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AddCSLuaFile()
game.AddParticles( " <.pcf file path> " )
PrecacheParticleSystem( " <in-engine particle name> " )
Particle-manifest is a depreciated method, and the script should be packaged in "autorun" folder as a .Lua instead of text file ( and in the GMA not packed into the bsp ). Any of those could be causing issues.