Conan Exiles

Conan Exiles

Thralls are alive
799 Comments
Lord Whizzel 30 Jul @ 3:34pm 
This mod is how living settlements should have been!!! hope it gets continued - recommend the tutorial video
BaronVonPickle 3 Jul @ 1:23pm 
What happened to this mod? Is it abandoned?
Clionidae 1 Jun @ 3:56pm 
I'm greek and I don't understand how to make them work :/
Chinook 16 Apr @ 8:36am 
I'm French and I don't understand how to make them work :/
Osium 12 Apr @ 7:11am 
Oh god, the agility training sound that spans your entire base every few seconds is driving me crazy. CREEEAAAK CREEEEAAAK CREEEEAAAK whenever they power draw.
In Vitriol 12 Apr @ 5:25am 
@Gupp𝓲 It's above^. I recommend watching the tutorial video linked there too.

Admin UI
open admin ui with: DataCmD TaaOpenAdminUI
Gupp𝓲 11 Apr @ 5:08pm 
i want activate the milicia but idk how open the admin ui , pls can help me?
Enigma 11 Apr @ 7:32am 
Outstanding Mod. Please don't let it die!
Ray Wang 9 Apr @ 3:16pm 
Thanks a million for such a great mod, to me, it is becoming a vital part of the game! Meanwhile, I'm using a PS4 controller to play the game, it is a pity that most of the mod managing UI not support the controllers, it will be great if the the next update can include the relatedq features, thanks guys!
EJ-DŻEJ 8 Apr @ 5:08am 
You could add an option for slaves to spar, it would be an interesting option and each spar could increase their level and strength and vitality points
Boredly 4 Apr @ 12:03pm 
@Imarra3 from what I can tell the General's Desk is just a visual upgrade from the Officer's Desk, it serves the same function.

@ItsYuri I was really hoping if they continued to develop the Age of Heroes they would expand on the Living Settlement system in the same way they expanded on sorcery, treasures, and purges in Age of Sorcery and Age of War and eventually the Living Settlement would function like this mod.
ItsYuri 4 Apr @ 12:02am 
@Briar Feet - This mod is what the "Living Settlement" update should have been. I consider it a core mod beacuse, as Imarra3 said in the previous comment, all of this features should be in the base game. Living settlements is only cosmetic and doesn't provide almost any benefit over gameplay. Sadly the mod makes your game crash if an npc dies in the town area, it just needs a recompile for the current devkit and it would be flawless
Matikanetannhauser 3 Apr @ 10:11pm 
is this mod still needed? Since we already had the update "Living Settlement" which I guess does what this mod does?
imarra3 2 Apr @ 9:14pm 
Seems like the features of this mod should have been part of the base game. I hope it gets updated. Anyone know what the Generals Desk is for?
ItsYuri 2 Apr @ 1:38pm 
@Chronic-X the mod got updated the 2nd of april... of 2024...
It would be very cool that he udpdated exactly 1 year after its last commit, but I get the confusion, I got pretty hyped up until I noticed that "2024" at the end there :Sadclot:
Chronic-X 2 Apr @ 1:26pm 
Noticed everything updated, hoping this fixes the 'crash on thrall death' bug. Love the mod man, really helps for single player.
ItsYuri 31 Mar @ 5:10am 
The crash only happens if the Thrall is on a settlement and it doesn't crash every time, talked to Xevyr and he pinpointed this mod to be the problem, it just need to be recompiled into the current version.

TLDR: If thralls die/get downed in your settlement with this mod enabled by hostile npcs, there is a high chance the server will crash.
Vokun Vulon 29 Mar @ 7:00pm 
Not the case here, works fine, still learning my way through this, actually came to look for info about setting up Patrols but felt the need to reply to state it does indeed work, we have this and Better Thralls, plus the extension for this mod, and a few other small QoL things.
ItsYuri 29 Mar @ 12:22pm 
Mod crashes when either a thrall on the town gets down or is on the execution state
mahrdol 28 Mar @ 1:18pm 
Does this mod force the thralls to actually work at the workstations seems my thralls just stand there and every few seconds animate for a second and then just keep standing.
MTBear 23 Mar @ 6:37am 
@Serchant yes, that's a thing and has been for a bit now. they are still doing their job it's just....funky.
MTBear 23 Mar @ 6:36am 
@Harliquinn Patrol actually works for pets as well.
Serchant 23 Mar @ 6:28am 
Mod seems to be working so far. Havent touched the Militia part yet.
Idling works sometimes I guess.
But is it normal that the thralls are gathering without any visuals of them wielding any tools?
They have the tools in their inventory but they always seem to unequip them.
Arvid_Pedersen 20 Mar @ 4:25pm 
Works, it's just a matter of finding the correct placement in your modlist and knowing how to use it ingame. Buggy at times but still a good mod.
Auriel 20 Mar @ 4:20pm 
Is the mod broken?
Zim 6 Mar @ 10:02pm 
this mod throws off a mountain of errors on load so presumably its not working anymore?
In Vitriol 5 Mar @ 3:49am 
You can set pets to patrol
Arvid_Pedersen 5 Mar @ 3:48am 
thralls for workstations, patrol, training and militia.
training works for pets, haven't tested patrol system for them...
Harliquinn 4 Mar @ 4:18pm 
Does this affect pets or just thralls?
Indoril Nerevar 30 Jan @ 4:40pm 
Is this still ok to use after the last update?
Thornier 24 Jan @ 3:37am 
how to add smart object slot?
MTBear 23 Jan @ 4:34am 
@silicate have you tried going into your settings and making sure you have admin rights? under esc > settings > make admin > password > esc and see if there is an admin panel?
silicate 20 Jan @ 1:53pm 
I am trying to access the admin UI by opening the console with ` and typing DataCmD TaaOpenAdminUI. I am admin on the server but nothing happens. Can anyone help with that? Thanks
ハンター 18 Jan @ 9:55am 
UPDATE PLS!!!!!!!
BreeOge 11 Jan @ 11:01am 
Does anyone elses thralls get stuck on the Officer desk, or Generals Desk, even if you have them set to NOT use them.
「」 16 Dec, 2024 @ 8:51am 
This mod overspamming server console and after time give fatal/critical error.
Arcuseus 14 Dec, 2024 @ 6:36am 
On a side note, trainning thralls don't use weapons on targets. Is it ment to be?
Arcuseus 14 Dec, 2024 @ 6:31am 
I love this mod. Any plans on make more then one patrol route possible or idle location?
Thank you for this great mod and all your hard work.
Arcuseus 14 Dec, 2024 @ 6:28am 
@Degrath, It's an other mod.
For me it was "Emotes for thralls". Mod works great without it.
Degrath 27 Nov, 2024 @ 4:12pm 
I am having an issue where the thralls seem to move in slow motion, when patrolling, going to bed , training or work area. I have what someone suggested below to follow/unfollow them but it didnt chage. Any suggestions please?
nabily 13 Nov, 2024 @ 6:43pm 
thank you for great mod. while training vitality and archery, some of my thralls simply start walking in the air. is this a known issue? thank you
Keychain 7 Nov, 2024 @ 8:29am 
I have an amazonian performer that does its own idling.. either stands by the river water and stares at the horizon or dances at a guarding spot.
Satan 6 Nov, 2024 @ 3:50pm 
Hi, does the mod have any option to disable the training system or do I just have to ban the stations?
Caites 5 Nov, 2024 @ 8:01am 
@argenex gathering works fine for me, with and without living settlement enabled, before and after age of heroes hotfix (single player).
TheCombatFox 30 Oct, 2024 @ 9:27pm 
@Timrath
Oh I see. Thanks for the info. Late reply, I know. Been busy
argenex 28 Oct, 2024 @ 11:39pm 
Currently with single player, it only operates during the session when you place the town center down. After leaving the game and returning, the setup remains but they don't actually gather anything at all. (They do if you destroy and rebuild the town center).
Cache 42 23 Oct, 2024 @ 6:12am 
Seems to be for us - CnC – oNaN - 176.57.143.76:29300 – PVE with many building sets and thralls are alive!
keylocke 22 Oct, 2024 @ 1:05am 
does this mod conflict with the new features added in vanilla that does something similar?
Hades 21 Oct, 2024 @ 3:36pm 
Is the mod still working? I dont see the option to make my thralls walk certain routes
Timrath 21 Oct, 2024 @ 12:01am 
@TheCombatFox I think you can keep it.
Age of Heroes changed the behaviour of crafter thralls, not combat thralls.
Thralls are Alive changes the behaviour of combat thralls, not crafter thralls.