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Not all mods have been integrated yet, and some features maybe never will, but this is the place where, if anything, everything will be from now on.
More changes and an updated changelist coming soon.
But I'll be revisiting this mod (hopefully soon) to finally add its two origins, at that point I'll also be updating everything else.
Now what I could totally do is increase the weights so randomly generated empires of a certain species always use a certain trait. That would still have a similar effect, wouldn't require overwriting vanilla, doesn't clutter the game with repetitive traits and still lets players pick for themselves.
Now on the other hand, if i was going to do my own Species Pack...