SpaceEngine

SpaceEngine

Federal Corvette - Elite Dangerous
18 Comments
Circuit 4 Jun @ 5:44pm 
tip: if you expirience lag when spawning this ship just turn "warp & reflections update interval" to off or low
the penitent one 30 Aug, 2024 @ 8:34pm 
please please please do dbx!!!!!!
LBV 2012-26 16 Jun, 2023 @ 7:58am 
o7
Moopy 22 Mar, 2023 @ 8:59am 
are you going to add the diamondback explorer or the imperial eagle?
Hattori Hanzo 21 May, 2022 @ 9:03am 
Elite dangerous :______________(
AtomicLugia 19 May, 2022 @ 10:54am 
I hope there are more Elite Dangerous ships coming to SpaceEngine - I would love to explore in my Adder soon!
WilliamSYXF 28 Apr, 2022 @ 12:50am 
Thanks, plz keep working on it, thank you soooo much
jamesmule  [author] 27 Apr, 2022 @ 9:03am 
I think it's futile to compare ships of different franchises, I'd rather have them be as close to the original as possible, but I get what you mean, the Expanse ships I've got got 10 times faster acceleration than the Corvette despite being 600 years older lore-wise, not to mention the Star Trek and Star Wars ships on here.

However, yesterday I pushed an update with 20 m/s² hover engines, so atmospheric flight is now possible up to 2 g.

I can increase the warp exponent to 12 as well, so at 10 km/s (which is the physical velocity during the Warp To command) you'd go about a light year per second, that should work better for the actual warping part at least.

I've also just had a look at the Corvette's boost acceleration and it seems to be about 80 m/s². I might go for that instead or a value inside that range, maybe 50 or 60 m/s². That would push the warp acceleration time down to about two minutes when starting at 0, which is reasonable, imo.
mMONTAGEe 27 Apr, 2022 @ 3:46am 
i understand you try to make it Elite accurate, i had corvette, but in Space Engine the acceleration you add is very slow, you cant fly in atmospheres, acceleration for warp takes way longer
jamesmule  [author] 26 Apr, 2022 @ 12:00pm 
Um, I don't actually own a Corvette in Elite, so if anyone knows whether there's maybe a difference between hover thrusters and maneuvering thrusters there and what they look like, it'd be great if you could tell me.
jamesmule  [author] 26 Apr, 2022 @ 4:17am 
@mMONTAGEe Yeah, I know. I'm not yet sure how to adjust them exactly.

20 m/s² forward thrust seems reasonable to me so far, since that seems to be about the acceleration in E:D and it's not too too high considering inertial dampeners don't seem to exist in E:D.

For hovering, I'm thinking about maneuvering thrusters kept at about 5 m/s² (maybe 10), but additional hover engines with 10 to 20 m/s² and their effects coming out of the existing maneuvering thruster ports.
mMONTAGEe 23 Apr, 2022 @ 2:57am 
It needs stronger engines hoenstly, its not capable of atmospheric flights and it's acceleration is too slow for SE
mMONTAGEe 23 Apr, 2022 @ 2:43am 
o7
jamesmule  [author] 22 Apr, 2022 @ 3:26pm 
@cosby714 Thanks for the heads-up, it got messed up when I changed the ship length. Fixed now.
Ashwin696969 20 Apr, 2022 @ 4:59pm 
Oh my god this is amazing
Ben Cosby 20 Apr, 2022 @ 1:24pm 
There's a small issue, the RCS thruster effects don't line up exactly with the thrusters on the model. Minor gripe though, great work.
AusSnailian 20 Apr, 2022 @ 5:36am 
Awesome! Love both elite and SE. Hope we get even more beautiful E:D ships in future!
Andromedon 19 Apr, 2022 @ 7:58pm 
For those who don't want to grind to death to fly an awesome ship