change back', as in into more lore themed faction names?
Italian the Hun 6. mar. kl. 1:01 
Thank you very much for the clarification! Is there a way to manually change it back? I understand the reasoning but I preferred them as they were.
NordenBear  [ophavsmand] 6. mar. kl. 0:49 
They aren't meant to show up in the faction selection screen :) Not because not wanting it to, but rather because sadly changing the names there doesn't change the sorting order as well. Meaning myself and others found it made the selection screen a lot more annoying, rather than fun, to use overall.
Italian the Hun 6. mar. kl. 0:08 
Very weird but glad to know it's not just me, thanks for trying to help.
The Dark Ranger 5. mar. kl. 23:43 
I thought you meant they weren't showing up at all. I've also got the bug where they show up everywhere except for the faction selection screens when starting a new game.
Italian the Hun 5. mar. kl. 22:24 
Yep; literally none of that works. The new racial names do show up in the Skirmish mode and in Diplomacy screen in Campaign but not the race select screen. Everything else works fine; faction names change and show up in the faction selection screen, it's everything but racial names.

All I can think of at this point is uninstall + reinstalling the game, but they were working fine a few months ago so I have no idea what would have changed.
The Dark Ranger 5. mar. kl. 20:00 
1. Did you remember to enable the mod in the launcher and aren't brainfarting by posting here?
2. Have you adjusted the load order and checked other mods for conflicts?
3. Try running without any other mods.
4. Unsubscribe, launch the game, exit the game, subscribe, enable, launch, and see if that fixed the problem.

If you have and are still having the problem then I have no idea why that could be since it's working just fine for me.
Italian the Hun 4. mar. kl. 21:55 
The race name changes aren't appearing. Any ideas?
lauyrem 3. mar. kl. 12:38 
Not working with Skryre
Blitz-Kun 27. feb. kl. 9:45 
would you consider adding names for the new factions from hashut's legendary lords? I think it would add a lot of flavor to their campaigns. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3432966208&searchtext=
The Dark Ranger 4. feb. kl. 14:58 
I mean I am not the Barony of the Far East and only was for a few turns.
The Dark Ranger 4. feb. kl. 14:57 
I think that this needs some name tinkering for Gelt. I took the option to return to the empire and Blitzkreiged Marrienburg. I have a replacement mod for great power so I had the Iron Dragon pissed at me for taking three cathay provinces, 2 from rebels and 1 from khornite.

The mod has cathayans ticked for someone else owning their land, same goes for every culture.
jab_ra 29. jan. kl. 11:38 
There are a lot of LUA errors
Italian the Hun 28. jan. kl. 14:21 
Hey! For some reason the faction name works but the racial names don't appear for me, even when this is the only mod enabled.
Vaxar Kun 24. jan. kl. 5:53 
do you plan to add support for TOW (Classic)?
Zooasaurus 13. jan. kl. 8:36 
Will you add support for more modded factions? The Dukes of Bretonnia for example could get some nice extended naming conventions
Shar Dundred 6. jan. kl. 13:05 
Bastonne might need an overhaul for its names.
As funny as it is to have Heartlands of Bretonnia in the Darklands, Bohemond left his home in WH3. X)
iamtheresurrection94 5. jan. kl. 11:33 
Bug report, not working with Skryre. Was using IEE and The Lost World but have never had difficulty with them in previous mods. Counted up to 31 regions, which should have been sufficient for Level 3 but was still plain old Skryre. Just FYI!
jab_ra 18. dec. 2024 kl. 7:58 
Causes a LUA error. Can it affect the game in any way? Or just disable the message and forget about it?
NordenBear  [ophavsmand] 16. dec. 2024 kl. 0:18 
Haha Well, then I hope you keep having no more CtD's moving forward! Thank you for updating me on the situation :)
Ascend 15. dec. 2024 kl. 11:29 
Ok, weird. I woke up, saw to use this so I loaded the activator and this mod and expected it to crash on new game except this time.. it didn't. Loaded up fine, no CtD. So I checked what other mods updated last night while I was sleeping and it was VCO, OVN: Lost world and Details Matter: Collection. So maybe it was one of those, or maybe steam finally updated mods properly overnight. Anyways, i will send a log if I can recreate the crash, otherwise it seems fixed by the winds of random chance.
NordenBear  [ophavsmand] 15. dec. 2024 kl. 2:25 
Try using the mod called Script debug activator :) Then send me the log you get after the crash.
Ascend 15. dec. 2024 kl. 1:31 
Everything else is friendly together when activated, but when this one is added into the mix, crash. It does work on its own though.. so huh. I wish we could easily compare modlists here @cyberspacer and see what we have in common
Ascend 15. dec. 2024 kl. 1:18 
I was getting the ctd despite making sure steam updated correctly. I then ran it on its own without other mods and no ctd. gonna be fun now trying to figure out which mod is the conflict...
Dante 14. dec. 2024 kl. 15:35 
Its working great now on 6.0. Thanks for the update for this and the Lords & Heroes one!
NordenBear  [ophavsmand] 14. dec. 2024 kl. 8:54 
You can also try subbing to the mod called 'Script debug activator' and see/send me the error part of the log from that mod.
NordenBear  [ophavsmand] 14. dec. 2024 kl. 8:53 
@CyberSpacer
Could you try, if haven't already, to try with just this mod active? :) To see if it's this mod, or another/mod conflicts, that's the issue?
Cyberspacer 14. dec. 2024 kl. 8:50 
still persisting here after a few unsubs and resubs, guess steam is being absolutely stupid about it
NordenBear  [ophavsmand] 13. dec. 2024 kl. 22:31 
@AbyssWalker
100% sure steam has downloaded the latest version of the mod? :) Try unsub and resub.

@CheesyRamen and Empyrealite
Good to hear the issue got fixed for you guys!
CheesyRamen 13. dec. 2024 kl. 18:16 
Your latest update fixed the issue, thank you for the continued support!