Total War: WARHAMMER III

Total War: WARHAMMER III

Final Battle Autoresolve (for Realms of Chaos Campaign)
33 Comments
DrDCB  [author] 2 Apr @ 7:08pm 
The table hasn't changed for ages (hence why I haven't bothered to update it), so there should be no problem with mod. Try subscribing and unsubscribing, and move it up the order in whatever mod manager you're using. It could be a clash with another mod.
The_Witness 2 Apr @ 12:49pm 
Hi there, i tried this today and it seems it does not work...Could it be the new patch? Thanks
Dragon0TWest 27 Oct, 2024 @ 10:56pm 
Honestly the best mod i could have come by. As much as i love total war, these survival battles are tedious and im not a fan. glad this mod exists so i can skip the BS
DrDCB  [author] 29 Aug, 2024 @ 7:18pm 
@benjamin.grandquist: Literally has nothing to do with this mod. All it does is edit a single database table to enable the autoresolve button for the final Be'lakor fight. It doesn't touch any of the Realm of Chaos mechanics. The portals are controlled via script.
benjamin.grandquist 29 Aug, 2024 @ 1:45pm 
the portels wont spon
k4Qu 9 Jun, 2024 @ 12:57am 
if only you didnt need mods to fix a broken game 2y post release. 5th try crashed again, im fucking done with this battle
Khamul 11 Aug, 2023 @ 2:38pm 
months later, and I am also upvoting for the thumbnail. 10/10 would soul forge again.
Marto Polo 16 Oct, 2022 @ 2:38am 
updooting for the thumbnail, ty ty, I laughed
Fraids 21 Sep, 2022 @ 1:47pm 
ty for this mod i hate with all my souls (ba dum tss) the final battle, in my opinion the final battle of zambaijin is much better
DrDCB  [author] 7 Sep, 2022 @ 10:28am 
I hadn't planned on it. I wasn't even aware of it, since I don't have the DLC. You can try the mod I linked below, since that should enable autoresolve for everything.
Worthless Being 7 Sep, 2022 @ 8:24am 
Question, will you make a mod, or update this one, so it Auto-Resolve also the final battle of the WoC factions in Realms of Chaos with Zanbaijin?
Shavy 27 Jun, 2022 @ 6:15pm 
My game crashed the moment before fighting belakor so im not replaying that sh!t. TY.
Dandrius 12 Jun, 2022 @ 10:27pm 
@Tunch Khan you can use it with SFO. I tested it, with my last save
Tunch Khan 12 Jun, 2022 @ 7:13pm 
Is there an SFO patch possibility?
abdull3593 22 May, 2022 @ 3:16am 
Okay, Thank you for your replay.
DrDCB  [author] 21 May, 2022 @ 8:57pm 
If you mean can you add it during an existing campaign, then yes. It's just a database table edit.
abdull3593 21 May, 2022 @ 7:47am 
Is it save compatible?
Dreadkalibur 10 May, 2022 @ 3:23pm 
Love that picture
Doc_Mercy 5 May, 2022 @ 7:24am 
Hah, looks like I was indeed running the dx11 switch. Totally forgot about that. Thanks ;D
DrDCB  [author] 5 May, 2022 @ 6:21am 
I've tested the mod for every race's campaign, so there's no reason it shouldn't work. Check it's enabled in the launcher, and that you aren't using the DX11 switch in the startup options.
Doc_Mercy 4 May, 2022 @ 11:40am 
It doesn't seem to work with my current Tzeentch campaign, is it an issue that I started the campaign before installing the mod or did I overlook something? It's my only WH3 mod, so there shouldn't be any comp issues.
Morthion 24 Apr, 2022 @ 5:35am 
I agree; based on the star rating alone, my problem seems to be rather unique, rather than a general problem with the mod.
DrDCB  [author] 23 Apr, 2022 @ 10:56pm 
@Morthion: It's literally impossible for this mod to affect an army's mobility/movement. It's a simple edit of the table for set-piece battles that only alters the rows for the Forge. I have completed multiple campaigns (including both Ogres and DP) with the mod enabled and never had the problem you described.
Morthion 23 Apr, 2022 @ 8:25pm 
For some reason, enabling this mod causes the campaign intro to lag badly, after which the faction leader doesn't ever get set to "mobile," which sort of limits one's ability to get to the final battle. Occurred with both the Ogre Kingdoms and the Demon Prince. Disable the mod, no lag after starting the campaign, and able to control the starting army.
Oh_Man[TFE] 18 Apr, 2022 @ 7:27am 
No unique dialogue and no different mechanics per final battle for each race makes this mod a must! Bad CA, bad!
Count Delinard 16 Apr, 2022 @ 5:29am 
Thank you so much for this, you've made finishing campaigns much more pleasant now, I was tired of that same battle over and over!
Deacon 8 Apr, 2022 @ 7:00pm 
Thank you for creating this. The final battle bugged out for me and the last two grinders would not spawn. The battle lasted for an hour and a half before i realized it. I did not want to fight it again. Thank you very much.
Chicken Hunter 8 Apr, 2022 @ 4:46am 
I have the achievement for each faction except chaos undivided. I just can't bring myself to fight the battle. Now is the time!
Tundra the Termite 7 Apr, 2022 @ 2:47pm 
If the battle had 3 checkpoints where you would restart at id be ok but losing at wave 3- 0% because Belakor wouldnt die. Never again
W 7 Apr, 2022 @ 1:24am 
It so good! Thank you very much!
Walkabout 6 Apr, 2022 @ 7:14pm 
Yes, awesome thank you. I find the siege battles ridiculously boring.
Darkborbe 6 Apr, 2022 @ 11:56am 
Finally I can auto resolve all of those horrible battles, thank you modder.