Total War: WARHAMMER III

Total War: WARHAMMER III

Climate Adaptation
337 Comments
arytom04 19 Jul @ 7:27pm 
Just so I don't stroke out when my game crashes 60 turns in, this does not work with the latest game version correct?
Playmate 19 Jul @ 4:02am 
Amazing mod <3
AoffyDosy 14 Jul @ 7:51am 
Does it work well with SFO?
Anarky 13 Jul @ 1:36am 
I've been getting CTDs with 6.2. I did some testing and it seems this mod was the reason for the crashes. Before i was crashing at around turn 24-28 and now i am at turn 67 and running fine.
Rend 7 Jul @ 1:20pm 
CAN you make one that simple disable climate penalty or an Even faster one than your fast one ( 5 yellow 10 Red
Alex Zhao  [author] 4 Jul @ 12:03am 
It should be as long as there isn't any new climate type.
zecrayz 3 Jul @ 11:06pm 
Sorry of this has been asked before: But does this work with modded factions? Like as an example, with the modded TEB?
Alex Zhao  [author] 21 Jun @ 1:30am 
It should be
Ambus 20 Jun @ 10:29am 
Does this mod work if I rollback to 6.1?
clem.ver00 2 Jun @ 12:40pm 
yes i have the same issue, the mod doesn't work anymore sadly, thx a lot anyway for all the time that i have play with it, the mod is insane !
Evelo 16 May @ 1:23am 
With regard to the bug that Knell mentioned, I unsubscribed, verified the files for the game, launched the game, played a turn, saved then quit. I then resubscribed, launched game with mod, then played for 8 turns before the issue occurred again. Is there some other possible solution?
Neil 29 Apr @ 10:44pm 
Nope I can not figure it out :(
No matter what edits I try, A always end up with yellow provinces having double effects, 1 progressing, and another at the base unprogressed level.
So can stop red, but not without screwing up yellow :(
Alex Zhao  [author] 27 Apr @ 8:53pm 
You'll need to edit the @z_climate_test.lua file and delete all sections related to uninhabitable and suitability_verypoor. This can be somewhat tricky.
Neil 27 Apr @ 5:06pm 
Hi hello! I love this mod, ty.
Would you consider releasing a version, that ONLY allows conversion of Unpleasant Climate (yellow), not red?
I'm not averse to poking about in RFPM if there's a simple edit you could guide me to? Thank you.
Knell 9 Apr @ 6:02am 
Turned out it was indeed a problem with updating. Thanks for your help!
Alex Zhao  [author] 8 Apr @ 7:18pm 
@Knell That should have been fixed in the last update, but sometimes Steam just won't update the mod file, maybe try unsub and resub this mod?
Knell 8 Apr @ 2:09pm 
Currently is only working in the first couple of turns after occupation.
At first it will replace the original climate debuff with the adaptation version of this mod,
but after a few turns the original debuff will come back, and will be applied&displayed alongside the adaptation debuff.
Tested with only this mod(faster version) + console commands(pj_console) active.
Alex Zhao  [author] 31 Mar @ 4:24am 
Kislev also benefit from this, and the ignore climate effect will also disable effects from this mod.
Belreinuem 30 Mar @ 9:32am 
How doe that works with the change with Kislev? are they excluded from this?
Martok 26 Mar @ 11:20am 
Yep, that did the trick. I can run the game again with the mod activated. Thanks, Alex!
Adamsevs 26 Mar @ 7:05am 
Thank you for the update, it works now for me, so it should too for others.
Cheers !
Alex Zhao  [author] 26 Mar @ 5:34am 
This mod was already updated, but the thing is sometime Steam won't update the mod file. Please try unsubscribe this mod, start the game without this mod, and then resubscribe again if it is causing crashing for you.
Earthenlady 26 Mar @ 5:20am 
CTD on startup confirmed
Martok 25 Mar @ 9:42pm 
I'm getting the same problem as well. Game crashes when I fire up the game. I've double-checked, and it's definitely this mod that's the culprit (unfortunately).
Ace 25 Mar @ 7:52pm 
yeah same here crash on startup
maverick91141 25 Mar @ 6:30pm 
Causes CTD when starting the game. Faster version doesn't do this
Adamsevs 25 Mar @ 2:28pm 
The latest patch broke your mod, causing it to crash the game when launching it.
Please update your great mod !
jeffrey_green1 9 Mar @ 12:44pm 
just stopped working for me during my last playthrough... dunno if using difficulty mods made this so?
Kane Beckett 23 Feb @ 12:53pm 
Please upload your mod "Build New Settlement (Camp)" again! If not, can someone tell me to find an alternative for this? I really please you!
Neil 21 Feb @ 12:59pm 
Working for me in 2025 yes.
Prinz Eugen 12 Feb @ 9:35am 
still working?
2544726290 30 Jan @ 6:57am 
对AI有作用的吗
Madi92 24 Jan @ 5:49am 
Is this still working?
Kiwi 2 Jan @ 5:27pm 
Отличная работа! Большое спасибо! Подскажите пожалуйста, есть ли возможность сделать этот мод полезным только для Игрока? Искусственный интеллект и так забирает любые территории, для него нет никакой разницы получит он от неё позже пользу или нет.
daliucun 23 Dec, 2024 @ 9:33pm 
请问在占领恶劣气候城市导致触发多个气候惩罚buff的bug如何解决呢?我玩震旦占领血火瀑布气候惩罚不停在叠加,导致收入-90%,每回合掌控-30
Ashitaka 15 Nov, 2024 @ 6:21pm 
Thank you for the great mod.

I've created a Japanese translation submod of your mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366463536
Axeloums 14 Nov, 2024 @ 7:37am 
Do you think it would be possible to make a version where the faction can actually adapt to an 'Unpleasant Climate' within 50 turns, but can't adapt at all to an 'Uninhabitable Climate'? Wouldn't that be more lore-friendly? In theory, it makes sense that certain factions wouldn't be able to colonize certain parts of the world.

Thanks for the mod, by the way!
Dragon32 31 Oct, 2024 @ 7:49am 
Alarielle in IEE was working on Nagarythe for me a couple of days ago, although adaptation happened very quickly.
Alex Zhao  [author] 30 Oct, 2024 @ 8:06pm 
This mod seems to still work for me. Which faction and region do you encounter bugs, and are you playing with a campaign mod or mod that changes climates?
Vengeant 23 Oct, 2024 @ 7:10pm 
Yes it does need update. Not working right now, something in the latest group of patches broke this one.
NeoKorp 21 Oct, 2024 @ 7:36pm 
Does this need an update?
मोहनदास करम 20 Sep, 2024 @ 5:29am 
帝国占领猩红收割祭坛为啥无法气候适应?
Kälrøgh 4 Sep, 2024 @ 10:13am 
Thanks for explanations !
Alex Zhao  [author] 1 Sep, 2024 @ 6:54pm 
@Kälrøgh They won't be compatible, and the progression effect bundles will be like vanilla unless he made a built-in compatible support.
Kälrøgh 1 Sep, 2024 @ 12:52pm 
Hey @Alex Zhao, thanks for all your mods on this game !

Got a little question, you said " It is not compatible with mods that add new climate effect bundles", does it means it is compatible with commissar jon f*klow's "Climate Rebalance" that just tweaks existing ones and not creating any new one, or not compatible with it neither ??

Thanks in advance for your advice !
Alex Zhao  [author] 22 Aug, 2024 @ 1:10am 
yes
Morgoth9619 21 Aug, 2024 @ 4:41am 
So,we dont need SFO submod anymore?
Entity 4 Aug, 2024 @ 4:39am 
Nice, there is a mod that changes settlements to the affected faction appearance, if they capture them. To give this mod an illustration, when an adaptation happened you could cooperate with this mod. Like Kislev is cold region and imperial temperate, you could just take kislev visuals after an adaptation for imperial and vis versa!Maybe there are more option and human factions to adapt more accurately!

Maybe integrating some research option to unlock, costs 50.000 until 100.000 gold! I would integrate an min amount of settlements to let it happen, like 10 or so.
=[NK]= Col. Jack O'Neil 24 Jul, 2024 @ 6:38am 
Thank you :)
Alex Zhao  [author] 24 Jul, 2024 @ 6:33am 
yes if you are playing it in English.