Total War: WARHAMMER III

Total War: WARHAMMER III

Lore Names: Renamed Factions & New Evolving Names
381 Comments
GallantFool 14 hours ago 
@croquetasdejamon
Did you ever manage to figure out what the issue is with the "Principality of Luccini" bug? Cause it bothers me to high hell and it's only happening when I recruit any defeated legendary lords from TEB playing as Gashnag.

Might be because there's technically two Leopold's (one from Heroes of Legend, and one from TEB)... all I know is I love this mod and I hate this bug.
JazzMonk 29 Jun @ 3:13pm 
Are the Lore Names mods working post update? Love this series!
muzhaffar64 13 Jun @ 12:06am 
I second this @Chaosnoob5, does this mod work on the Old World Campaign Mod or maybe I need to rename a city in the Altdorf region to Altdorf for it to trigger? I’ve been playing Karl, already unified Middenland, Talabecland, Hochland, even Marienburg but my faction name is still “City State of Altdorf”, its just a minor thing but it is starting to get annoying
Chaosnoob5 8 Jun @ 5:05am 
It doesnt seem to work with the Old World mod
Dragon32 6 Jun @ 5:38pm 
@NorscanWarlord
Not sure how you're doing it but have you tried starting a new campaign with this rather than adding it part-way through?
NorscanWarlord 6 Jun @ 4:55pm 
ok so activating this mod alone, the culture name doesn't change, it's still chaos dwarves for example instead of dawi zharr, did the mod break or did u delete the changes? i want them back
AlexisFR 12 May @ 9:05am 
Hello, the mods is really interesting to me! But I must ask, is there a submod that
does not rename the cultures/races? I think changing them just make thing more confusing at first glance.
Peisistratos 30 Apr @ 11:06am 
is it compatible with the old world mod?
felus™ Cuenta Oficial 24 Apr @ 10:11am 
checked that yesterday, and i honestly have no idea why this happens. The Principalty of Luccini name is from the mod that adds Prince Lorenzo Lupo. Idk either why i cant change the faction name, its still the same, must be a problem on my end. Ill look into it by myself sometime.
Thanks for the quick response!
NordenBear  [author] 22 Apr @ 11:36am 
Principality of Luccini aren't tier 2, 3 or 4 faction name we're using in our mod, as far as I remember? o.O And you should still be able to change your own faction name, yeah.
felus™ Cuenta Oficial 22 Apr @ 11:26am 
i got the wrong name, playing as Estalia using TEB, and i also got the legendary characters mod, and got the name "Principalty of Luccini" when i reached 5 settlements, and i cant manually change it. i remember being able to do so, is that a fake memory, did the feature got removed, or is it a bug?
BlueDestinyPiss 30 Mar @ 12:42am 
will red duke expand work?
NordenBear  [author] 25 Mar @ 3:25pm 
Updated for the 6.1 patch.
Flying Fish 25 Mar @ 12:45pm 
this mod causes a ctd with the new update
Target Practice 13 Mar @ 10:18am 
Thanks for the answer.
NordenBear  [author] 13 Mar @ 2:02am 
@Target
Should be, yeah :)
Target Practice 11 Mar @ 10:31am 
Is this save-compatible?
Italian the Hun 7 Mar @ 6:04pm 
Thank you so much! That's exactly what I was hoping for.
NordenBear  [author] 7 Mar @ 5:56am 
@Italian the Hun:
Here you go :) Hope this where what you where after.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439950895
Remember to put the submod after the main mod.

Also, Steam needs to validate the files of the new mod before it#s publicly visible. So if the link doesn't work, try again in a few minutes. If it keeps not working, let me know.
Italian the Hun 6 Mar @ 2:15pm 
Change it back as in how would I personally go about changing the race/faction names in the race selection screen back to the lore themed race names? I don't have much modding experience but I'd imagine it can't be that difficult?
NordenBear  [author] 6 Mar @ 4:18am 
Nothing to thank me for! :) My apologies for the initial confusion. Change it back? A bit confused by that question :) You mean 'change back', as in back to vanilla, or 'change back', as in into more lore themed faction names?
Italian the Hun 6 Mar @ 1:01am 
Thank you very much for the clarification! Is there a way to manually change it back? I understand the reasoning but I preferred them as they were.
NordenBear  [author] 6 Mar @ 12:49am 
They aren't meant to show up in the faction selection screen :) Not because not wanting it to, but rather because sadly changing the names there doesn't change the sorting order as well. Meaning myself and others found it made the selection screen a lot more annoying, rather than fun, to use overall.
Italian the Hun 6 Mar @ 12:08am 
Very weird but glad to know it's not just me, thanks for trying to help.
The Dark Ranger 5 Mar @ 11:43pm 
I thought you meant they weren't showing up at all. I've also got the bug where they show up everywhere except for the faction selection screens when starting a new game.
Italian the Hun 5 Mar @ 10:24pm 
Yep; literally none of that works. The new racial names do show up in the Skirmish mode and in Diplomacy screen in Campaign but not the race select screen. Everything else works fine; faction names change and show up in the faction selection screen, it's everything but racial names.

All I can think of at this point is uninstall + reinstalling the game, but they were working fine a few months ago so I have no idea what would have changed.
The Dark Ranger 5 Mar @ 8:00pm 
1. Did you remember to enable the mod in the launcher and aren't brainfarting by posting here?
2. Have you adjusted the load order and checked other mods for conflicts?
3. Try running without any other mods.
4. Unsubscribe, launch the game, exit the game, subscribe, enable, launch, and see if that fixed the problem.

If you have and are still having the problem then I have no idea why that could be since it's working just fine for me.
Italian the Hun 4 Mar @ 9:55pm 
The race name changes aren't appearing. Any ideas?
lauyrem 3 Mar @ 12:38pm 
Not working with Skryre
Blitz-Kun 27 Feb @ 9:45am 
would you consider adding names for the new factions from hashut's legendary lords? I think it would add a lot of flavor to their campaigns. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3432966208&searchtext=
The Dark Ranger 4 Feb @ 2:58pm 
I mean I am not the Barony of the Far East and only was for a few turns.
The Dark Ranger 4 Feb @ 2:57pm 
I think that this needs some name tinkering for Gelt. I took the option to return to the empire and Blitzkreiged Marrienburg. I have a replacement mod for great power so I had the Iron Dragon pissed at me for taking three cathay provinces, 2 from rebels and 1 from khornite.

The mod has cathayans ticked for someone else owning their land, same goes for every culture.
jab_ra 29 Jan @ 11:38am 
There are a lot of LUA errors
Italian the Hun 28 Jan @ 2:21pm 
Hey! For some reason the faction name works but the racial names don't appear for me, even when this is the only mod enabled.
Vaxar Kun 24 Jan @ 5:53am 
do you plan to add support for TOW (Classic)?
Zooasaurus 13 Jan @ 8:36am 
Will you add support for more modded factions? The Dukes of Bretonnia for example could get some nice extended naming conventions
Shar Dundred 6 Jan @ 1:05pm 
Bastonne might need an overhaul for its names.
As funny as it is to have Heartlands of Bretonnia in the Darklands, Bohemond left his home in WH3. X)
iamtheresurrection94 5 Jan @ 11:33am 
Bug report, not working with Skryre. Was using IEE and The Lost World but have never had difficulty with them in previous mods. Counted up to 31 regions, which should have been sufficient for Level 3 but was still plain old Skryre. Just FYI!
jab_ra 18 Dec, 2024 @ 7:58am 
Causes a LUA error. Can it affect the game in any way? Or just disable the message and forget about it?
NordenBear  [author] 16 Dec, 2024 @ 12:18am 
Haha Well, then I hope you keep having no more CtD's moving forward! Thank you for updating me on the situation :)
Ascend 15 Dec, 2024 @ 11:29am 
Ok, weird. I woke up, saw to use this so I loaded the activator and this mod and expected it to crash on new game except this time.. it didn't. Loaded up fine, no CtD. So I checked what other mods updated last night while I was sleeping and it was VCO, OVN: Lost world and Details Matter: Collection. So maybe it was one of those, or maybe steam finally updated mods properly overnight. Anyways, i will send a log if I can recreate the crash, otherwise it seems fixed by the winds of random chance.
NordenBear  [author] 15 Dec, 2024 @ 2:25am 
Try using the mod called Script debug activator :) Then send me the log you get after the crash.
Ascend 15 Dec, 2024 @ 1:31am 
Everything else is friendly together when activated, but when this one is added into the mix, crash. It does work on its own though.. so huh. I wish we could easily compare modlists here @cyberspacer and see what we have in common
Ascend 15 Dec, 2024 @ 1:18am 
I was getting the ctd despite making sure steam updated correctly. I then ran it on its own without other mods and no ctd. gonna be fun now trying to figure out which mod is the conflict...
Dante 14 Dec, 2024 @ 3:35pm 
Its working great now on 6.0. Thanks for the update for this and the Lords & Heroes one!
NordenBear  [author] 14 Dec, 2024 @ 8:54am 
You can also try subbing to the mod called 'Script debug activator' and see/send me the error part of the log from that mod.
NordenBear  [author] 14 Dec, 2024 @ 8:53am 
@CyberSpacer
Could you try, if haven't already, to try with just this mod active? :) To see if it's this mod, or another/mod conflicts, that's the issue?
Cyberspacer 14 Dec, 2024 @ 8:50am 
still persisting here after a few unsubs and resubs, guess steam is being absolutely stupid about it
NordenBear  [author] 13 Dec, 2024 @ 10:31pm 
@AbyssWalker
100% sure steam has downloaded the latest version of the mod? :) Try unsub and resub.

@CheesyRamen and Empyrealite
Good to hear the issue got fixed for you guys!
CheesyRamen 13 Dec, 2024 @ 6:16pm 
Your latest update fixed the issue, thank you for the continued support!