Total War: WARHAMMER III

Total War: WARHAMMER III

Stronger And Fairer AI 更强更公平的AI
663 Comments
原野追逐 11 Jul @ 9:38am 
是否启动原版游戏的动态AI难度调整
专业路痴 10 Jul @ 12:24am 
老哥 更强更公平 里面的随机BUFF 召唤流能不能修改一下 刚刚打了一场 对面三组40队的帝国队伍 我四组 40队的兵力 根本碰都不能碰召唤流的势力 不仅可以召唤一次混沌卵和大不净者 召唤物 貌似还能召唤混沌卵和大不净:steamsalty:者 生生不息了 我觉得 给一堆僵尸加火球术 秒了我的传奇领主 都比打这种召唤流强得多的多
3201048885 1 Jul @ 8:00am 
请问现在的MoreStrongerPatch 强化补丁还生效吗?
GK 30 Jun @ 6:25pm 
AI兵是多了 但是质量下降了 50回合 我都5本了 吸血鬼还经常拿僵尸海满编来送经验 几乎看不到血骑士那些 SFO版 AI建筑也都是很多个省5本了 竟然凑不齐一对满编T5
汤姆 29 Jun @ 4:46am 
原版应该是一支满编,打了mod上个版本是2支多,这个版本直接超级化学反应,纠正一下--是第8回合马大师开局,下去打元伯的时候
汤姆 29 Jun @ 4:42am 
需不需要重新平衡一下,今天开一把搭配上CA的AI增强选项传奇5回合就4满编:steamfacepalm:
吃喝不愁的阿福 26 Jun @ 9:38am 
感恩,我这就吃饭
大鸟转转转 26 Jun @ 6:35am 
感谢作者大大,感恩的心,感谢有你:MariaCry:
<SSJK>Karl 26 Jun @ 2:38am 
感恩 我必须马上吃饭:aini:
LUCKYWID 25 Jun @ 7:48pm 
谢谢LOS哥,停了多天准备开新档看看新:steamhappy:装备
GeeCeeJr 25 Jun @ 7:05pm 
老档中途更新了会给已经几十回合的ai新的逻辑吗
BigPina 25 Jun @ 6:28pm 
感恩 我必须马上吃饭
losrt  [author] 25 Jun @ 4:08pm 
4. Fixed world discovery system:
- Corrected AI exploration and faction discovery logic
- Enhanced diplomatic interaction possibilities

5. Optimized building selection logic:
- Adjusted priority weights for different building types
- More rational development of economic and military facilities

6. Updated game text descriptions:
- Improved skill, unit and effect descriptions
- Fixed translation errors and inconsistencies
- Added more detailed game mechanics explanations

7. Code optimizations:
- Enhanced robustness with better error handling and boundary checks
- Streamlined logging to reduce unnecessary output and improve performance
losrt  [author] 25 Jun @ 4:07pm 
20250625 Update:

1. New AI Garbage Unit Disbanding System:
- Created multi-tiered unit blacklists based on upkeep costs
- AI disbands weak units when economy reaches thresholds in high-level provinces
- Configurable via MCT for activation timing, thresholds, and quantity limits
- Prioritizes elite units for improved army quality

2. Fixed multiplayer synchronization issues:
- Removed cache mechanisms causing desyn
- Enhanced online stability (pending verification)

3. Optimization of AI decision:
- Increased army size penalty for quality-focused recruitment while maintaining full armies
- Enhanced threat perception towards hostile factions for more aggressive diplomatic reactions
- Raised player threat score multiplier for increased AI focus on player actions
- Improved sensitivity to nearby threats for better prioritization
- Better resource allocation during multi-front wars
- Increased evaluable goals per turn for more comprehensive strategy
losrt  [author] 25 Jun @ 4:04pm 
4. 修复世界发现系统参数错误:
- 修正了AI探索和发现其他派系的逻辑
- 增强了AI间的外交互动可能性

5. 优化建筑选择逻辑:
- 调整不同类型建筑优先级权重
- 使AI更合理发展经济和军事设施

6. 更新游戏文本描述:
- 优化了技能、单位和效果的描述文本
- 修正了部分翻译错误和不一致问题
- 增加了更详细的游戏机制说明

7. 代码优化:
- 增强代码健壮性,添加更多错误处理和边界检查
- 优化日志输出,减少不必要信息,提高游戏效率
losrt  [author] 25 Jun @ 4:03pm 
20250625 更新:

1. 新增AI垃圾兵解散系统:
- 基于单位维护费设置多级垃圾兵名单
- AI经济达到阈值且在高级省份时主动解散低级单位
- 通过MCT可配置启用时机、解散阈值和数量限制
- 优先保留精锐单位,提高军队整体质量

2. 修复多人游戏同步问题:
- 移除可能导致不同步的缓存机制
- 增强联机模式稳定性(待验证)

3. 全面优化AI决策参数:
- 提高军队规模惩罚系数,倾向招募精锐部队但仍能填满军队
- 增强对敌对势力威胁感知,外交中对态度恶劣势力反应更激烈
- 提高对玩家威胁分数,更重视玩家存在,更易针对玩家行动
- 增强对近距离威胁敏感度,优先处理身边敌人
- 提高主势力对抗小势力时实力加成,增强压制力
- 改进多线作战资源分配逻辑,更合理分配兵力
- 提高每回合可评估目标数量,考虑更多战略选择
<SSJK>Karl 23 Jun @ 6:52am 
@LUCKYWID没有这个MOD玩我已经开始投入学习了:meng5:
LUCKYWID 23 Jun @ 2:46am 
催人家没用,可能AI逻辑修改没那么简单,大家嫌难度低可以玩玩特洛伊和法老,法老难度能调贼高,特洛伊乱来难度也高。:steamhappy:
LEon Scott 22 Jun @ 9:37pm 
Bro,please update it quickly, I can't even eat without your MOD.
大哥,求求快更新,没有你的这个MOD我都吃不下饭了
大鸟转转转 22 Jun @ 5:02am 
MY brother, please update it quickly, I can't even eat without your MOD.
大哥,求求快更新,没有你的这个MOD我都吃不下饭了
BigPina 21 Jun @ 9:37pm 
大哥,求求快更新,没有你的这个MOD我都吃不下饭了
<SSJK>Karl 20 Jun @ 11:41pm 
大哥,求求快更新,没有你的这个MOD我都吃不下饭了:wokule:
D A L A D N A 20 Jun @ 3:00am 
Hi, really waiting for update, after your mod vanilla is boring
吃喝不愁的阿福 19 Jun @ 5:20pm 
大哥,求求快更新,没有你的这个MOD我都吃不下饭了:ATRI_wow:
LUCKYWID 18 Jun @ 5:47am 
多谢你,作者!THANKS:steamthumbsup:
losrt  [author] 18 Jun @ 2:32am 
Updating this mod for the new version along with maintenance and enhancements.
正在为新版本更新此mod并且做一些维护和改进
LUCKYWID 18 Jun @ 2:21am 
这MOD在6.2不起效了,,,,,AI按CA难度了:steamhappy:
LUCKYWID 18 Jun @ 2:21am 
it didnt work in 6.2..........please update~~~~~:steamthumbsup:
[SBL]Beelzebub 17 Jun @ 2:26pm 
can anyone confirm if this works for the current patch out today?
Hieu 4 Jun @ 3:23am 
Will this work if I add it mid campaign? Can I use mod config to further increase the buffs after I've added it mid campaign?
Nikovelli 24 May @ 12:14am 
@Whales.D Holy moly. Thanks man! Now I see why I had to fight 15 Myao Ying armies as Lokhir:D
Whales.D 24 May @ 12:07am 
@Nikovelli The BUFF adjustments in MCT are further modifications based on the default bonuses from the Mod. For example, if the Mod's default bonus is 50%, and you set it to +10% in MCT, the final bonus will be 60%. If you set it to -10% in MCT, the final bonus will be 40%.
羽丘最貧伝說と 25 Apr @ 5:25am 
能不能限制AI出单体的数量,后期一队十几个单体
sergelopezest 14 Apr @ 11:02am 
Hi!! Same question as Nikovelli, I'm not sure if I’m supposed to set the values in the mod config tool, or if that’s just redundant.
Nikovelli 13 Apr @ 12:20pm 
Hi! Does anyone know if I have to put AI buffs manually if I am using mod configuration tool? Because default values are 0, which provide no buffs to AI as I understand.Thanks in advance!
我是啊钧 8 Apr @ 5:08am 
那个大写P怎么改写请问 我找到了
我是啊钧 8 Apr @ 5:02am 
@JV.JK 你说的失效是进不去游戏还是 进游戏了但是mod没有作用???
方方土大王 6 Apr @ 9:18am 
容易过回合时闪退,只能忍痛割爱了
星则渊 5 Apr @ 7:59pm 
AI buff打过一场后就不生效了,下一回合才有用
yuyhyt 5 Apr @ 7:36am 
好像还是不兼容,打了几回闪退进不去了
你干嘛,哎呦 2 Apr @ 3:27am 
不是,有好心人临时传一个能用的吗?
蛇皮怪 1 Apr @ 5:57am 
似乎与radious不兼容
HotDogich 30 Mar @ 3:35am 
Is it works now? in 6.1 patch?
你身后有 27 Mar @ 4:22am 
那个有大写的表单在
cai_query_variable_set_junctions_tables
其中一个P大写了
野生的麦兜 27 Mar @ 2:29am 
哪位大佬说下 修改哪里的大写啊 改了好多都不行
人菜瘾大爱开挂 27 Mar @ 12:40am 
大佬求更新
夜风无意作情歌 26 Mar @ 10:52pm 
@biubiu~biubiu^我也按你这个操作做的,但是我没找到除了图片以外的大写,图片删了还是进不去
JC.JK 26 Mar @ 6:55am 
@biubiu~biubiu^ 我直接把图片删了,然后我记得还有一处有大写,你可以再检查下
noob 26 Mar @ 4:36am 
求更新
HZ00191 26 Mar @ 3:22am 
While you are updating, is it possible to make it compatible with Immortal Empires Expanded?