The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Secret Room Hint
137 Comments
mata 13 Jun @ 3:29pm 
it is, its Yo Listen
ZERBI-XCVII  [author] 13 Jun @ 12:39pm 
It could be
mata 13 Jun @ 11:28am 
this should just be an item instead
ZERBI-XCVII  [author] 8 Jun @ 9:28am 
Thank you!
󠁳⁧⁧ Nai 8 Jun @ 8:09am 
god tier mod
ZERBI-XCVII  [author] 22 Mar @ 12:23am 
Thank you! :necroheart:
PremiumCache 21 Mar @ 10:26pm 
Hey I love the mod dude, probably one of the most useful and definitely my favorite one.
ZERBI-XCVII  [author] 21 Mar @ 11:01am 
New update!
- USR wisps will spawn even if you don't have an item that can open a red door.
wookywok11 20 Mar @ 10:18am 
Yeah that'd probably work too lol
ZERBI-XCVII  [author] 20 Mar @ 10:11am 
What about completely removing the need of having an object that can open red doors? In that case it would be compatibile with everything
wookywok11 20 Mar @ 6:14am 
okay, so as it turns out Eclipsed introduces a TON of consumables that can create red rooms - do you think you can add support for this list?

Arsenal Card
Bookery Card
Outpost Card
Treasury Card
Battlefield Card
Blood Grove Card
Storm Temple Card
Ancestral Crypt Card
Maze of Memories Card
Cemetery Card
Village Card
Grove Card
Vampire Mansion Card
Wheat Field Card
Swamp Card
Ruins Card
Smith's Forge Card
Witch Hut Card
Beacon Card
Delirious Key
ZERBI-XCVII  [author] 14 Mar @ 9:10am 
Thank you :necroheart:
random rustard 14 Mar @ 8:40am 
no problem, and thanks for the mod, this is one of the goat mods for tboi for sure
godspeed, king o7
ZERBI-XCVII  [author] 14 Mar @ 6:55am 
Honestly I did not even know it was possible. I'll fix it in the next update :thumbalift:. Thank you for the report
random rustard 14 Mar @ 6:17am 
there are no wisps for crawlspaces under the vases, dont know if this is intentional
ZERBI-XCVII  [author] 11 Mar @ 3:14am 
New update! :cozybethesda:
- added wisps for Tinted Rocks!
ZERBI-XCVII  [author] 10 Mar @ 11:40pm 
Uuuu nice idea! I will do it for sure! Thank you for the suggestion :mgsthumbsup:
Tw1ntend0 10 Mar @ 3:53pm 
A feature that I would love to see is the ability to toggle wisps for tinted rocks!

There are mods out there for high-contrast tinted rocks which work well for visibility, but if you use various other larger mods like Fiend Folio or Revelations, the sprites from those mods are rarely compatible.

Wisps from this mod would be a really helpful universal solution, non-intrusively guiding players to tinted rocks regardless of any other mods they might have installed.
ZERBI-XCVII  [author] 8 Mar @ 7:07am 
New update! :thumbalift:
- fixed coop issue in Rep.
- added new options in McM to adjust the opacity of wisps.
- changed the descriptions of settings in McM.
ZERBI-XCVII  [author] 5 Mar @ 1:52pm 
I'm glad to hear that. Thank you! :cozybethesda:
DezZzO 5 Mar @ 12:53pm 
@ZERBI-XCVII np. It's the best mod for Secret Rooms, so thanks for that.
ZERBI-XCVII  [author] 5 Mar @ 11:39am 
Maybe I will try to fix it in the future. Thank you for the report :thumbalift:
ZERBI-XCVII  [author] 5 Mar @ 11:37am 
Ahn ok. Well, in that case I have no idea on why it crashes :lunar2020thinkingtiger:
DezZzO 5 Mar @ 10:56am 
@ZERBI-XCVII I'm talking about Steam Remote Coop, whatever it's called.
ZERBI-XCVII  [author] 4 Mar @ 9:08am 
From what I know, the ability to play online in co-op was introduced with Rep+ and, as I wrote in the description, this mod only works offline.
DezZzO 4 Mar @ 5:25am 
Causes a crash in online coop (in Repentance, not REP+)
To replicate: let one player die, enter any new room, the game will crash.
ZERBI-XCVII  [author] 1 Feb @ 12:29am 
New update! :cozybethesda:
- support for the "Crimson Stick" item from the "Community Remix" mod.
ZERBI-XCVII  [author] 30 Jan @ 8:56am 
Ok. This weekend I will release an update to add that item :thumbalift:
wookywok11 30 Jan @ 8:00am 
Crimson Stick
ZERBI-XCVII  [author] 29 Jan @ 8:53am 
If you tell me the name of that item, I can add it to the list of items that trigger USR wisps
wookywok11 29 Jan @ 6:28am 
Do you think there could be an option to turn on Ultra Secret Wisps even if you're not holding one of the things that enables them? I've got an item from Community Remix that lets bombs open red rooms.
ZERBI-XCVII  [author] 28 Jan @ 1:10pm 
Sorry, I don't understand. Can you repeat it in a different way?
BEEFY BOI 24 Jan @ 5:22pm 
I think it would be good to add a setting for having it only attempt to spawn a wisp the first time (instead of the setting for attempting every time) but have it remember if it spawned or not so if it successfully spawns once, you don't have to memorize the location if the leave.
ZERBI-XCVII  [author] 24 Dec, 2024 @ 4:01am 
Mmmm... ok, maybe in the future I will make an "official" Rep+ update for this mod.
מלאך 24 Dec, 2024 @ 3:40am 
Just a note if someone wants to use it online. So they can edit your code and try Sprite:Render() instead of Isaac.Spawn(). For example I render a sprite near the entrance(hours ago I try to find the entrance every game render, now I read Repentance API Docs and optimised that). You don't have to do anything, I have tested multiple ultra secret rooms, secret rooms, super secret rooms and crawl spaces in Rep+,everything works fine. Although wiki said Crawl spaces may spawn under variants of rocks.(added in repentance):mhwgood:
ZERBI-XCVII  [author] 23 Dec, 2024 @ 11:04pm 
Mmm... Okay. So? I'm not sure I understand what you mean or what you want me to do.
מלאך 23 Dec, 2024 @ 8:36pm 
Isaac.Spawn will cause a desync if used online.(I personally replaced it with an animation, but I'm unfamiliar with modding so the performance is very low compare to your original work because I callback Mod.onNewRoom every frame to update the anim)
ZERBI-XCVII  [author] 2 Dec, 2024 @ 12:43pm 
Ok, good :thumbalift:. Let me know if you will find any problems in the future.
Tw1ntend0 2 Dec, 2024 @ 12:38pm 
Just tested it, seems to be working. I could only be 100% sure about regular secret rooms. Very pleasant surprise given that most other mods seem to be broken :)
ZERBI-XCVII  [author] 2 Dec, 2024 @ 11:47am 
Honestly, I don't know. I haven't downloaded Rep+ yet. If you did that, let me know if it works.
Tw1ntend0 2 Dec, 2024 @ 11:41am 
Does there need to be a Rep+ update?
ZERBI-XCVII  [author] 3 Oct, 2024 @ 9:07am 
New update! :thumbalift:
- Added co-op support (for USR hints).
- Increased duration of wisp colors (3x).
- The mod now spawns multiple wisps if there are multiple entrances to S or SS rooms in the current room.
- USR hints are now available only if the player has the Repentance DLC.
- USR wisps now spawn near the wall where a Red Door should be created.
- Improved USR detection.
ZERBI-XCVII  [author] 11 May, 2024 @ 12:43pm 
New update! :cozybethesda:
- Mod Config Menu: added an option to always spawn wisps.
(^^^that basically sets all the other settings in the right way in one click... so you don't need to set all the probabilities all by yourself).
ZERBI-XCVII  [author] 25 Mar, 2024 @ 12:11am 
Ok, good! :mgsthumbsup:
地下室饿粑 24 Mar, 2024 @ 10:10pm 
Okay, I have already solved the problem. As I have been playing the game for ten hours, I didn't know about a mod called Mod Configuration Menu. Now I can configure the secret room hint settings normally
地下室饿粑 24 Mar, 2024 @ 9:55pm 
Perhaps it is also possible to directly release an enhanced version of the Secret Room Hint. In the enhanced version, the default setting is that every time you enter a room, you must see the wisp. As you know, modifying the text can be a headache for code novices
地下室饿粑 24 Mar, 2024 @ 9:52pm 
I have followed the settings written in the Mod Configuration Menu, but I still can only see wisp when I first enter the room. Why is this? Can you tell me specifically what words to change from those few words in the code? Thank you.
ZERBI-XCVII  [author] 7 Feb, 2024 @ 8:44am 
They will not spawn if you set bonus probability to 100% and you have negative luck. Otherwise they will spawn. I mean... Just to be clear, the total probability is calculated as: (base probability)+(luck)*(bonus probability).
Mr.Âbrek 7 Feb, 2024 @ 8:16am 
Dude I know what went wrong. If ur luck is negative they wont spawn mb
ZERBI-XCVII  [author] 24 Jan, 2024 @ 12:26am 
Honestly I don't know... I mean, I'm sure this mod works. So yes, maybe there are some incompatibilities between this mod and the others you have installed.