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Adding those lines does not make IEE required either, but if you prefer to keep it separate I can make a submod.
Let me know, happy to share for both the modding community and the mod users.
"IEE really is a separate campaign from IE (IE is disabled from the frontend because of some stupid multiplayer stuff). There's only a couple of things that effects, but one of them is character_skill_tiers. When you have both mods active, you are playing "cr_combi_expanded", which the Max Level mod you mentioned hasn't enabled level 70 for. "
Can you "enable" IEE compatibility in your Mod? Would appreciate that a lot!
Cheers!
The visual problem with lvl displayed as 110 is actually an in game issue with lords or heroes hitting max level / experience cap. What happend there is that the displayed lvl on campaign map screen (by the portrait hole) - is replaced with the highest TIER of any skill that lord/hero has attached to any indent in skill_nodes_tables. But as you say - only a visual problem.
Also as with bugs i am not sure if that is only the top tier skill or maybe top tier skill+max lvl (so in your case would be 70 as max lvl + 40 as max tier lvl on that hero/lord). The current solution in community for that is to keep all tiers under 48, so i presume it doesnt happen in that case, but i never tried that since i use many skill mods - istopped caring and blamed CA (no hard feelings though <3) :)
Packs that contain outdated files that have since been changed in a patch:
maxlevel70wh3.pack:
Patch 4.0: New table character_skill_node_set_items_tables required.
Any idea ?
"Packs that contain outdated files that have since been changed in a patch:
maxlevel70wh3.pack:
Patch 4.0: New table character_skill_node_set_items_tables required."
Unassigned skill points will not show anymore if the character doesn’t have more skills to assign to. This includes not showing them in end turn notifications.