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Once I can get a proper grasp of the balance and what sort of skill updates I should revise, then I can try and update it properly.
Change Lines 66,94 and 103 Effect Key to: 'wh3_main_effect_winds_of_magic_pool_cap'
Change Lines 99 and 136 Effect Key to: 'wh3_main_effect_winds_of_magic_pool_cap_enemy'
Seems to be working for me at least.
Darth: install RPFM, use Prop Joe Mod Manager, right click on mod and Open with RPFM, and you can update atleast the table that TWToTWT said
You do make some awesome stuff y'know.
I gotta review most of the mod to see what to keep, change or update. And there's a lot in it! I want to see what I can do to simplify it as well.
I'd love to finally touch on battle skills as well, but that's more comprehensive and I've got plenty on my plate as is!
Was wondering how much of that would clash with the skills from this mod.
I might just revise their unique skills, perhaps just giving them 1-2 unique skills moved up a row and then a self buff skill line. Similar scenario to Vampire Counts generic lords.
It would probably make them stronger than normal Magistrates, but hopefully I can strike a balance (like Necromancers and Vampire Counts).