Crusader Kings III

Crusader Kings III

[Abandoned] "Blank" Cultures
25 Comments
Dr Jimothy  [author] 23 Nov, 2022 @ 5:24pm 
@ThatOneCelt
I can add an extra set with whatever language you want, so long as it's one that exists in vanilla ck3. It's as easy as copying + pasting a file then using the "find and replace" function in the pasted file to change what comes after "language ="
Outside of that either use the Royalty DLC and hybridize with another culture to adopt its language or learn to mod yourself (hint: I'm completely okay with people publishing copies of this mod but with the cultures having different languages and things like that).
The reason I don't make there 21 cultures for every language, every style etc is just lag.
ThatOneCelt 22 Nov, 2022 @ 2:55pm 
any way to change languages ? they are all anglic
vidke28 28 Oct, 2022 @ 2:33am 
I understand, thank you.
Dr Jimothy  [author] 27 Oct, 2022 @ 3:38am 
@vidke28
Slight differences between them.
3 possible martial gender rules.
7 possible cultural pillars (bellicose, communal etc)
7 x 3 = 21.
You can't change these in your culture if you don't have the royal court dlc, so I let players choose which their blank-slate culture starts with.
vidke28 27 Oct, 2022 @ 3:27am 
Why make so many of them if they are all copies? Why not replace those 21 with just one???
Edaryion 31 May, 2022 @ 1:00am 
@Dr Jimothy
You are right, thank you!
laughingowl 23 May, 2022 @ 12:43pm 
Dr. Jimothy have you looked at 'events/decisions' at all.... wondering if you could have one 'NewFolk/Amensiacs/whatever' that then prompts a decision event that allows you to pick the respective items. (from what I have seen 99% sure it all could be done that way), then you could have one simple Culture and then build at start of game
Dr Jimothy  [author] 22 May, 2022 @ 8:04am 
@laughingowl
Made 2 sets of 21, one for Gaelic and one for Irish. It's super easy, like this took me less than 20 minutes, because I can copy and paste the files and then use the text replacement function to change all 21 of the cultures in that file in the same way at once, so feel free to request.
The only thing is that once there are too many cultures I'll probably split this into multiple smaller mods for anti-lag purposes.
laughingowl 22 May, 2022 @ 1:35am 
If it isnt too hard coiuld you make one that copies the 'Irish' (base game not Tales of Irenland) and ideally under/condider still Gaelic (so get the bonuses for being similiar/related to Gaelic/Irish)
Dr Jimothy  [author] 17 Apr, 2022 @ 10:52am 
@Edaryion
The lower 21 of them. It should show the aesthetics of the cultures when you hover over them.
Edaryion 17 Apr, 2022 @ 3:28am 
@Dr Jimothy. How do I know which culture is the one you have added for me?
They all appear mostly the same in the character creator.
Edaryion 17 Apr, 2022 @ 3:27am 
Nice, thank you!
Dr Jimothy  [author] 17 Apr, 2022 @ 3:01am 
@Edaryion
I noticed when testing out what you said about Tales of Ireland that it removes the vanilla cultures. It's probably the same mechanism that gets rid of the blank cultures. After I'm done working on another mod I think I'll take a look at Tale's code and see if I can make a version of this mod for Tales of Ireland.
Edaryion 17 Apr, 2022 @ 2:50am 
It does work perfectly with the vanilla map though. 👌🏻
Edaryion 14 Apr, 2022 @ 7:05am 
This does not work with the 'Tales of Ireland' mod unfortunately.
Edaryion 13 Apr, 2022 @ 12:01am 
Nice, thank you. 😁
Dr Jimothy  [author] 12 Apr, 2022 @ 11:43am 
Done!
Edaryion 12 Apr, 2022 @ 11:06am 
Buildings Roman & CoA South Slavic. 😊
Dr Jimothy  [author] 12 Apr, 2022 @ 10:49am 
(buildings only change appearance if the culture of the county changes, so you'll only see buildings matching what you choose when you've converted a county)
Dr Jimothy  [author] 12 Apr, 2022 @ 10:49am 
How would you like the buildings and COAs to look?
Edaryion 12 Apr, 2022 @ 8:08am 
Okay, cool.
Thank you.
Dr Jimothy  [author] 12 Apr, 2022 @ 7:50am 
@Edaryion
Doing a quick playtest cos I've been hearing bad things about one of my other mods (some idiot (me) forgot to make sure files were saved as the correct file type and gave CK3 a headache so extreme it got a stroke and died) and after that you'll get your peeps.
Edaryion 12 Apr, 2022 @ 7:36am 
That would be wonderful, thank you. 😁
Language: English
Names: English
Appearance: Norse
Clothing: Mongol

And maybe something related to Italian / Latin / Roman. 🤔
Dr Jimothy  [author] 12 Apr, 2022 @ 7:28am 
@Edaryion
they're all slightly modified copy pastes of one another so not really. They all have turkic names, English clothing and English language.
That said I can make another 21 cultures with a different get-up, set of names or appearances by copy-pasting a file, opening that file and doing a mass text replace (very easily) so what appearance and names would you like your peeps to have?
Edaryion 12 Apr, 2022 @ 6:57am 
Just to confirm, the appearance for characters of these cultures if from all cultures in the game & there is no way to select a specific appearance or fashion style?