Europa Universalis IV

Europa Universalis IV

Anbennar - Dwarven Monuments
213 Comments
Bonkfire 29 Jul @ 6:34pm 
i can back that i had a mp game with 2 players, running anbennar plus the 3 monuments. it crashed every time we loaded a save past like 1550 until i turned off the cannorian mod
Sorge_  [author] 29 Jul @ 2:49pm 
if you're not in the anbennar discord don't worry about it
Sorge_  [author] 29 Jul @ 2:27pm 
@Vyndil can you send the save file to me over discord so I can test it? if you're in the anbennar discord just post it in #submod-general and @ me. That would be very helpful thank you
Vyndil 29 Jul @ 7:21am 
I had a save game right before a consistent crash point that I tested this on. I can't speak for everyone, but for me after trying it with both Dwarven and Cannorian, and then with each one individually, the culprit for the crashes seems to be the Cannorian one.

Dwarven one seems to work fine now, though! Here's hoping the Cannorian one isn't too hard to fix, cause I love having all the glorious monuments to play with!
Georgix 28 Jul @ 11:52pm 
ADMC Fork AND potentially fixed monuments?
dwarvenlads eat good this week :lunar2019coolpig::lunar2019coolpig:
Reywas 28 Jul @ 2:25am 
I can't speak for any league war but it happens a fair bit into the game, I have a feeling it's one of the AI upgrading/building a monument and then something going wrong when that completes. Some effect is not playing nice for the current patch.
Sorge_  [author] 23 Jul @ 3:28pm 
@iClipse thank you for your bug report, I will add it to the list to investigate
iClipse 23 Jul @ 12:23pm 
Seems to me the crashes are indeed related to the Dwarven submod and not the other ones. Although first crash happens around 1550, I can often power through by restarting a few times and once it runs for a year, it doesn't crash anymore. However, when restarting a game at 1600 and later it just crashes on the first day, unless I disable this mod. Just had 4 tries where each time it crashed on the first day. And the crashes happen after the league war has finished, so I'm thinking it has not really anything to do with it, but more with something happening done by the AI. Year is 1620
Liorans Firefly 19 Jul @ 10:35am 
Form Anbennar Discord:
"- unfortunately I am windows enjoyer
just on the very bottom there is hundreds of the same line [triggerimplementation.cpp:30320]: Script error! Script Object Token: "has_great_project", Error: Trigger condition set on the wrong scope: ( false && "unrecognised great project type in trigger" )
and this one as I understood causes crashes"

"- then you'll have to find which of the monument triggers is incorrect in your mods
maybe one of them includes an outdated copy of an anbennar file"
Sorge_  [author] 18 Jul @ 12:32pm 
@Kimmoou can you send me your save so I can use it to help determine the origin of the crashes? just like as a google drive link or something.
Bombardiro Crocodilo 18 Jul @ 4:50am 
in my case the crash happens in 1550, but the reason for it I also don't know
Kimmoou 18 Jul @ 3:26am 
Hey really appreciate the mod and I just want to share. The crashes might not be related to the League War specifically. Been through 2 playthroughs and the only crashes that happened were at 1650+. The crash was not a fixed date but has to be something to do with AI making decisions in the game. If I reloaded a save 1 year before the crash date zone it would either be a couple months earlier or a couple later than before. When I loaded a save date a month or less before the crash then It was always a fixed date. FYI I'm using all your anbennar monument addons and Haven't ran into troubles yet after disabling the dwarven monuments.
Akul 17 Jul @ 12:04am 
My crash was a bit suspicious that it happened at 99 warscore league war, but I could start the crashing save as the league war leader, make a peace deal and win the league war without problems. Though I would still crash as that country (Damescrown) a month after the league war ended, or immediately crash if I tried tagging back into my original country.
Sorge_  [author] 13 Jul @ 3:01pm 
I know, I'm trying to find out the source of the crashes but its incredibly difficult since no file in dwarven monuments touches the league war or how it works which makes no sense to me
Punishment™ 13 Jul @ 6:33am 
Hey! Big thanks for your great work.

I've noticed since the new release (and even during quite a bit of BB runs beforehand) that any game with this set of monuments on (Aelntir/Haless seems to work fine, not sure about Cannor) guarantees a crash during the League wars.

For anyone that doesn't want to start over, turning off this set of moments mid playthrough seems to allow you to progress as normal.
Sorge_  [author] 11 Jun @ 2:45pm 
@Manol0lo oh thank you I didn't know why those weren't working. I'll update with suggested fix
Manol0lo 11 Jun @ 6:57am 
Love your monument mods and thank you for making them!
Hey noticed a small bug in the orghelovar and mithadum monuments, you use an effect to change ruler stat but you use
change_ruler_stat = {
stat = dip
amount = 2
}
when it should be:
type = dip
The mitrhandum one is the same just mil instead of dip.
Sorge_  [author] 11 Jun @ 3:06am 
FreakingNerd 11 Jun @ 12:30am 
hey, im running a dnd campaign set in anbennar and would love to use ur hold photos for my campaign, any chance you have them somewhere that i could download and use? thanks! love the mod!
Sorge_  [author] 23 Apr @ 11:35am 
@Raden could you provide more information? What specifically isn't working?
Raden 23 Apr @ 8:35am 
Just a heads up currently does not work with bitbutcket, it seems they touched stuff in cannor with monuments so that could of messed with it
Sorge_  [author] 7 Apr @ 1:37pm 
@qgmo2009 yeah the picture is kinda ass it's my least favorite but I'm too lazy to find/make a better pic
qgmo2009 7 Apr @ 12:46pm 
the picture for the tunel of love looks like a sewer ngl
Baka Racker 5 Mar @ 7:15pm 
Yeah, it's an awesome mod and really helps if you're going for Aul-Dwarov and want EVERY DWARF HOLD.
Sorge_  [author] 5 Mar @ 5:56pm 
Oh, that's unfortunate to hear. Hopefully the developer returns to update it at some point.
Baka Racker 5 Mar @ 3:53pm 
@Sorge_ I'd guess TheLonelyWarrior is asking because that mod is out of date and from the comments, doesn't work with current Anbennar.
Sorge_  [author] 5 Mar @ 3:21pm 
No because the scope of that mod is outside the scope of this mod, I have never interacted with the mod author (I'm sure they're pleasant though), and because both are compatible as far as I'm aware so the status quo is fine.
TheLonelyWarrior 5 Mar @ 1:26pm 
Any possibility of incorporating Dwarven Tunnels for Anbennar into this mod?
Baka Racker 27 Jan @ 3:49pm 
@Sorge_ That's understandable, and I appreciate the answer.
Sorge_  [author] 27 Jan @ 11:35am 
@Baka Racker Bitbucket updates frequently enough that it is impossible for me to keep up with all the changes. With that said, it is comparatively rare for a bitbucket change to affect this mod or any of the other monument mods. Try it out on bitbucket and if it works, it works.
Baka Racker 26 Jan @ 3:59pm 
Would this work with the bitbucket version?
pigeonpoop 4 Jan @ 7:28am 
thanks a lot for making all of these, adds some great flavor and lore bits to many regions
Mestre d'Avis 13 Dec, 2024 @ 11:52am 
A suggestion: Orcish cultures should be counted as having a subterranean culture present to use the monuments, since orcs canonically come from the Serpentspine (more specifically from Hul-Jorkad).
Krille 29 Oct, 2024 @ 1:35am 
No worries! I really love this mod since each hold hets something unique, the art looks so good and the lore desc is great t read up for a bit of lore
Sorge_  [author] 28 Oct, 2024 @ 9:27pm 
@🦊 Krille 🦊 thank you for pointing that out, the province modifier is supposed to refer to just the Emerald Spire province itself, it has been fixed now.
Krille 28 Oct, 2024 @ 4:04am 
Hello!
I'd like to ask... Does the Tier 3 of the Emerald Spire do anything? It says that "Province(s) gets Large Emerald Desposit Beneath the Spire" but it's not listed anywhere in the production menu or which provinces that gets it.
Krille 25 Oct, 2024 @ 5:42am 
As a fellow dwarf, this mod is great and I love the images on them.
Sorge_  [author] 27 Aug, 2024 @ 6:02pm 
@EarthRat I am not sure I understand your question. The monument (from this mod) that goes in Marrhold does not replace or in any way interact with the Marrhold tunnel monument (which is from anbennar and is completely untouched by this mod).
EarthRat 27 Aug, 2024 @ 3:08pm 
Love the mod! However, I encountered a small problem where the Marrhold mission tree wants you to build the marrhold tunnel or own the other side of it. That's kind of unreasonably hard to do with the new monument replacing the tunnel! Any chance that could be fixed?
Droog 20 Jul, 2024 @ 2:25pm 
Like for Battler
kramarczuk 23 Jun, 2024 @ 11:57am 
How this isnt part of the main mod I'll never understand. Never play Anbennar without it! Amazing work!
NoobLord 15 Jun, 2024 @ 3:50pm 
@Firestarter no, you're not the only one, Dwarven monuments don't show up for me either :/
Firestarter 1 Jun, 2024 @ 4:40am 
its just the dwarven ones idk if this is on my end or what
Firestarter 1 Jun, 2024 @ 4:40am 
the monuments dont show up when i add them maybe it needs to be updated?
Underrated Character 25 May, 2024 @ 7:49pm 
Damn, thanks
Sorge_  [author] 25 May, 2024 @ 7:44pm 
@Underrated Character restart is the only way if you want monuments to appear in game
Underrated Character 25 May, 2024 @ 5:37pm 
Want to try this mod but was an idiot and didnt download it until halfway through my Amldihr run and the monuments aren't showing. Any way to fix that mid-run or do I need to restart?
Sorge_  [author] 21 May, 2024 @ 2:34pm 
@Gladiator some of the Bulwar images are vanilla monument images, you might be able to find higher resolution version on the eu4 wiki (maybe). As for the others, if the full size of the image isn't in the google drive it means I don't have it. Apologies!

@neko02 just run eu4 with whatever anbennar's correct version is. I "updated" the mod to 1.37 by changing the descriptor file used by the eu4 launcher. There is no actual substantive difference between the current version of this mod and the 1.36 version. The update was purely to remove the wrong version warning when anbennar does eventually update.
neko02 17 May, 2024 @ 7:16pm 
how can i go back to the older version? I think my game keep crashing because of mod and game have diffirent version
Dino153 17 May, 2024 @ 9:53am 
Bro updated the mod to 1.3.7 before even Anbennar itself was ready, chad(?) move