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If you go to the cheat decisions you'll find options to access character interactions that let you convert people and lands to different Eldian religions and cultures.
If those don't work let me know, and I'll push an update cos it won't be difficult to fix. I last played with this mod 3 weeks ago but didn't use that feature so I technically haven't checked if it still works.
Popular spots are Sardinia, Ireland and Iceland, as island replacements for Paradis. Germany is also popular, due to old theories about the Walled Society being located in Germany.
https://64.media.tumblr.com/f72a9dc2b079b871a4546d7908b77deb/tumblr_inline_omjsvrp4ts1t5db29_540.jpg
(exception to both is made for the starting decisions)
If you want to change a character's traits with debug mode here's the trait IDs:
ackerman_trait
aot_royalty_trait (royal blood = stronger when becoming a shifter, and needed to get anything out of the Founding Titan as otherwise it's useless)
aot_eldianblood_trait
There's a mod called Debug Toggle (Less Invasive) that I recommend always having when playing with mods.
Yes, but it's usually not the optimum strategy from a "maximum total power" perspective, since you can get the benefits of the traits without having them yourself through the court positions. 9 people each with a different shifter power is stronger than 1 person with all the titan powers.
Also you don't get the traits from the ruler designer. It's through decisions, and then by eating shifters.
But I can subscribe to my own mod, copy the files into a new mod, fix anything wrong with that so that it works, and then pop a link in the comments and description leading to new mod.
But there's no point in doing that until this stops working or I feel like making some changes to it. If/when I do that, I'll change the title of the mod so you'll see in your load order that you gotta swap it out with a new one. It will at the very least work fine until 1.9, but will probably keep working after that too.
I might come back to modding if I regain my love for ck3 but if I do it won't be on this mod, it'll be SCP stuff or something else that I make for my own fun, not because I feel obligated to increase the fun of as many other people as possible by working on whatever has the most people using it.
https://www.youtube.com/watch?v=HCCPmPwkevQ
In the future if I get into map modding I might make an add-on mod showing some of the world of AOT's map, but it will never be in this main mod.
- Wild Titan crisis starts out stronger
- Wild Titan crisis can convert 2 counties at a time rather than just one if its realm has more than 100 counties in it.
- Fixed some wonky localisation, such as some cheat decisions around the Beast Titan saying they were for the Jaw Titan.
- Fixed problem where Wild Titans would sometimes reform their culture, causing them to lose one of their 3 main traditions. This is achieved with a yearly check on what their culture traditions are, and if it's not the 3 main traditions they're meant to have then all traditions are removed and then the 3 main ones added back.
- Did a little something that *should* fix a bug some encountered where the Wild Titans were getting Volunteer Troops, which obviously just straight-up shouldn't be a thing. I've never encountered this bug myself so I'll have to wait on others to let me know if it persists.
If you notice anything that's off let me know. 90% of the time fixing it is super easy, barely an inconvenience, no seriously the above fixes took me less than 10 minutes + 15 for opening up the game and testing that said fixes were working properly.