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Still I already notice some bugs or things that this mod affects. Shooting enemies keep facing the wrong direction when they are shooting. So I hope that can be fixed.
I'd like to try to update your mod to the latest tModLoader release and therefore I want to ask for your permission to do so.
Also the Ice Wraith worm enemy roar might be painful in the long run. Also Master Mode makes some enemies kill players in one shot. Just some feedback I wanted to share.
Additions:
-Ice Mammoth, Magma Mammoth
Changes:
- Stone Golem now drops Potato Chips instead of Banana Split
- Jungle Golem now drops Coffee
- Updated some sprites
- Bolt can now also drop a Strawberry
- Strawberry can now be used in recipes were any fruit can be used
- Mammoth shield now grants immunity to Confusion and Knockback
- Decreased spawn rates of monsters even further
Fixes:
-fixed the typo in Bone Golem bestiary description
-worms now make sound of digging instead of a boss roar
-monsters from this mod now should not spawn during invasions or Old Ones Army Event
Version v0.4
Additions:
-Ice Wraith, Treant, Bone Golem, Byakhee, Skeleton Slinger, Lithobolia, Une, Buer
-Leather Shield, Knight Shield, Mammoth Tusk, Mammoth Shield, Toast with Egg, Beer, Poison Vein Potion, Fire Vein Potion, Venom Vein Potion, Cursed Vein Potion, Frost Vein Potion, Shadow Vein Potion, Tanning Rack, Silk Cape, Strawberry
Changes:
-Ancient Skeletons now spawn in Caverns post-Plantera
-Hunters Hat and Hood now have small bonuses to reflect their purpose
-Nitrogen Sludge no longer drops Frost Salts
-Now Ice Wraith drops Frost Salts
-Hunter Armor now requires Tanning Rack as a crafting station
Fixes:
-made correction to Elixir tooltips
-Transendence can now be autoswung when feral claws are equiped
-Fixed the bug where every enemy was able to drop Lesser Healing Elixir
Additions:
- New Enemies: Giant Skeleton, Ancient Skeleton
- New Items: Skull Ring, Gauntlet, Healing Elixirs
Minor Additions:
- Gem Bags can now be found inside Iron/Mythril Crates
- Herb Bags can now be found inside Wooden/Pearlwood Crates
Changes:
- Seer Stone is no longer an accessory. It occupies Head slot now
- changed the recipes of few items
Additons
-Brown Wolf, Gray Wolf, Red Wolf, Black Wolf, Ice Wolf, Stone Golem, Axe Knight
-Wolf Fang, Hunters Armor, Throwing Axe, Wine, Transendence
Fixes:
-Ice worm should now spawn in Undeground ice biome instead of underground jungle
-fixed the display name of worms
Additions:
-Added new items: Rapier, Baselard, Combat Knife, Scouter, Seer Stone, Eye of Confusion, Cloth Tunic, Frankfurter, Shadow Phosphorus, Flask of Shadowflame, Crude Flask of Gold, Sharp Mind Potion
Changes:
-Reduced drop rate of Skræp and Viking Shield to 2,5%
-Golems are now weaker to damage done by pickaxes
Additions:
-Added Sand Golem, Fire Golem, Skeleton Soldier, Bicorn, Chichevache, Shadhavar, Flying Zombie, Brownie, Peeping Eye
-Added Transmutation Table, Bag of Gems
-Added several new gems
-Added 21 decorative Gem Relics
-Golden Chests found underground may contain Bag of Gems (requires new world)
Fixes
-Fixed several typos
-Reduced the excesive hit effects on npcs
Other changes
-Geodes now have a small chance to drop a valuable gem
-Coin Boy should spawn much less often
-Bolts, Will'O'Wisp, Centipede and Ice Worm should spawn slightly less often
-Bolts are now immune to Confusion
-Decreased Wirstband drop rate from 5% to 2,5%
-Wrist Band now increase damage by flat 2, instead of 5%
-Updated few sprites
-Corrected values of all items
Check discord channel - https://discord.gg/YuHDWKPx
- Jungle worm spawn rate is a bit too high, take away more important enemies you want to farm resources from (turtles, eaters, etc)
- some enemies (spriggan for example) have excessive hit effects, they turn into a blob of dust shortly after getting hit a few times (noticeable with blade staff minion)
Additions:
-Added new Enemies: Nitrogen Sludge, Centipede, Merman, Mammoth, Barghest, Hive Zombie, Ice Worm, Marble Golem
-Added new Items: Flask of Frostburn, Crude Flask of Frostburn, Crude Flask of Poison, Frost Salts, Frost Golem Core, Centipede Mandible, Icicle, Bamboo Sword, Palm Axe
Fixes:
-Wristband now correctly increases melee damage
-Fixed some typos in various naming and descriptions
-Jackalope is no longer immortal (that was unintentional)
Other changes:
-reduced the spawnrate of the monsters slightly
-Spriggans are now weaker to damage done by axes
-gave some items missing Journey Mode Reasearch values
-Reduced the damage of Sandball Slime projectiles by half
due to running the wrong tml build. With that said, I still think this is a great start for a mod and look forward to its development!
Props for giving us an accessory that's literally a noose around our necks, too. Currently bugs out the player though (and reported in the discussion).