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I guess it's basically buzzword armor. Is that similar to plot armor?
These mods, (except for the Survival Kit mod - which can have either - not both) rely on the original core mod - which I really want to eliminate altogether. It would also give you a chance to add the latest game content and DLC to this pack.
Thanks, as I use Graphene almost solely (mainly the armor and hinges) in my builds!
For some time I thought is was missing but old creations made with graphene armor still worked so it was really weird
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1581994759
It would be nice to have half-armor blocks to combine with the rest of the blocks! Thank you for everything that you're doing here. It's really helpful. :D
I also check by spawning a small grid with interior door, and when I load this mod, that door become graphene door.
The small grid small graphene lined reactor's output is 29.5x higher than the vanilla small grid small reactor, but it uses 410x as much fuel as the vanilla reactor after the pre-update patch which reduces the enriched uranium fuel consumption by 10x.
world-nuclear.org states that U-235 has around 82 Trillion Joules of energy releasable via fission from 1kg, which can be directly converted into Watts over a time-span of 1 second. 82 Trillion Watts per second divided by the power output of the graphene lined reactor from the bundled Core Beta mod gets us to around 0.000000179878 (6 decimal zeros) kg of pure U-235 used up per second. If this is only enriched to 10% active fission material, and thermal kinetic electromagnetic and electrostatic energy capture is only 10% efficient, it would put the fuel use at 0.0000179878 kg per second for that 14.75MW, which lines up perfectly with the fuel consumption of the pre-update rates for vanilla reactors.
Since this mod uses extremely advanced materials which act as better kinetic neutron moderators, better thermal-electric (thermoelectric) converters, and which can have much better conductive electrostatic and electromagnetic capture, I think it could be engineered to achieve at least a 66% energy recovery rate versus 10%, which brings the fuel usage down to 0.00000272542 (5 decimal zeros) kg per second at full 14.75MW power output.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229065595
There is another Encased Gyroscopes mod here, which is more updated and more popular
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=340933439
I was also hoping to have them be a replacement to the armored solar windows mod, but they are almost the same weight.
Is quite nice.