Total War: WARHAMMER III

Total War: WARHAMMER III

Dead's Kislev Units DONT USE WITH MY OVERHAUL
342 Comments
TheGrandSirPiggy 15 May @ 8:03am 
He mentioned his Kislev overhaul (which also got a recent update), this mod got updated very soon after the patch dropped, it works perfectly ever since
EnumaEllis 14 May @ 12:03pm 
I think you mentioned this in April and the mod updated in March?

All good, baron! We love you and we hope you are doing fine. We'll hold off harrasing you about SFO compatches for 10 turns just like in-game diplomacy!
Dead Baron  [author] 14 May @ 11:59am 
I thought I did update this. I'll look into. Goin through some irl stuff and not feelin it atm so give me some time
EnumaEllis 13 May @ 3:42am 
Hopefully you can update it soon! I can't wait to play with the new units. And maybe SFO compat can be updated after.
ThrobbingforMorbius 28 Apr @ 1:59am 
coolsies, because i love the kossar javelins and the Kvassnic
Dead Baron  [author] 28 Apr @ 1:15am 
Only a couple units I believe, Ice Archer cav and ice scouts (another cav). I am going to try to get the overhaul updated this week
ThrobbingforMorbius 28 Apr @ 1:11am 
so whats in this that isnt in the overhaul?
TheGrandSirPiggy 16 Apr @ 2:43am 
"maybe SFO changes values?" :lunar2019crylaughingpig: :lunar2019crylaughingpig: :lunar2019crylaughingpig:

I also have something to report, Dead. This needs an update for the latest patch, because one of the ice buildings was removed, but your mod still refferences that building for the new ice guard units
BarbecueMan 8 Apr @ 7:56am 
A lot of your units have anywhere from 50% to 150% less health than the average T1 unit. Maybe SFO changes the values? Can you make a SFO-friendly version of the mod (increase the health of units)?
TheGrandSirPiggy 6 Apr @ 9:34am 
Your mods are so wonderful, dead! Made my kisvles campaigns 10 times more enjoyable!

Is there any chance that you can get the mounted Ice Guard archers to use the reindeers as well? I think that would look so wonderful
acesahn 30 Mar @ 3:31pm 
I'd LOVE if someone made a "Armored Kossar spearman." just tier 2 armored Kossar that was set to resist cav charges more then infantry.
Dead Baron  [author] 28 Mar @ 10:01pm 
they use a wood elf anim, yea thats intended. ill look into the recruitment issue
Zeta-Variant 28 Mar @ 9:55pm 
Bug Report: The special building at Kislev that is supposed to unlock the recruitment of Ice Guard cavalry (both types) does not actually unlock them.

Also... are the mounted Ice Guard with glaives supposed to have a glaive in one hand and a sword in the other at all times? It looks rather odd. It should just be the one glaive in hand, no?
Foe-Hammer 27 Mar @ 2:32pm 
The rocket wagon is missing a toggle option in the MCT
Dead Baron  [author] 27 Mar @ 10:18am 
They are based on the Marauder Jav guys, they have the same amount of ammo.
Foe-Hammer 27 Mar @ 9:05am 
Would you consider lowering the ammo for the Javelin Kossars & cavalry variant? For such a high damage missile with anti large it seems insane they have so much ammo. Skinks with Javelins are already an amazing unit with only 2 ammo, they would be nuts if they had more than 2 to start off with
Dead Baron  [author] 26 Mar @ 11:56pm 
Should absolutely be updated now, even went through and fixed some errors I didn't know how to fix before.
Dead Baron  [author] 26 Mar @ 10:33pm 
I thought I did update it. Let me double check and make sure everything works and I'll push it again.
dementia gaming 26 Mar @ 10:12pm 
hey so do you plan to update this for 1.6
Majyek 2 Mar @ 3:54am 
I wonder if you could make a separate lord mod for your sword and shield Boyar.
Call him Winged Commander, add some skills that buff Winged Lancers and Gryphon Legion. :partygoblin:
Maybe make him a hybrid with two pistols?
@Gouf no most of the units are already in that mod
Gouf 28 Dec, 2024 @ 9:18pm 
Can I use this mod with The Motherland overhaul?
Tag_Ur_It--> 18 Dec, 2024 @ 6:42am 
This work in 6.0?
Dead Baron  [author] 11 Nov, 2024 @ 11:54am 
not in the plans
AwDiddums 11 Nov, 2024 @ 10:38am 
Will this be updated to include all the units in your overhaul?
Saeko 3 Nov, 2024 @ 8:56pm 
Okay, i suspected the reason to be Ostankya

Thanks you for quick reply and for the goodS modS
Dead Baron  [author] 3 Nov, 2024 @ 1:42pm 
Ostankya wasnt released when i made this, plus I decided these units aren't so much for her as it isn't fitting of her army.
Saeko 3 Nov, 2024 @ 8:08am 
Everything working fine at the very exception of the ROR unit, the game told me i unlocked the wagon but i can't see it in the ROR menu, same for the shield of praag

I'm playing mother Ostankya, any idea ?
tarpandagreat 30 Oct, 2024 @ 6:15pm 
can confirm the maneater unit counts not working is set a 0.
Deli Paşa 24 Oct, 2024 @ 11:27am 
I made a submod for 魔改终极阵型 / LEO's Formations mod and i added support for Dead's Kislev Units
LEO's Formations Modded Units Submod
Dead Baron  [author] 28 Sep, 2024 @ 10:29am 
I'll see if I broke something
HolyRedEye 28 Sep, 2024 @ 10:21am 
How come i cant recruit Kossar Maneaters? Am i missing something after upgrading the required building because the limit cap i set at 0/0
Dead Baron  [author] 22 Sep, 2024 @ 11:08am 
Because I didn't feel they fit in with my vision for the overhaul
nasosmanaris 22 Sep, 2024 @ 10:36am 
but as i saw some units are missing of the overhaul!!
nasosmanaris 22 Sep, 2024 @ 10:35am 
so prefer to use overhaul right?
Dead Baron  [author] 22 Sep, 2024 @ 10:27am 
This is just a handful of units, the overhaul replaces the whole roster
nasosmanaris 22 Sep, 2024 @ 9:56am 
Which different between this mod and overhaul?
Dead Baron  [author] 20 Sep, 2024 @ 10:31am 
They cannot be used together
nasosmanaris 20 Sep, 2024 @ 10:28am 
May i ask.... if i use the (Dead's Kislev Overhaul) with this mod they will conflict?
ZeButcher888 13 Sep, 2024 @ 6:27am 
i'll keep looking. Thanks for your mod
Dead Baron  [author] 13 Sep, 2024 @ 6:24am 
That is how I wanted the unit to be
ZeButcher888 13 Sep, 2024 @ 6:21am 
why :( haha need one solid shield unit in my formations that can hold the line
Dead Baron  [author] 13 Sep, 2024 @ 6:20am 
Correct
ZeButcher888 13 Sep, 2024 @ 6:17am 
by ROR we mean regiment of renown? .... so they can't be recruited normally?
Jopanis 30 Aug, 2024 @ 11:22am 
crisord 26 Aug, 2024 @ 12:30am 
Oh yes, everything is already working, thank you very much
Dead Baron  [author] 26 Aug, 2024 @ 12:22am 
i removed it entirely from them
make sure you got the latest update now
crisord 26 Aug, 2024 @ 12:18am 
maybe you should just turn off the rage.?
Dead Baron  [author] 25 Aug, 2024 @ 10:33pm 
looking into it, not sure why they are doing it now
crisord 25 Aug, 2024 @ 10:12pm 
The Kvasniks immediately go into a rage at the beginning of the battle and no longer come out of this state until the end of the battle...