Tabletop Simulator

Tabletop Simulator

Map Transformer
20 Comments
Corvalis 17 Mar @ 10:32am 
Could You use this tool on a Oneworld Table build for my group in the following fashion? Build a larger map then shrink it for OneWorld packing, pack it and then bring it out enlarge it to scale desired, use it, reshrink and OneWorld repack it for storage and future reuse??
Numeon 29 Jun, 2024 @ 4:44am 
Dr.J 15 Dec, 2023 @ 2:03pm 
This has been the best tool since I started making 3D maps thank you for the ease of use
Golem 1 Oct, 2022 @ 10:31am 
Not sure how it took me so long to find this but fantastic work, not a one world user myself but the utility for this is awesome. i just hope that my game can survive me tinkering with this on some maps.
Kili 23 Apr, 2022 @ 6:41pm 
Ironically, size. Don't get me wrong, this tool could theoretically help with that, but it didn't exist in the two years I used OneWorld. But I didn't want to be constrained by a square space of a certain size anymore. Now, I have standard sizing for my maps that I just keep in different saves, I can search through that perfectly easy and it saves me more time, but most of all it allows me creative freedom with the size and shape of maps. I like to think my maps are similar to CaptainCobop's, the one you used for your instruction video.
ColColonCleaner  [author] 23 Apr, 2022 @ 1:59pm 
What has superceded OneWorld for your uses?
Kili 23 Apr, 2022 @ 12:42pm 
No problem! Thanks anyway for trying, I'm sure this tool is very useful for those who still use OneWorld, I sure would have loved to have it back when I did too! Great job, keep it up.
ColColonCleaner  [author] 23 Apr, 2022 @ 8:55am 
I have not had time to work more on this recently, apologies.
Kili 23 Apr, 2022 @ 7:26am 
Did you happen to figure out a way to make it rotate vertically? :)
Cpt Nickos 19 Apr, 2022 @ 1:53pm 
Love some of your TTS stuff and submissions, please keep up your excellent work.
ColColonCleaner  [author] 14 Apr, 2022 @ 5:23am 
Yeah, agreed. Or simply removing the object limit on the scale/move gizmo.

It's not something everyone needs, but when you need it you REALLY need it.
Mando Mangos 14 Apr, 2022 @ 4:27am 
I love this. This should be part of the base game. The amount of times ive had to rescale a world and had to do it for hours, section by section, to only find i'd cocked it up along the way.
Kili 10 Apr, 2022 @ 3:05am 
Take your time! You don't owe me anything of course, but if at all possible, I would like it before the 22nd of April (in two weeks), then I have a session with a rotating map ;)
ColColonCleaner  [author] 9 Apr, 2022 @ 7:35pm 
Rotating objects around the other 2 axis doesn't seem to work consistently across all objects, it's strange. Objects start rolling around out of sync with each other, their relative rotations being mixed up. Not sure i'll be able to do this one, quickly anyway.
Kili 9 Apr, 2022 @ 5:05pm 
Thank you! Small rotations is all I need.
ColColonCleaner  [author] 9 Apr, 2022 @ 2:50pm 
I may be able to add small rotations around the other 2 axis. I'll give it a shot shortly.
Gondor72 9 Apr, 2022 @ 12:41pm 
Where were you a week ago!!! This will be handy in the future.
Kili 9 Apr, 2022 @ 11:57am 
Ah, sadly it misses one small function I would love it to have: being able to rotate something over the other axis too. Vertically, if you understand what you mean. Is that an option? I tried it via scripting myself but it didn't immediately work out.
Kili 9 Apr, 2022 @ 11:19am 
You read my mind, this was *exactly* what I needed for later today! Thank you so much, this is expertly done.
Apothecary 9 Apr, 2022 @ 2:07am 
:steamthumbsup:Thank you very much! This tool is very helpful! And in general, game developers should have done something like this for a long time
(Although they can’t make dynamic light about what it is ...)