Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858966992 [Powerful Skills for Lv.50 Legendary Lords]. I gave credits to you as well.
Thank you very much for your inspiration, I really like the idea that LLs should be more powerful at End Game. If you returned to modding WWIII one day, feel free to send me a message so I can share the updated tables to you.
Personally I found my Legendary Lords maxed out early on if you focus their combat tree and can reach their max potential by level 20ish and just unlocking every skill makes choices have less of an impact so made this for people who felt the same since I didn't see one in the workshop yet, any that were modified the base stats from level 1. I feel it also allows less focus on the combat tree if someone chooses to have more army, campaign, or spell options but understand wanting higher stats isn't for everyone.
I have since uploaded the same mod but enabled it for the AI and set their priority that they should always take it when unlocked for those that requested it :)
I've never thought LLs weren't strong enough anyway, so I'll pass on this one, but good luck with it.