Total War: WARHAMMER III

Total War: WARHAMMER III

SWO-RD - Wounds
39 Comments
stephane.f.david  [author] 7 May @ 8:20am 
I've been offline for a few days, I'll have a look at
it tomorrow
Zach 5 May @ 1:04pm 
I started a campaign and noticed that Daniel doesn't have Light and Medium wounds, only heavy
Zach 29 Nov, 2024 @ 9:17am 
Thank you for this mod! It is a hard requirement for my group's campaigns, been using it for a long while now
stephane.f.david  [author] 6 Oct, 2024 @ 10:10am 
Technically yes. But I won't do it, since I'm not using Mixu's mod. Anyone who wants to make it free to do so.
Barracuda 6 Oct, 2024 @ 7:41am 
Would it be possible to get a submod for Mixu's Legendary Lords?
stephane.f.david  [author] 21 Sep, 2023 @ 7:50pm 
thanks, link added in description
Mehsaur 2 Aug, 2023 @ 5:06am 
In case anyone is wondering: This mod is NOT safe to remove mid-save. It will crash if you start a save game without it.
Lampros 12 Jun, 2023 @ 3:06am 
I see. I guess I can live with manually editing your file every 6-8 weeks ;)
Deeyourelf 12 Jun, 2023 @ 1:48am 
Yessss
stephane.f.david  [author] 11 Jun, 2023 @ 8:36pm 
Creating a submod to add stuff, or modify, is easy. Delete is harder. Maybe you can try to do it, and replace the ability with another the unit already has, like frenzy? But I'm not sure how it would work, maybe it will apply it twice.
Lampros 11 Jun, 2023 @ 8:21pm 
Oh, wait; I have to delete directly on your mod - and not create a submod? Hmm, that will probably mean I will have to re-do it every time. But if you just update every large patch, then it won't be that much of work ;)
Lampros 11 Jun, 2023 @ 8:20pm 
Got it; thanks much!
stephane.f.david  [author] 11 Jun, 2023 @ 8:12pm 
I'm not sure hat you mean with "I just noticed that there are no wound for the unit". In vanilla, Grail Reliquae has the "wh3_main_unit_passive_single_entity" ability, and my mod just add two more for every unit which has this (light and moderate).

If you want to remove it from my mod, you need to use RPFM, edit the land_unit_to_unit_abilities_junction table, and delete the two lines with grail_reliquae.
But everytime I update the mod, you may have to do it again.
Lampros 11 Jun, 2023 @ 4:41pm 
Also, I just noticed that there are no wounds for the unit, even if it's a single model unit? Perhaps it is more reasonable not to give Grail Reliques any wounds at all, even in your mod?
Lampros 11 Jun, 2023 @ 4:40pm 
Hi, how do I undo your giving Grail Reliques wounds? I have downloaded a mod that embeds Grail Reliques in a unit of Battle Pilgrims (just like tabletop), but the light and moderate wounds stay on the new unit.
Nero Sima 6 Jun, 2023 @ 7:21am 
Understand, have a nice day
stephane.f.david  [author] 6 Jun, 2023 @ 7:20am 
No, it wouldn't be compatible with other mods then.
A compatibility patch would be needed.
Nero Sima 6 Jun, 2023 @ 4:45am 
Can include SFO??
Lampros 26 May, 2023 @ 4:32am 
Awesome; and thanks!
stephane.f.david  [author] 26 May, 2023 @ 4:18am 
Done!
Lampros 26 May, 2023 @ 4:09am 
I know; and take your time - I was teasing you! ;)
stephane.f.david  [author] 26 May, 2023 @ 4:01am 
Update of all my mod in progress. There's quite a few of them to do!
Lampros 26 May, 2023 @ 3:28am 
Good ole Harry needs Wounds! ;)
Lampros 21 May, 2023 @ 4:58pm 
It's light years ahead of the vanilla Wound implementation.
Havean 21 May, 2023 @ 4:53pm 
This is very interesting thanks for making this.
Lampros 17 May, 2023 @ 5:31am 
So I guess the character mod creator forgot to insert it then.
Lampros 17 May, 2023 @ 5:31am 
Ah, okay; thanks!
stephane.f.david  [author] 17 May, 2023 @ 5:19am 
heavy is the default vanilla wound as far as I recall
Lampros 17 May, 2023 @ 4:37am 
Hi, I am sorry to bother you again, but one more question. I am trying to apply these Wounds scheme to some Legendary Hero mods I use (Ivan Radinov and Konrad von Carstein), but I cannot find the entry that governs "Heavy" Wounds? I've found the ones for Light and Moderate versions on the land_units_to_unit_abilities_junction, but the last one is missing. What else do I have to do? Thanks in advance!
Lampros 16 May, 2023 @ 8:29pm 
This sounds far superior to vanilla!
Superelksch 19 Feb, 2023 @ 2:17am 
It is SFO Problem, in Vanilla everything works fine, i assume its some sort of compatibility problem since the character got changed so much.thank you though, i apologise for the inconvenience.
stephane.f.david  [author] 18 Feb, 2023 @ 8:16pm 
They same to be configured correctly in the tables, and in the custom battle set up screen, when I had a deamon rince to warriors of chaos, the different levels of wound are listed.
Can you try without SFO, with only this mod enabled and see if you have it too?
And then, with SFO, can you be specific, and give the exact name of one base game character which doesn't have it?
Superelksch 18 Feb, 2023 @ 12:16pm 
it is base game characters too, The demon princes in the demons of chaos faction for the most part, they all only have the Heavy wounds attribute with the other two missing in my game, but in the monogod factions and warriors of chaos the demon princes have all three correctly applied
stephane.f.david  [author] 18 Feb, 2023 @ 10:50am 
A character needs to be specifically added to a list to have this working. If SFO adds a new character, it's likely it won't be in the list. A compatibility patch is needed.
Superelksch 18 Feb, 2023 @ 10:44am 
This mod is Outstanding, thank you so much for bringing this mod into live, i cant play without it, i have a question thugh, i use it with SFO and some Characters only have the Heavy wounds Attribute but not the Light and Moderate ones, is this an issue with load order or incompatibility between the Mods?
stephane.f.david  [author] 24 Oct, 2022 @ 11:00pm 
Link for documentation updated, with latest version.
stephane.f.david  [author] 18 Sep, 2022 @ 8:03pm 
yes, but only single entity monsters and agents.
Zero 18 Sep, 2022 @ 4:40pm 
Does this mean in combat when a unit loses life they get these debuffs depending on their life %?