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- Corrected AI exploration and faction discovery logic
- Enhanced diplomatic interaction possibilities
5. Optimized building selection logic:
- Adjusted priority weights for different building types
- More rational development of economic and military facilities
6. Updated game text descriptions:
- Improved skill, unit and effect descriptions
- Fixed translation errors and inconsistencies
- Added more detailed game mechanics explanations
7. Code optimizations:
- Enhanced robustness with better error handling and boundary checks
- Streamlined logging to reduce unnecessary output and improve performance
1. New AI Garbage Unit Disbanding System:
- Created multi-tiered unit blacklists based on upkeep costs
- AI disbands weak units when economy reaches thresholds in high-level provinces
- Configurable via MCT for activation timing, thresholds, and quantity limits
- Prioritizes elite units for improved army quality
2. Fixed multiplayer synchronization issues:
- Removed cache mechanisms causing desyn
- Enhanced online stability (pending verification)
3. Optimization of AI decision:
- Increased army size penalty for quality-focused recruitment while maintaining full armies
- Enhanced threat perception towards hostile factions for more aggressive diplomatic reactions
- Raised player threat score multiplier for increased AI focus on player actions
- Improved sensitivity to nearby threats for better prioritization
- Better resource allocation during multi-front wars
- Increased evaluable goals per turn for more comprehensive strategy
- 修正了AI探索和发现其他派系的逻辑
- 增强了AI间的外交互动可能性
5. 优化建筑选择逻辑:
- 调整不同类型建筑优先级权重
- 使AI更合理发展经济和军事设施
6. 更新游戏文本描述:
- 优化了技能、单位和效果的描述文本
- 修正了部分翻译错误和不一致问题
- 增加了更详细的游戏机制说明
7. 代码优化:
- 增强代码健壮性,添加更多错误处理和边界检查
- 优化日志输出,减少不必要信息,提高游戏效率
1. 新增AI垃圾兵解散系统:
- 基于单位维护费设置多级垃圾兵名单
- AI经济达到阈值且在高级省份时主动解散低级单位
- 通过MCT可配置启用时机、解散阈值和数量限制
- 优先保留精锐单位,提高军队整体质量
2. 修复多人游戏同步问题:
- 移除可能导致不同步的缓存机制
- 增强联机模式稳定性(待验证)
3. 全面优化AI决策参数:
- 提高军队规模惩罚系数,倾向招募精锐部队但仍能填满军队
- 增强对敌对势力威胁感知,外交中对态度恶劣势力反应更激烈
- 提高对玩家威胁分数,更重视玩家存在,更易针对玩家行动
- 增强对近距离威胁敏感度,优先处理身边敌人
- 提高主势力对抗小势力时实力加成,增强压制力
- 改进多线作战资源分配逻辑,更合理分配兵力
- 提高每回合可评估目标数量,考虑更多战略选择
大哥,求求快更新,没有你的这个MOD我都吃不下饭了
大哥,求求快更新,没有你的这个MOD我都吃不下饭了
正在为新版本更新此mod并且做一些维护和改进
cai_query_variable_set_junctions_tables
其中一个P大写了