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That is awesome cause now there is no need for a set of two yards for each types of cargo. But we can use two for all the types. So it will realy act like a sorting yard!
Form the blog: "We also added a new feature you have asked for. Now, you can choose what vehicles or containers to load. This makes it easier to handle containers. You can load containers with only certain resources." and "you can store different resources in one place and pick only certain ones when loading.".
$WORKING_VEHICLES_NEEDED 5 - sets maximum number of locos available to 5.
$STORAGE RESOURCE_TRANSPORT_VEHICLES 150.00 - sets maximum number of wagons (it is capped however by the storage itself, for small yard)
$STORAGE_FUEL RESOURCE_TRANSPORT_OIL 150 - adds fuel so you can refuel your trains.
I don't suppose you could add some fuel and one additional train slot for these two versions? I seem to have trouble with the diesel train running out of fuel, even though there are fully working train diesel stations (This might be a bug in the game atm) on the route.
I just can't get them to work right!
Somehow the train was buggy
sadly my game crashes when my maintrain drops off the empty wagons.
He leaves from the large yard with the full wagons to the custom house and returns to the large small yard. When he stops at the yard the game crashes.
But my two trains wich fill the wagons are working fine.
Do you maybe know what can cause this?
I just can't stand the way the vanilla one looks, rails without any connection, that looks just weird.