Stellaris

Stellaris

Half Life 2 - Combine Advisor
39 Comments
Elden Ring 2 when? 26 Feb, 2024 @ 2:34am 
Ok nvm. I think I found my problem. I didn't properly change the name.
Elden Ring 2 when? 26 Feb, 2024 @ 12:52am 
I'm having an issue. The mod I modified isnt showing up in advisor list.
Elden Ring 2 when? 25 Feb, 2024 @ 11:07pm 
Am I supposed to also modify the asset file or just the vo folder?
Playdo  [author] 24 Feb, 2024 @ 4:14am 
"Do I just replace stuff using your mods as a base and writing over it?"
Exactly like You said, there's no tool (as far as I know) dedicated to make mods in paradox games. You can find local version of downloaded mods in
[your driver]\SteamLibrary\steamapps\workshop\content\281990\[mod ID]

281990 stands for stellaris app ID, I'm not sure what ID of my mod (because I don't have stellaris installed rn) but probably it's 1708774548

also I used this wiki as guide
https://stellaris.paradoxwikis.com/Mods
Elden Ring 2 when? 24 Feb, 2024 @ 3:35am 
How exactly do I use your mod as a template? Do I just replace stuff using your mods as a base and writing over it? I'm more use to modding with mod tools like skyrim creation kit for example.
Playdo  [author] 24 Feb, 2024 @ 3:09am 
Unfortunately not but if You really want to make your own mod then download my advisor and use it as template, advisors are actually very easy to make just experiment with it and You will eventaully make one, my mod for example was purely made by trail and error.
Though most frustrating thing is making voicelines, you have to extract and modify them from somewhere (or record your own) and if you want to make superb mod there should be more than one voiceline for specific action.
If You still have questions I will be more than happy to answer them all :)
Elden Ring 2 when? 24 Feb, 2024 @ 2:04am 
Do you have a modding tutorial for making your own advisor mod?
Playdo  [author] 12 Oct, 2023 @ 1:53am 
Works with every version of game even if game says that "mod is outdated"
! Vlad 10 Oct, 2023 @ 1:14pm 
This works with 3.9 game version?
Ozwell 2 Sep, 2023 @ 9:59am 
Thanks for the follow-up and no worries! It works perfectly for me now
Playdo  [author] 1 Sep, 2023 @ 1:37pm 
Hey Ozwell,
Thank you for bringing this bug to my attention, and my apologies for the delayed response - I was away from home at the time. It appears that this bug has been present in the mod since its launch, which is quite interesting, given that I didn't notice it during the testing phase. Thanks to your report, the bug has now been fixed. If you're interested in the latest mod update, please check out the changelog section.
Ozwell 23 Jul, 2023 @ 10:12am 
'notification_hostile_station_engaged' appears to be broken as whenever I attack an enemy station I get the stock 'notification_alien_empire_communication_01' from base advisor set played at high volume. Curious if anyone has any workarounds or also experiencing this?
Playdo  [author] 11 Jun, 2023 @ 4:52pm 
yes, it is
Cyb3rKat 11 Jun, 2023 @ 12:20pm 
is the mod achievement safe
Verbs 23 Apr, 2023 @ 8:49pm 
Ah! Thank you, I think I understand it now that I'm looking at the code and such.
Playdo  [author] 20 Apr, 2023 @ 9:18am 
In Stellaris there's a "clicking" sound when you move your ships (if I remember correctly) so I've just overwritten these sounds with hlc_move01-10.
I can't tell you exactly where and how I did that because I don't remember the code but in theory that's how it's done.
If you have more questions feel free to add me on steam and ask in private message :)
Verbs 19 Apr, 2023 @ 10:35pm 
I know you havent posted here in forever, but I was wondering how you got the ships to make those sounds when they moved? I wanted to make an advisor mod with a large amount of voice lines, even ones not standard, and this seems to be the only mod that does that with "hlc_move01-10"
Cioran Shrugged 11 Mar, 2023 @ 1:54am 
IT'S ALL WRONG, COMBINE ADVISOR ONLY HMMMMMMMMZ! AGHHHH
Shas'Ui Demotana 12 Nov, 2022 @ 2:37pm 
An advisor mod where voice lines are actually in line with context? Woah
Playdo  [author] 7 Oct, 2022 @ 6:11am 
Keep trying zil, you will eventually make a fine advisor mod. Remember that half life advisor is just my first mod and I've also made many mistakes that you cant avoid when doing it - it's just how it is. Good luck and thank you for your kind words <3
Biggs 7 Oct, 2022 @ 2:03am 
using your mod now. i tried to make my own advisor mod but it was lame. but this mod works and fits the roleplay and realism atmosphere i like to do when playing stellaris. so thanks for making dis mod. i will try to put a sticker on this mod if i have any points.
leeal 23 Aug, 2022 @ 9:55pm 
@Cloud Rese how is Kortez being an "ass"? they're just oblivious to how this mod was created is all
JPZM17 23 May, 2022 @ 6:08pm 
Very good mod! Please, update it, my sessions aren't the same without it haha
strange botkiller queerfur 15 May, 2022 @ 12:46pm 
Hey Kortez, how about not being an ass?
SusieSimp2004 12 May, 2022 @ 5:04pm 
Lambada wars has some voice lines too
Sastket 11 May, 2022 @ 3:28am 
the hl2 source code is available in the source sdk, which is free.
Kortez 21 Apr, 2022 @ 2:21pm 
Well, sad, probably. Anyway, you can always collaborate with somebody.
Playdo  [author] 21 Apr, 2022 @ 12:42pm 
These files are exported from gmod mainly because I don't own hl2 at this steam account.
By "modified manually in audio software" I mean that not every voiceline you can hear when using Combine Advisor is "just cut" from hl2, these files are modified - for example:
"Document investigated" is made by taking "Document" and "Investigate" and then using other word that is ending with "ed" and trying to converge this so it fit.
"Research unit" is another example, there is no such word spoken in hl2 like "research" - it is word "search" and part of other word with "re" that has been cut and converged into one.
Kortez 21 Apr, 2022 @ 12:33pm 
Too bad. Will be better import files from HL2 directly, not only gm. All files always have their names in english, so barrier not so big problem here. What do you mean by "modified manually in audio software"? All files already cut and have .wav extension. What else needed?
Playdo  [author] 21 Apr, 2022 @ 12:30pm 
This may be problematic, sounds that I use were exported from gmod files and I didn't see there other langauges than english (probably because I have EU version of game or smh.) and even if I would find this, I would still have language barrier problems by myself. Another problem is that the most lines that you can find inside Combine Advisor are manually modified in audio software so I need not only to know; from where to get other langauge files but also translating and again modiyfing - it's basically too much for myself, it requires from me at least basics of understanding these langauges not even to mention about the rest of things.
Kortez 21 Apr, 2022 @ 11:10am 
Hm... Can you use other language? I'am too lazy, to swap files by myself, so...
The Meat Mongler 20 Apr, 2022 @ 8:49pm 
Perfect for a driven assimilatior
Motho 20 Apr, 2022 @ 2:25am 
VERY GOOD. THANK YOU.
Adihs 19 Apr, 2022 @ 7:13pm 
have found some half life "Species Pack" and was in search for something like this, its perfect. thousands thanks man.
(GeR) Toni 19 Apr, 2022 @ 6:39am 
Love it!
Derik 19 Apr, 2022 @ 1:20am 
Very high quality, thank you for this.
ShiftyNoob7 18 Apr, 2022 @ 8:18am 
Very cool, there are too few good advisor mods, this looks like a good one.
StalinAin'tBallin 18 Apr, 2022 @ 8:06am 
Nice, can't wait to use it.
Frisk 16 Apr, 2022 @ 9:05am 
Very excited to use this.:steamthumbsup: