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Sigmar preserve you, maker(s) of this mod!
I had to manually tweak it get a 15 second charge bonus instead of the default 13 seconds.
Im using the custom wh3 mod manager from github btw
With the "no more yeeted units" mod installed, units will get run over instead of getting sent flying. This way the charge no longer looks movie-like over the top and your cav units won't just sweep through infantry formations like thin air, mass will be also more noticeable on low-tier infantry units. The damage will still be fine and more even with different infantry units, just no longer over the top.
Mind you, this also applies to enemy cav. Boar Boys are effin DEADLY, and enemy cav should almost always be focused. Not sure about hound units though, including spider/wolf riders.
Airborne units with a bunch of mass like wyverns, gryphons, and other big baddies land awfully hard as well, killing tons of enemies and nearly crushing 2/5 of an entire unit before they make their first swing.
Its nasty, and i enjoy it. Though cav micromanagement with a single unit of cav (tier 2 and 3) can easily route 6-8 other units solo. Just keep that in mind.
1 single unit of calvary got 1900 kills. I have a formations mod that increases their mass and accelleration when charging by 25%, and these guys run through everybody, and dont stop...not even a little.
1 unit of cav, the only reiksguard i got, got 1.9k kills in a single battle against skaven before they ran off and shattered.
They literally charge into a group HARD, and kill tons of enemies, then if you target another unit nearby, they immediately accelerate to the next unit and kill them. Keep chaining units near eachother and they will get hundreds of kills in under 15 seconds.
Playing on ultra unit size and very hard difficulty by the way, and i got 315 mods installed whilst using SFO.