Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Expansion: Naval (Project 6T)
80 Comments
iPlayGamesITA 23 Jun @ 2:03am 
Ye, the base game does a poor job of explaining some stuff anyway
JNR  [author] 23 Jun @ 1:54am 
It's pretty common with unit expansion mods that due to the frequency of upgrades, unique units skip a step. Some units do this even in an unmodded game without their descriptions mentioning it, so I just wanted to be consistent with Firaxis there.

But a separate mod adding info about upgrade skips to descriptions could be useful, I agree.
iPlayGamesITA 23 Jun @ 12:49am 
Gotcha! Maybe the description should include that.
I'll write more comments on the other mods
JNR  [author] 22 Jun @ 6:56pm 
That's intended. The Sea Dog's higher strength makes it only marginally worse than the Monitor, so the upgrade is delayed to allow using the unique capture ability for longer.
iPlayGamesITA 22 Jun @ 2:59pm 
English Sea Dog cannot upgrade to the new Monitor unit but goes straight to Submarine
JNR  [author] 7 Jan @ 5:57am 
Small update, your ships no longer consume Uranium every turn, only when built (or upgraded into).
TigermanAZ 31 Oct, 2024 @ 1:26am 
Love the mod! All works great and it's a must-have for any long expanded eras game I play these days. I will say something that's been nagging me a bit is where the "3 range" jump is placed on the tech tree.

My knowledge of late 19th/early 20th century naval combat is limited, but I always had the impression that the "Post-Dreadnought" battleships were really kind of a game changer when they were first introduced, with a range the likes of which no other ship had really been able to achieve before. Ironclads were definitely a big step up from wooden vessels for the time, but it seems they were more noteworthy for their durability as opposed to their ranged capabilities.

So that's my lil nitpick. Ironclad should have 2 range like the galleon and the battleship should be the first naval ranged unit that has 3 range. Alternatively, what is now the ironclad could just be renamed to "battleship" and keep the 3 range, with the atomic era ranged unit becoming a "dreadnought" instead.
Dakorher 14 Oct, 2024 @ 11:29pm 
Hi, a great mod, but it kinda triggers me that naval raider is called monitor, and not cruiser, while main task of cruisers irl are plundering trade ships and poorly defended coastal sites.

I think it would be more histrorical to rename melee ship from cruiser to heavry cruiser, and monitor to cruiser or light cruiser.

I understand that having 2 cruisers is kinda ambiguos, especially of the two different promotion types. If you really want to avoid this, than I'd just suggest swapping cruiser and monitor names, because monitors were designed as defensive ships (slow and small, but with a lot of big guns, if you come at range - it's your fault), and cruisers were designed as raiders, and only the heaviest of them with thickest armor and largest guns would be used as a fighting ship in a large-scale sea battle, and not as a scout/cover/distraction unit.
笛渡 7 Sep, 2024 @ 2:10am 
Can these units be expanded without relying on Grand Eras? I think the interface of Grand Eras makes me a little uncomfortable to play. I am used to the original.
Oniwabanshu 19 Aug, 2024 @ 5:47pm 
@Cuntism A melee naval unit, and with that much strength, is not worth one uranium per turn. It is just ridiculous. I would accept if a carrier used it (if it had more slots for planes), i would rather spend my uranium in weapons, power or a real useful unit.
JNR  [author] 30 Jul, 2024 @ 2:59pm 
Yea it's a bit random. Seems to affect units only and sometimes a reload will work, sometimes not. I got a feeling that reloads help because unit models that are actually needed in the moment of the game being loaded (i.e. units currently on the map) might be loaded first. Not sure, but it seems pretty random and not tied to particular mods.
R3D-V3LV3T 30 Jul, 2024 @ 2:41pm 
yes i had to do the ''Tip to expand the Asset Limit and use more Asset Mods'' https://www.reddit.com/r/civ/comments/qr9akk/tip_to_expand_the_asset_limit_and_use_more_asset/

i reinstalled completely your units mods and it seems to be working good so far!
JNR  [author] 30 Jul, 2024 @ 1:35pm 
can happen when the game has to load lots of assets even before it becomes unstable due to the asset limit
R3D-V3LV3T 30 Jul, 2024 @ 1:28pm 
some units from this mod are invisible, i can only see the icons, all the other units from the base game are fine, the units disappear later on in the game when i load a save, help?
Nandybear 12 Jul, 2024 @ 11:06pm 
@mophead765 end game unit, end game resources. Also, by changing up the resource, it means when upgrading you pay the resource cost too, not just the cash

So say you have tank (3 oil to buy) to modern armor (5 oil to buy). If you simply bought the modern armor, you would be charged the fill price, and 5 oil. However, if you upgrade a unit that uses the same resource, you don't have to pay any resource costs on upgrade *as long as it's same resource*

Insanecrusader19 naval ranged counts as bombard against city defences. There is technically no separate stat for it, it's just one of those things; it's either ranged or bombard. If it wasn't bombarding, you'd see a -17 strength modifier

As for doing no damage, most probably not have strong enough unit. Pillage other districts, and have light cav with the doube flanking bonus promotion
Insanecrusader19 26 Jun, 2024 @ 11:47am 
Okay, am I doing something wrong? Are the ranged units here supposed to deal damage to district defenses just as the vanilla nav bombards? Because that's what I assumed going in and seeing how there's no "naval bombard" class anymore... But so far the ranged units do piss all against city walls?
gh0st079 2 Jun, 2024 @ 7:46pm 
Missile destroyer costs Uranium. Is that on purpose? lol
briantjack 30 Apr, 2024 @ 5:49am 
Am I the first to suggest that it would have been nice had you kept the Frigate a ranged unit and the Ironclad a melee unit -- same as they were in the base game? It gets a little frustrating when you confuse their functionalities and hardiness.
JNR  [author] 28 Apr, 2024 @ 6:40am 
you need to be more specific
nativewarrior0023 28 Apr, 2024 @ 12:31am 
i cant get any of these mod to work any help
nativewarrior0023 28 Apr, 2024 @ 12:30am 
can you add a mod with the uss nimitz aircraft carrier
Nandybear 15 Apr, 2024 @ 3:44am 
Ah ok cheers.
JNR  [author] 13 Apr, 2024 @ 2:53pm 
it's so you can use the Sea Dog's ability longer
Nandybear 12 Apr, 2024 @ 11:17am 
Sea Dog (English UU) replaces Brigatine, but upgrades to submarine instead of Monitor, so Monitor is skipped if you're England. Just needs

UPDATE UnitUpgrades SET UpgradeUnit='UNIT_JNR_MONITOR' WHERE Unit='UNIT_ENGLISH_SEADOG';
Skalozubio 6 Nov, 2023 @ 8:29am 
Русский перевод здесь - Game and mods - Russian translations
Переведены все моды входящие в комплекты Project 6T и Urban Complexity. Остальные переводы модов JNR скоро будут добавлены.
MosileZ 24 Oct, 2023 @ 9:38pm 
If you ever plan on adding new units, maybe include a Sloop? I know its just a renamed Carval in the Pirate Scenario...
MarsEco 26 Jul, 2023 @ 7:20pm 
Yea some of the retrofits i can't find, but I didnt find some, to i get your point and you 'placeholder' ironclad reference.
MarsEco 26 Jul, 2023 @ 7:19pm 
But like i said the other day, this is just the USA prospective. I havent taken inventory of how many finally got to oil before ww2 or not.

I just looked up Brazil's UU Minas Geraes. Was coal and had mutliple retro fits, but then was completely rebuild from 1931 until 1938. Much later then out retrofits of Gen 3 or our Gen 4 (mostly all short lived.)
MarsEco 26 Jul, 2023 @ 7:11pm 
Yes i did some digging, I do see at least the Wyoming and Florida got retrofits with oil-fired boilers.
MarsEco 26 Jul, 2023 @ 7:02pm 
And I'm not say Battleships encompass more. Those Pre-Dreadnoughts were Battleships. Same teams that made the next generation. Paperwork was Battleship named. Their role in the fleet was the same as what they replaced and what their next generation was to do. They were flag ships, with heavy armor so the command structure was intact at sea in battle, they had heavy guns because of their size, they could be retrofitted with new tech easier with their size space.

Ironclad could never do any of those things. They were suppose to be faster because they were the first military naval ship with steam engines and with that game iron armor (before steel,) but iron is weak and heavy so they weren't great at taking a hit, but had that speed and maneuvering with a talented crew.

The ones from the model in the game a Super Battleships, might as well call them Floating Castles. That and the Treaty is why we only saw like a dozen every made.
MarsEco 26 Jul, 2023 @ 6:57pm 
The boils I said were Babcock & Wilcox boilers. They only made coal-fired boilers. They are not interchangeable with oil. That would be impossible. They were stripped out (not an easy process, time and money extensive) with Bureau Express boilers (oil-fired.)
MarsEco 26 Jul, 2023 @ 6:53pm 
If you read up on Battleships, the race of the Battleships that was international in scope sparked by Britain after countries tried out new larger ships just before this. That was 1906-1921, they effectively replace Ship Of The Lines (2-3 levels of cannons & thicker hulls.) Where as Ironclads (and smaller steam frigates) replaced regular Frigates (1 level of cannons, lighter weight, and meant for speed.)
MarsEco 26 Jul, 2023 @ 6:53pm 
Well I hope not, because a real Ironclad was a "trick/jack of all trades" as it were. Which would mean it's appropriate successor would be a Destroyer.

Well basically everything before the 5th generation was very similar, except some 4th generations with there oil carbon density being easier. But the 4th generation ships were made for WW1, then that ~ is an about. I used latest dates, for scrapping, most were decommissioned before then, to follow the treaty. That's why so many never got made, and why they waited 2 decades for WW2 to only build a handful of last battleships.
JNR  [author] 24 Jul, 2023 @ 10:29am 
And yes, the South Dakota class was scrapped, but the oil boilers were re-used to retrofit the Wyoming, Florida, and New York class ships in the 1920s. You listed for example the Wyoming class as being in service with coal in 1947, but by that time it had been converted to oil for decades already.
JNR  [author] 24 Jul, 2023 @ 10:22am 
In terms of what you described, the unit is definitely meant to represent more the 4th and 5th generation. The ingame model, after all, is of the South Dakota class.
JNR  [author] 24 Jul, 2023 @ 10:16am 
The progression of capital ship types was pretty rapid at the time and probably cannot really be modelled well ingame without major disruption of the regular patterns of unit progression.

So while the term battleship encompassed more types IRL, in this mod it is not meant to represent the direct successors of ironclads. Rather, the unlock is placed roughly in the 1920s, so up to then coal-powered battleships are represented by the Ironclad unit still, whereas the "Battleship" unit is meant to represent post-WW1 constructions.

Boilers can be heated with coal, too. Maybe we have a misunderstanding and you really meant to say that *combustion engines* weren't much of a thing until later. That's true. But by WW2, as far as I can see all navies were oil-fired for logistical advantages.
MarsEco 23 Jul, 2023 @ 6:12pm 
And yes, I see the 2nd major overhaul that replaced the coal to oil fuel, along with anti torpedo armaments, and other stuff. The only other ship of her class was sunk, so this was the ONLY BATTLESHIP to get the conversion. This was in 1926. Even with that 1 change, more Battleships were coal then they were oil. And like i said before, and even of some of the oil ones, they were a different Class of Super Heavies.
MarsEco 23 Jul, 2023 @ 6:11pm 
As for the USS Texas, it';s confusing but there were actually 2... The first ever Battleship from the USA, was the USS Texas, a 2nd Class Pre-Dreadnought (still a Battleship, they only made one of these, a Pre-Pre-Dreadnought, if you will.) That one could never have been converted to oil. The 2nd USS Texas was a (Full) Dreadnought) of the New York Class (also the last, Coal Powered Battleship to have ever been made by the USA.) In 1916, it was the first Battleship to ever get mounted A-A guns put on her deck with first-ever Control Gunfire with Detectors & Rangefinders.

So yes, this ship looks to have been a the last ship of its' generation, and used for a lot of upgrades testing. Even in 1919, following an overhaul of the ship after coming back from WW1, she actually launched the first battleship to launch a plane from its' deck. To make standard adding floatplanes to battleship fleets.
MarsEco 23 Jul, 2023 @ 5:58pm 
So as you can see a clear majority of Gen 1 - 5, even if you just include 2 -5, Battleships were and stayed Coal Powered. After the "Fast-Battleships" the USA and most the world never made more.
MarsEco 23 Jul, 2023 @ 5:57pm 
After that came the 5th-Gen) "Fast-Battleships" that werent even started to be built until the late 30s, for Commissioning in the early 40s. These were a huge upgrade, even for oil using Battleships already made. 3 Class types, ONLY 10 were ever made. 2 more were Cancelled during construction and then scrapped. A 4th Class of 5 Super Heavy Battleship was suppose to be started on, but cancelled just before construction started.

Of these 5th Gen and of the 4th Gen, 3 classes were actually above Battleship, called Super Heavy Battleship, totally different type of ship. As different as a Cruiser and a Heavy Cruiser. The classes were 6 ships from South Dakota class, that were never allowed to be finished, 5 ships from the Montana class, that never started, and 4 Iowa Class (suppose to be 6, but 2 were never allowed to be finished.)
MarsEco 23 Jul, 2023 @ 5:47pm 
Then started (what you could call 4th-Gen Battleships) "Standard-Type Battleships, this is where oil fueled ships first started coming out. This from a nation that was a leader in the Warship Industry, not even all Major Navy Civs would have even started this yet, not to mention the other Navy Capable Nations, and it still only made up less then half the ships going into WW2.

2x Nevada Class (oil) 1916 to ~1948.
2x Pennsylvania Class (oil) 1916 to ~1946.
3x New Mexico Class (oil) ~1919 to ~1956.
2x Tennessee Class (oil) ~1921 to 1947.
3(4)x Colorado Class (oil) ~1923 to ~1947. (1 of the 4 made was sunk as part of a Naval Treaty, without ever being commissioned/used.)
6x South Dakota Class (oil) (stared in) 1920, (suspended in) 1922, (none even made it half way made,before) SCRAPED.
MarsEco 23 Jul, 2023 @ 5:32pm 
Like most of the ones before them, these all used the Babcock & Wilcox boilers which were fed by coal furnaces.You wouldn't have furnaces if it was oil. AND from what I can find, none of these were ever converted. The 2nd New York Class ship that didnt sink (USS Texas) is actually a well known museum in Galveston that features her advanced, coal engine design.
MarsEco 23 Jul, 2023 @ 5:32pm 
Most Battleships before 1930-1936 were limited in number world-wide, many broken down after WW1 there was a bunch of Naval Treaties including one from Washington, until Italy and Japan started renouncing them for their WW2 build ups in the 30's. So the "3rd Generation" of Battleships were Dreadnoughts. So the era of DREADNOUGHTS was stifled for about 2 decades (this is USA prospective, but relatively same advancements across the world for other nations:)
2x South Carolina Class (coal) 1910 to 1924.
2x Delaware Class (coal) 1910 to 1923 (~1931.)
2x Florida Class (coal) 1911 to ~1941.
2x Wyoming Class (coal) 1912 to ~1947.
2x New York Class (coal) 1914 to ~1948.
MarsEco 23 Jul, 2023 @ 5:10pm 
FOR CONTEXT, PRE-DREADNOUGHTS (in there time) WHERE CALLED AND CONSIDERED BATTLESHIPS (very different from Ironclads.) Universally for academia called Pre-Dreadnought, but in the USA Navy they are still called Battleships to this day.

You had the 2nd Class - Pre-Dreadnought aka P-D (before "real" Pre-Dreadnoughts:) USS Texas (P-D -coal) 1895 to 1912.
Then you had the: 3x Indiana Class ships (P-D -coal) ~1895 to ~1924 (~1956.)
USS Iowa (P-D -coal) 1897 to 1923.
2x Kearsarge Class (P-D -coal) 1900 to 1923 (1955.)
3x Illinois Class (P-D -coal) ~1900 to ~1922 (1956.)
3x Maine Class (P-D -coal) ~1902 to 1922.
5x Virginia Class (P-D -coal) ~1906 to ~1923.
6x Connecticut Class (P-D -coal) ~1903 to ~1924.
2x Mississippi Class (P-D -coal) 1908 to 1941.

NONE EVER CONVERTED to oil, from what I have found from Wiki to the USA Navy sites.
JNR  [author] 23 Jul, 2023 @ 2:20pm 
Got any sources for that? All I find is that most navies completely swapped to oil after WW1, with the last coal-powered US battleship being USS Texas from 1912 (same year the Titanic sank), which was then convered to oil in 1926, and the first oil-powered ones were the Nevada class also launched in 1912.
MarsEco 22 Jul, 2023 @ 7:17pm 
I don't mean to be a smart ass, Im about to try out your amazing look mod list 6T, but Battleships used analog technology and COAL as their fuel source. It was very much like if you say that Battleship movie or Titanic, they shoveled coal in those big boys. IDK if that changes your mind about their strat requirement... The last USA Battleship to be built finished in 1944 during WW2, for while most ships still used just Coal, Oil had been discovered and used for things like some tanks and planes, but wasn't until 1924 that Japan created the first oil using (diesel) ship, and Heavy Fuel Oil (HFO) wasn't starting to be mainstream until the 50s. And Battleships took so long to build and so expensive, that even for America, we never got around to making a Battleship with Oil, and then we banned them as they were bigger money pits then we have with our other modern programs.
JNR  [author] 29 May, 2023 @ 10:12pm 
Ok jesus, no need to spam on all mods just because you didn't get an answer within 4h. I use the mods on DX12 just fine, if you have glitching or so it's an issue on your end, possibly related to the asset limit bug.
Ronald_Reagan 29 May, 2023 @ 4:52pm 
Ships are invisible using DX12 and uniforms invisible. Using DX11 artillery units glitch across the screen.
JNR  [author] 10 Apr, 2023 @ 9:31am 
yes, terms like "cruiser" changed meaning and context a bit throughout naval history.
Gibsonn 10 Apr, 2023 @ 9:12am 
So a destroyer upgrades to a missile destroyer, but a cruser doesnt upgrade to a missile cruser?