Total War: WARHAMMER III

Total War: WARHAMMER III

Infinite Winds of Magic (Player only)
68 Comments
Dragon_ao_sky 12 Jul @ 2:59pm 
still working fine with 150+ mods
Cauw 3 Jul @ 8:20am 
Not savegame compatible.. crashes
dr.makafui  [author] 2 Jul @ 7:27am 
Hi. It should still be working. Please test after disabling other mods
KidouKenshi22 26 Jun @ 7:23am 
its outdated and stopped working after the last hotfix
Crimson ReapeR 8 Jun @ 11:18am 
it is working fine for me
dr.makafui  [author] 4 Jun @ 12:07am 
Will check on this
桑桑 2 Jun @ 8:53pm 
not working :steamsad:
FranchescixXx 13 Jan @ 5:47am 
Not working
Hélios 12 Jul, 2024 @ 1:03am 
xd
dr.makafui  [author] 11 Jul, 2024 @ 4:01pm 
@Albert Wesker - mod shouldn't require any updates for Thrones of Decay. Will click the button just in case.
KennyKen11B 1 Jul, 2024 @ 9:58pm 
Maybe your having conflict. Please people for future reference. Before hounding the creator of the mod. please check first to see if it works. A yellow triangle doesn't mean the mod is broken. Im in game right now and I have tested it from a load save and in battle, the mod works. lets got total war community. Love you all. :steamhappy:
Lara Croft 9 Jun, 2024 @ 4:23am 
Not working now
KennyKen11B 10 May, 2024 @ 11:01pm 
it works.
cheesyseal4321 5 May, 2024 @ 6:44pm 
Please update
Salzmann 19 Apr, 2024 @ 9:28am 
it only affects the player I haven't seen the AI benefit from this in any way
dr.makafui  [author] 8 Apr, 2024 @ 9:20am 
@outset, it shouldn't be able to affect the AI. The mod creates a special ability that only applies to the player. You can see that passive during battles
knopi 3 Apr, 2024 @ 5:39pm 
can you make this mod but have it only be magic reserves and at a smaller rate
dr.makafui  [author] 27 Feb, 2024 @ 9:39am 
I'll crosscheck on my end
Outset 25 Feb, 2024 @ 11:06pm 
Seems to be affecting AI as well right now, ill have to do some testing to make sure.
StRaTeGa 7 Feb, 2024 @ 5:40am 
thank you it works again
hugoleomarinho 7 Feb, 2024 @ 3:13am 
Thanks for your attention dr.makafui
dr.makafui  [author] 6 Feb, 2024 @ 10:25pm 
Should be fixed now. Checked a wrong box whilst updating the table.
dr.makafui  [author] 6 Feb, 2024 @ 10:21pm 
I updated the mod recently. I'll check the spell cooldown issue.
Dodama 6 Feb, 2024 @ 9:25pm 
same issue with StRaTeGa here. With this mod, spell cooldown does not refresh.
StRaTeGa 6 Feb, 2024 @ 1:09pm 
the mod is now broken, the cooldown of spell doesn t work.I try to turn this mod on and off and when is on the cooldown remain stuck, never tics down
dr.makafui  [author] 6 Feb, 2024 @ 11:38am 
Not sure if people are having problems but I updated the mod. Sorry for the delay. Took a break from the game.
Kahrayana 2 Feb, 2024 @ 3:40am 
Last update 2 years ago, wtf
C'mon, it's not that hard
76561198114198473 22 Jan, 2024 @ 1:18am 
:steamthumbsup:still work. thx
ThaOGspartan 12 Oct, 2023 @ 2:44pm 
Does this still work ?
keador 18 Aug, 2023 @ 5:11pm 
update?
Kang 14 Jul, 2023 @ 12:08pm 
Work like charm, thanks for the mod
Fenzay 26 May, 2023 @ 5:58pm 
just tested this mod still works for me
†Diablo† 14 Apr, 2023 @ 1:04am 
plz update
Sin 20 Sep, 2022 @ 12:53pm 
I think its safe to say, mod is dead....
Atari 2600 9 Sep, 2022 @ 7:00pm 
Anyone know of a mod that that simply doubles winds recharge rate only? Nothing crazy OP? I tried this mod, works as intended, but holy crap, endless spell slinging, lol. Was fun for a bit, but felt too cheesy, haha.
Le Bino 28 Aug, 2022 @ 5:12am 
@Drano already tried it, but it does not work in the IE campaign.
Drano 28 Aug, 2022 @ 5:08am 
cooking recept for Free Magic
effect :wh2_dlc14_effect_magic_cost_all_lores_percentage
effect scope : faction_to_character_own
effect value: -100
human: checked
would do it my self but i dont know how to create new mods
all i can is change existing mods
Sin 27 Aug, 2022 @ 12:15pm 
Update? :)
Epidemius 5 Aug, 2022 @ 4:49am 
Update pls. This is a great MOD
bbabbaba 1 Aug, 2022 @ 9:23am 
일해라씹년아
山谷 3 Jul, 2022 @ 7:15am 
update pls
OdinsPride 28 May, 2022 @ 4:54pm 
update?
UltraAllmight 20 May, 2022 @ 1:44am 
update?
dr.makafui  [author] 19 Apr, 2022 @ 5:11am 
Problem solved.
dr.makafui  [author] 19 Apr, 2022 @ 12:24am 
I have a hypothesis about that. Gonna try and fix it. Did it happen when you had a bunch of magician using WOM augments like arcane and greater arcane conduit?
chaoticevilrussian 18 Apr, 2022 @ 2:16pm 
My winds of Magic cap at 20 and refuse to change from it. Any idea how to solve this?
dr.makafui  [author] 14 Apr, 2022 @ 5:13pm 
Oh ok. Gonna add that to the description and credit you
Conan 14 Apr, 2022 @ 4:07pm 
Hey, so, I looked into it, turned out the problem was set launch options. Apparently having any launch options, even if its just -dx 11, it completely messes up every mod you have.

So, removing my launch option lets me use this without any of the monkeying around.
Conan 13 Apr, 2022 @ 12:35pm 
I think it ended up being infmag.pack?

I ended up trying playing again today and it didn't work because Workshop redownloaded the original, unrenamed pack.

I also have a similar issue with the instant cooldown mod; I'm trying to see if renaming helps that, too.

I don't mind helping you troubleshoot if it could help.

And, yeah man, totally, some of the most fun I have in games is cheating. Love that power-fantasy
dr.makafui  [author] 13 Apr, 2022 @ 12:21pm 
What name did you give it? Maybe it has something to do with the load order. And as for being op, isn't that what magic's for? ;)