Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This map is sooo liminal. Of course with no liminal intentions.
(VDC: Valve Developer Community)
TLDR: Nodes are used by some NPCs to know how to move around, placing nodes is a pain and so a lot of map makers don't. If you want to know more, VDC (Valve Developer Community) is your friend.
I don't think you know what "Node Graph out of date" means, so let me explain. Node graphs were used to allow NPCs to move, however the node graph system had some flaws, mainly that a map maker has to place a bunch of nodes manually, nodes being little points that NPCs can walk to. This is of course a pain (especially on really big maps) and bad because NPCs would be unable to walk everywhere, so during the creation of Left 4 Dead, Valve created a new system, that being the "Nextbot" system, which would use a mesh (called a "navmesh") to know where to move, this new system is easier to work with as it doesn't require placing nodes (there even is a console command that map makers can use to auto generate a navmesh, "nav_generate").
I dont get it xd
g