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I've reached out for approval to add to the site. I'm currently taking a few days of PTO from work, so if I get approved soon, I'll have some time to get going on that.
In the meantime, you could use the Encyclopedia mod if you're looking for comprehensive info on stuff.
Baphomet don't have 4k
I've also filed a bug report about it to the Epiphany team. They're much better at this sort of thing, so hopefully they can iron it out at some point.
8 hearts was a typo by the way lmao
As for the NO! trinket and Gulp! pill, those are intentional.
Custom Health API (as implemented via Immortal Hearts) revealed a hiccup in the initialization process for Armoniel, specifically concerning the Sacrificial Altar Compatibility mod. Such an error could then cause other Armoniel-related information to improperly initialize, resulting in the error that you were first experiencing. While that secondary error is strangely absent in your screenshot, I stopped getting any initialization errors after fixing that one.
Hopefully, this new update will finally solve the problem. If it still fails, try the .dat fix which I previously recommended. And if that fails, you may have to disable Immortal Hearts, Sacrificial Altar Compatibility, or Armoniel.
Please let me know how it goes, and thank you for your patience.
Another possible fix for the time being:
Navigate to your Isaac install folder. From there, go to the "data" folder, then the "[rep] armoniel (full)" folder. Delete the .dat files that are in there. Then boot up the game, start a new run, and then start ANOTHER new run.
Might be some kind of conflict with my mod loadout:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3267849738
Thank you for your report.
Also, which mods are you using alongside Armoniel? It could be due to an unforeseen incompatibility.
And yeah I meant repentogen. Not sure why I wrote retrogen... might have been an autocorrect thing or something.
@leqesai Was there a particular event which occurred when the error came up? I could hopefully reproduce this bug and start working on a fix. I've used this mod with Repentogon and haven't experienced any issues so far, which makes me think this is something specific.
The contents of the error message would also be helpful, if possible.
https://github.com/wofsauge/External-Item-Descriptions/wiki
Funny thing, I still didn't super duper know what I was doing when I set that stuff up for this mod. So Tainted Armoniel also has a different name (just Armoniel with a space in front of it) than his regular counterpart, but it still worked fine for me.
PLAYER_HOYTER_B = Isaac.GetPlayerTypeByName("Hoyter2", true)
No worries btw, I'm happy to help
Whenever X thing happens, you check if EntityPlayer:HasCollectible(CollectibleType.COLLECTIBLE_BIRTHRIGHT,false) is true, and also if EntityPlayer:GetPlayerType() is the ID number of your new character. You can get the character ID with the function Isaac.GetPlayerTypeByName( string playerName , boolean Tainted = false).
T.Armoniel's Birthright for example: To give him health back, I check each player on each frame to see if they're T.Armoniel holding Birthright as described above. If that's true, I then check a boolean to see if this already happened, and if not, he gets the health and the boolean gets set to true.
As for the description text when you pick it up, you can set that in your players.xml file, by giving your character a new value called birthright and setting it to a string with whatever text you want.