Total War: WARHAMMER III

Total War: WARHAMMER III

Allied Recruitment Buffs
78 Comments
DrDCB  [author] 29 Jul @ 6:29pm 
No idea. But it should work with anything that doesn't modify the same tables, or at least the same rows. If you're unsure, just move this mod to the top of the mod list.
Proctor-Exactant 29 Jul @ 6:06pm 
Does this mod work with Radious?
Glave 7 Jun @ 8:26am 
Could you please increase the Allied recruitment slots per turn to 8 or so? What good is all that allegience and cap if I can just recruit 2 per turn?
DrDCB  [author] 23 May @ 6:20am 
Use Prop Joe's launcher. It's better in general, and it has a compatibility tool that will show you which mods are editing the same tables.

https://github.com/Shazbot/WH3-Mod-Manager
Wolfkiin 23 May @ 4:09am 
I did, to no avail. You're probably right that it somehow conflicts with something but I've no idea how to fix it.
DrDCB  [author] 22 May @ 6:12pm 
Nothing has changed in the tables (hence no need for updates), so it's a problem on your end. Presumably a clash with another mod. Drag this mod to the top of the mod launcher's list.
Wolfkiin 22 May @ 11:28am 
doesn't work for me anymore
Ole Hockey Thighs 24 Nov, 2024 @ 5:41am 
Any chance you could augment this mod with removing the limits for recruiting units from factions like Tomb Kings and Yvresse?
Nemaides 9 Nov, 2024 @ 4:48am 
Is there a way to reduce or remove the upkeep on allied units?
Shero, The World Eater 7 Nov, 2024 @ 12:18pm 
For others having problems I had to unsubscribe and resubscribe to get it to work with the most recent update
alexej 9 Jul, 2024 @ 11:35pm 
Thanks for explanation. I would like to play with this but don't want AI armies to field many allied units
DrDCB  [author] 9 Jul, 2024 @ 11:30pm 
@alexej: The database table has an entry for scaling the value for the AI (favour_points_generation_ai_percentage_mod). It seems like CA may have either broken or disabled it.
alexej 9 Jul, 2024 @ 9:46pm 
So this shouldnt affect AI yet it was reported it does sometimes?
Flexipar 21 Jun, 2024 @ 8:45pm 
Ahh I see, thanks. I will look into it
DrDCB  [author] 15 Jun, 2024 @ 3:21am 
@Flexipar: Make sure you're not using an incompatible mod - i.e. one that also overwrites the same database table row. This likely includes any large overhaul mod like SFO. The points are defined in db/campaign_variables_tables but if multiple mods are editing the same row then only the highest priority one will apply.
Flexipar 13 Jun, 2024 @ 9:05am 
Allegiance points do not get increased for some reasons.
Liquid_Paradox 11 Jun, 2024 @ 2:18pm 
Getting this mod because I'm playing as N'Kari, and I just feel like Slaanesh should be able to recruit all kinds of allied units from their vassals hahaha
smoozable 16 Mar, 2024 @ 1:44pm 
does not work with radious
Shero, The World Eater 16 Jan, 2024 @ 7:14am 
For anyone wondering; the mod does work in Co-Op campaigns and its amazing! I love using this in single player, but I believe it really shines in Co-Op. I like controlling a small little group of my own troops in my friends battles it's really fun.
DrDCB  [author] 15 Jan, 2024 @ 7:51pm 
That would require custom tech trees. Light years beyond the scope of this mod.
Shavy 15 Jan, 2024 @ 2:24pm 
Research benefits for allied units????
Combat 2 Jan, 2024 @ 9:23pm 
this mod is broken as hell and i love it thanks actually gives a huge incentive to play mp.
Shero, The World Eater 6 Nov, 2023 @ 11:59am 
thx
DrDCB  [author] 6 Nov, 2023 @ 3:14am 
No idea. I don't play MP. Theoretically it should as long as both/all players have it installed and all their mods are in exactly the same order.
Shero, The World Eater 6 Nov, 2023 @ 1:49am 
Does this work in multiplayer
DrDCB  [author] 1 Nov, 2023 @ 11:02pm 
No, this mod doesn't change that. I'm not sure that it would be even possible. All this mod does is edit a couple of database tables related to the unit caps and allegiance points.
SieJ 1 Nov, 2023 @ 3:02am 
I've noticed in Vanilla game, If the alliance breaks, I lose the units that I already recruited before. Does this mod change that ? Is there a submod to prevent that.
Hamerget 13 Jun, 2023 @ 12:09pm 
It has only increased the limit of the allied army to 19, but the rest of the things remain the same, it does not give more loyalty and the limit of the ogres remains at 4. Thank you very much
Maven 31 May, 2023 @ 11:30pm 
Thank you!
DrDCB  [author] 31 May, 2023 @ 9:03pm 
It should, as long as both/all players have the mod and their mod list is in the exact same load order.
Maven 31 May, 2023 @ 2:09pm 
also: cool mod.
Maven 31 May, 2023 @ 2:01pm 
Does this work for multiplayer?
DrDCB  [author] 11 May, 2023 @ 9:11pm 
No idea. I don't use large overhaul mods, nor do I offer compatibility support for them.
xyzcrysis 11 May, 2023 @ 4:59pm 
Does Radious conflict with this? Its only giving me 12 allegiance points per turn, but everything else is working, which is fine with me lol.
Jinji Kikko 29 Apr, 2023 @ 10:08am 
Thanks for your rely. Also, can you make a :steammocking:Radious edition ?
DrDCB  [author] 28 Apr, 2023 @ 5:27pm 
Yes, I know what you meant. As I said, there are other mods that fix the limitations on recruiting allied Tomb Kings units, as well as for other factions that have unit caps.
Smile 28 Apr, 2023 @ 12:50pm 
no i meant, through allied recruitment. so if i ally with tomb kings i can recruit a bunch of tomb guard playing as whomever
DrDCB  [author] 27 Apr, 2023 @ 8:19pm 
@Jinji Kikko: That's not how it works. It's a singe flat value. There's no provision for scaling.

@Ayaya: There are other mods that do this. Try searching.
Jinji Kikko 27 Apr, 2023 @ 7:53pm 
hi bro, it woud be better to increase the slots of ally incruitment with the outpost tier scaling~
Smile 27 Apr, 2023 @ 3:09pm 
can you make it so tomb king units can also be recruited more than 1?
DrDCB  [author] 13 Apr, 2023 @ 4:25am 
I have no idea. I would assume all recruitment caps are controlled by the same table/s.
NotAnarchy 7 Mar, 2023 @ 7:21pm 
Yeye, I did manage to make it works alongside yours, so no need anymore.
DrDCB  [author] 7 Mar, 2023 @ 7:10pm 
No, that's an entirely different thing. And if there's already another mod that does it, just use that mod.
NotAnarchy 7 Mar, 2023 @ 8:57am 
Can you make that we can recruit all the units from factions even if they havent build the buildings? I see another mod doing this and I think is awesome, since IA building choices are... stupid.
DrDCB  [author] 25 Feb, 2023 @ 8:11pm 
Possibly, but I don't use it nor have I ever looked at its files, so I couldn't say.

You can't have multiple mods editing the same rows of a database table. One will get priority. You can try moving my mod to the top of the list in the mod launcher and see if that makes a difference.
Grobi 25 Feb, 2023 @ 7:22pm 
I am using the mod and I'm getting the 19 unit cap, but I;m still only earning 2 allegiance per turn. I'm using radious as well so that's the only thing I can think of that may be altering it?
悬月教教徒~大佬の似雪 1 Dec, 2022 @ 6:29am 
Great, so my mod will not be updated. I will release the link of this mod under my mod, OK?machine translation
PolishHussar95 14 Nov, 2022 @ 5:20pm 
This is a GEM!!!! one of a kind useful mod! Thank you!
DrDCB  [author] 30 Sep, 2022 @ 8:29pm 
I have no idea, but that's certainly a whole other mod that I have no plans on doing.
Rhorik 30 Sep, 2022 @ 1:18pm 
Is it possible to mod the request allied army function to also include their faction leaders army? Or is that pretty hard coded?