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If you decide to start making maps, then I wish you good luck :)
Liked and faved!
I managed to complete though.
- Techowl -
https://steamhost.cn/app/440000/Portal_2_Community_Edition/
but thats a maybe.
@Kittymatthew Thank you, and thank you for bringing that to my attention. Visleaves are hard to do on the outsides of test chambers, especially since I'm not well-versed in their optimisation.
@blake_ultrasmash The in-game editor uses things called func_instances for pretty much everything. Instances are basically small map files that can be placed multiple times inside a level, and are used for large and complicated objects like droppers, panels, and lifts.
In order to change the aesthetic of chambers built in the PeTI editor, you would have to go through and change all of the instances, as well as some of the code used to generate the environment. Even then, something like the Wheatley aesthetic can't feasibly be made by the simple PeTI editor.
like to add lots of styles items voice lines and more
if thats a mod that will come out i will be amazed
LINK
Portal 2 Valve Developer Community link.
(your first level)
im jyst confused into how people can do that?
Basically, I made a massive hollow box, built the test inside it, then added various cube brushes around, textured them with frame and plastic textures, and places a bunch of arm, frame, pillar, vactube, and catwalk props.
For the test chamber, I built it as though the room had been pulled apart, with objects from other chambers added in.
Really stunning work.
Steps:
1. Drop the cube on Entrance side.
2. Go to step On the Repulsive Funnel, and using it to tease out the cube you dropped.
3. Go the the Exit end, Have cube keep on the Funnel, this requires some loop back since the situation is clear..
4. Drop the second cube, you know this is another Funnel play, You got to Funnel it and Reverse Polarity it back, have it sit on Dot and Piston trigger.
5. Funnel yourself up from Dot flip panel, shift over to Piston, Funnel away the triggering cube, solved.
Some FPS issue, dial down the Hammer work, unless this is really on me, not sure.