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About realm battles being harder for AI, CA did the same change in the 2.0 update and I wonder if your change are not added on top of the CA change because after the third roar, not a single AI managed to get a soul. Even the AI's that are top ranked in power.
@GOW LIKE A BOSS The impact of that is minor. And in my experience only really affect the first round.
thx for your explanation... will give your suggestion to modify/rename your file a try after I played your version in the campaign I start now...:-) if even needed then...
I like that it starts early because of that there is a choice if you try to get a headstart in the race or get your realm rolling first :). Even if you don't participate in the first run it there should be enough time now.
If you already know how to mod this you can download my mod open it in RPFM and change it to what ever you like. It should be the same thing you already did.
Thx would be great if the first roar would be delayed .... a lot
played with Kislev with following changes in rpfm (I´m no modder only followed italianSpartacus instructions on youtube)
first rift appeared at turn 136 (only my preference some rounds before I managed to do the main Kislev quest)
for cathay that would be to late as I experienced for my campaign (I had 25 turns delay after the rifts closed before the next rift could show up)
best would be if the roar is tyied to players strength??
how did you adjust AI strength required to gain a soul? ((cant remember ...was 4500000 or 5000000 and each time 2-3 factions managed to get a soul)
If you searching for ideas/suggestions only of course :-)