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I actually got a call from one of my friends wondering what's wrong with the mod list lol
I'll let you know if me and my other friend experience any strange issues with our current collection. But I hope to god we don't. Its felt like ages of trying to find one that does this.
Go here now peoples.
If I can't figure it out I will delete this mod otherwise stay tuned yall.
I'm also using the mod that desactivates rifts. Am I doing something wrong ?
The cities are still not ticked and the number of 3 isn't correct but it works with 4 !
I will try to continue my game and take Kislev, the missing city in my game and let you know if when we have the 5 cities under control, it works or not.
I will do a fresh battery of tests when the victory condition overhaul comes out next month to get to the bottom of this.
For details, for the 3 cities we need, even when we control them, the name is not ticked, unlike the other objectives. I think the problem comes from here !
My plan going forward is to (a) make the long victory objectives easier and subfaction specific. They will be continuations of the themes of the short victory conditions. Consider them medium victory conditions. And the domination victory objective I will try to change into a long victory objective (though subfaction specific, not faction specific), if the game's code allows me to do so.
But I captured a ninth base (Karak Kadrin) then the objective completed, then I ended turn, and victory screen appeared next turn.
So you should be able to get victory if you capture one more base. And I have patched it to be 8 for future players.
Thanks for the bug reporting.
Hellpit (another objective) is owned by my other military ally.
Could the tooltip be off and I need to personally own 8 of the Capitols or are all of them listed (more than 8) necessary in the code?
Unless the revamp is complete garbage, looks like this mod may not be needed in the future when the combined map comes out. We'll see.
It has been an honour modding for you all. *salutes*