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I tried the steps in the introduction and confirmed that my F9 is bound to "View camera bookmark 1", but I created a game and pressed F9, but nothing happened.
Is it possible to call this function with this mod?
Sorry to be demanding - have you at all tried to use the cm:add_unit_to_province_mercenary_pool function ?
I'm trying to mess around with it for Valkia, and for example I can add units to the province mercenary pool for units already in there by using add_units_to_province_mercenary_pool_by_region - but I've not been able to add any units to the pool that weren't already there.
All the above testing would have been much more painful without this mod, so thankyou very much. And also sorry for asking in this thread - probably not the right forum for this kind of question.
C:\Users\yourusername\AppData\Roaming\The Creative Assembly\Warhammer3\camera bookmarks
local faction = cm:get_local_faction_name()
local ancillarya = "wh_main_anc_armour_armour_of_destiny"
local ancillaryb = "wh_main_anc_talisman_talisman_of_preservation"
local ancillaryc = "wh3_main_anc_weapon_slaaneshs_blade"
local ancillaryd = "wh3_main_anc_caravan_bejewelled_dagger"
cm:add_ancillary_to_faction(cm:get_faction(faction), ancillarya, false)
cm:add_ancillary_to_faction(cm:get_faction(faction), ancillaryb, false)
cm:add_ancillary_to_faction(cm:get_faction(faction), ancillaryc, false)
cm:add_ancillary_to_faction(cm:get_faction(faction), ancillaryd, false)
This will add these ancillaries to your item pool and not directly to a character. You can change which items are added to the pool by changing the item variable strings to the items listed in the ancillaries tables.
@prop joe Thank you for porting this excellent mod over to Warhammer 3. I've used this mod so much in Warhammer 2 for figuring out how little things work (and a little cheating :p ). I still have a lot to learn about scripts, but this makes life so much easier without having to reload the game.
Also looking at adding traits as well such as Skarbrand's Defeat Trait (wh3_main_trait_defeated_skarbrand)
no, avoiding restarting the game is the whole premise of the mod
@Lord Tzeentch
check a link in the console commands workshop page
I'll test it later. Do you need to restart the game when changes in the external script are made?
Do you have the list of ancillaries that can be use?