Total War: WARHAMMER III

Total War: WARHAMMER III

Kairos, UNLIMITED Magic (All Eight Complete Lores for Kairos)
60 Comments
Elitewrecker PT 3 Apr @ 7:44am 
What about the skill tree changes?
JediMasterDraco  [author] 28 Mar @ 11:30am 
Okay judging by the new mechanic, nothing is going to fundamentally change with this mod. It'll still unlock the eight basic winds of magic for Kairos. So basically the new menu becomes redundant since you'll just be sticking with the Tzeentch spells.
JediMasterDraco  [author] 28 Mar @ 10:55am 
@Elitewrecker PT I would have to take a good look at them. I haven't played much as of late, been playing other games. I'll definitely take a look and see what there is.
Elitewrecker PT 28 Mar @ 5:29am 
Hi
Do you have any plans for the new vanilla mechanics for kairos?
Leviathan1 23 May, 2024 @ 8:59pm 
Could you do this for Lord Kroak? There's an argument about him being just as strong, or stronger than, Kairos.
JediMasterDraco  [author] 11 Mar, 2024 @ 3:11pm 
Kairos is just one of those lords that needs every basic spell because his magical abilities are that potent. The others being Mazdamundi and Teclis.
Rziha 11 Mar, 2024 @ 3:02pm 
Hands down the BEST for what is intended. Kudos to you sir.
Elitewrecker PT 5 Sep, 2023 @ 2:53pm 
Awesome.
JediMasterDraco  [author] 5 Sep, 2023 @ 2:36pm 
Updated feel free to going back to causing chaos in the name of the Changer.
JediMasterDraco  [author] 3 Sep, 2023 @ 10:41am 
Ah copy, I'll get on that.
Elitewrecker PT 3 Sep, 2023 @ 9:58am 
Needs updating for 4.0
Changes were made to some tables and the mod now blocks the vanilla skills.
Elitewrecker PT 1 Jul, 2023 @ 7:07am 
The spells should be in the right side like every other winds spell.
Echo 1 Jul, 2023 @ 5:34am 
Unfortunately, with the mod it places the spells in the bound slots (left), so replacing other bound skills instead of going to the spells slots (right). Not sure why, but it prevents me from getting access to more than 6-7 or so, since the bound slots don't have a page button.
JediMasterDraco  [author] 30 Jun, 2023 @ 2:09pm 
Bingo.
Echo 30 Jun, 2023 @ 12:26pm 
I see that the ancillaries were removed from the skills, is that correct that you don't get the magic through them anymore, but directly through the skills?
JediMasterDraco  [author] 25 Jun, 2023 @ 8:55am 
Nope. Each skill merely adds the respective lore without replacing anything.
Echo 25 Jun, 2023 @ 8:00am 
Are the fragments still replacing his Lore of Tzeench spells? Cause that's the most annoying thing.
JediMasterDraco  [author] 29 Apr, 2023 @ 2:06pm 
Yeah, neither was I. But there was a duplicate entry so I'm not sure what was going on. Either way, that issue is solved for anyone that was having it.
Elitewrecker PT 29 Apr, 2023 @ 12:41pm 
I wasn’t having any crash
JediMasterDraco  [author] 29 Apr, 2023 @ 11:27am 
Patched
HungryBat 29 Apr, 2023 @ 11:08am 
yeah the mod is crashing for me as there's a duplicate line of code in the file
Elitewrecker PT 26 Apr, 2023 @ 2:46pm 
Duplicate entry?
HungryBat 26 Apr, 2023 @ 1:08pm 
there's a duplicate entry causing a crash, removing it fixes the mod
at least in my case it cashed on campaign load
great mod by the way
IIFriggII 21 Apr, 2023 @ 3:04am 
nice testing it
Shadicon 9 Jan, 2023 @ 6:18pm 
for the record for future people checking out this mod, it does appear to still work as of posting this comment
so, correct me if im wrong, but there shouldnt be a need to beg the mod creator for an update
Gabriel Corporan 6 Aug, 2022 @ 1:43am 
Update please
Elitewrecker PT 25 Jun, 2022 @ 4:03am 
You don't need a mod for infinite winds, kairos does that with beasts and death passive.
grainy taint 24 Jun, 2022 @ 11:06pm 
Cackling like Palpatine is exactly what I did while I clicked subscribe and started looking for an infinite winds mod. Thanks!
mors 31 May, 2022 @ 12:13am 
this mod makes using kairos to kill anything a lot less boring
JediMasterDraco  [author] 21 May, 2022 @ 10:34pm 
Might want to check your mod list to see if there are any conflicts (look at other mods and see if they change Kairos's skill tree) because I just checked things and everything is there.
Valen 21 May, 2022 @ 9:21pm 
HI nice mod. Can you check this?
Ghur, Azyr, Ghyran, Hysh have 3 skills but others are still 2 skills.
death, fire, metal, shadow has still 2 kills.
And another slots for heaven, life, light(2 skills)
JediMasterDraco  [author] 20 May, 2022 @ 5:05pm 
Okay I'll at least hit the update button and see if that fixes things for you because mine is fine.
Capt SeaBass 20 May, 2022 @ 4:14pm 
Shows the mod as outdated in the mod launcher and keeps crashing when loaded. Might need another look.
JediMasterDraco  [author] 20 May, 2022 @ 12:42pm 
It still works perfectly fine for me. Unless Kairos has a complete reworking of his skill tree, it shouldn't ever need an update.
Capt SeaBass 20 May, 2022 @ 10:47am 
Any news on an update??
JediMasterDraco  [author] 20 Apr, 2022 @ 9:48am 
Nope. Mine works just fine baring an issue with Transformation of Kadon I thought I sorted out. Maybe check to see if there's a mod conflict or something, but there really shouldn't be.
Dave 20 Apr, 2022 @ 9:21am 
Do you know smth. about the issue that spells are tied to the character picture on the left of the screen and not on the right where you can switch between the lores? I swear it worked correctly a few days ago, seems like some update fucked everything up. For that reason, many spells are missing on the right and the left icon is full of different spells from different lores.
JediMasterDraco  [author] 16 Apr, 2022 @ 8:23am 
Yeah. There are a few spells that don’t have overcast versions in vanilla.
Elitewrecker PT 16 Apr, 2022 @ 7:59am 
Uh... never noticed.
JediMasterDraco  [author] 16 Apr, 2022 @ 7:50am 
Those spells that you listed don't have overcast versions.
Elitewrecker PT 16 Apr, 2022 @ 3:19am 
Oh, and for some reason, I don't have the overcast versions for awakening of the wood, chain lightning, fate of bjuna, and cascading fire cloak
Elitewrecker PT 16 Apr, 2022 @ 3:17am 
Hey again, the death and life lores are full now, but I'm still missing the transformation of kadon in beasts. It's not really important but just letting you know.
mmi.05 14 Apr, 2022 @ 12:20pm 
add the ability to select a spell in a multiplayer battle
Elitewrecker PT 14 Apr, 2022 @ 11:14am 
Thanks, I'll test later.
JediMasterDraco  [author] 14 Apr, 2022 @ 10:03am 
Okay that issue should be fixed. I fell asleep before uploading the changes.
JediMasterDraco  [author] 13 Apr, 2022 @ 4:45pm 
Okay then, I know what’s wrong. I’ll have it fixed sometime tonight. It’s a similar problem like with what happened earlier. For some reason, every level of a skill requires the spell or it’s overcast form to be entered into that level.
Elitewrecker PT 13 Apr, 2022 @ 2:39pm 
It's Fate of Bjuna for Death, the Transformation of Kadon I think for Beasts (not wild, that's the beastmen one) and the Awakening of the Wood for Life.
JediMasterDraco  [author] 13 Apr, 2022 @ 10:36am 
Which spells? It could be that something slipped through the cracks.
Elitewrecker PT 13 Apr, 2022 @ 8:51am 
Hi, not sure if it's due to some compatibility issue since I don't have anything else touching Kairo's spells or spells in general, but for some reason I don't have access to one of the wild, life and death spells, but I have all for shadow and metal (haven't unlocked fire, light and heavens yet).
JediMasterDraco  [author] 8 Apr, 2022 @ 9:33pm 
@Rziha I'm afraid not. If you have two mods that effect the same character skill tree, unless the modders take specific precautions, that can be a lot of conflict. And if you're looking at the mod that I think you are, it'd be a mess trying to run them both. My advice is that you use that mod when playing Katarin and use mine when playing Kairos. Sorry.