Tabletop Simulator

Tabletop Simulator

Erik's D&D Tools - Agent
23 Comments
Kuroji_Shit2do 18 Jul, 2023 @ 12:36am 
Hello! Thanks for this amazing tool :0 Will definetly use it in future
I have some question regards this tool:
Is this possible to add custom coditions icons?
Taco 15 Aug, 2022 @ 11:43am 
Thanks for this great tool, the DND Mini Injector is fantastic but this is much more streamlined with only the core features I needed. I was wondering if you could actually add the movement style from ColonCleaner's tool though, maybe as an alternate option (or even better if it could be used just by holding a modifier key like Shift or Ctrl), I much prefer the way you have it set up here but it presents somewhat of an issue when characters need to move around other creatures or obstacles, in which case the number displayed is still calculating the shortest possible path as if they were unobstructed. Its really not that big of a deal, but if you think adding that would be doable I'd super appreciate it!
KimJongTrill 11 Aug, 2022 @ 3:18pm 
I don't know if it is just an issue with something on my table, but figured I would bring it up here. The new update has lost the ability to toggle off and on highlights, I haven't noticed it with any of the other settings so far so it seems it is just that.
ColColonCleaner 2 Aug, 2022 @ 2:25pm 
Note to anyone using ignore fog of war on minis. Make sure you never save your game with the fog still active otherwise you risk corrupting your minis. Here's a video I made showing how that happens: https://www.youtube.com/watch?v=zdpZMr4jI6w
Mr. Ugly  [author] 2 Aug, 2022 @ 11:03am 
Good catch, ColColonCleaner. I've now made it so that the movement token inherits its "ignore fog of war" setting from the agent that spawned the movement token. So just make sure your player minis have it set (right click > Toggles > Ignore Fog Of War) but your hidden monsters do not.
Luna Fate 2 Aug, 2022 @ 5:49am 
Thanks so much! <3
ColColonCleaner 2 Aug, 2022 @ 5:34am 
Make sure you only make the movement Tokens ignore fog if they are player characters. Otherwise players will see movement of monsters inside fog.
Mr. Ugly  [author] 1 Aug, 2022 @ 10:14pm 
Hey there, Luna Fate! That's an easy enough change, so sure! No problem. The movement token should now ignore fog of war. Unfortunately, you'll probably have to re-make agents (after updating your Agent control panel) to get them to obey this. I never did get around to making them auto-update (which is a much harder problem). I hope this helps!
Luna Fate 30 Jul, 2022 @ 1:06pm 
Hi Mr Ugly! We used this mod in our recent D&D session along with the Health mod, it was awesome. I do wonder if you could possibly make the movement counters ignore fog of war though, as they didn't always work when the PCs were moving their characters through the dungeon.
ColColonCleaner 5 May, 2022 @ 9:24pm 
Wooo glad this got added here. Are you planning to add automatic updates for minis when the controller loads?
Mr. Ugly  [author] 5 May, 2022 @ 8:39pm 
Hey, PFArchangel! Good call. The new version should now allow 3.5E-style movement. The movement mode is set via the control panel, rather than on a per-agent basis, because it seems like a setting all agents should share on a given table. Note that the Version module, unfortunately, won't update agents -- just the control panel. So you'll need to re-create the agents that you want to use the new feature. (You can individually clear their scripts, via the context menu, or you can just re-make them.)

Let me know if you run into any issues!
ColColonCleaner 4 May, 2022 @ 2:53pm 
That was one of the features removed when converting this from the DND Mini Injector. That version has the 1.5 movement as an option.
PFArchangel 4 May, 2022 @ 2:46pm 
First I love your tools. Thanks for making them all.
I play 3.5 and make fights around as such. So I was wondering if it was possible to add an option to change to 3.5 movement with the measuring tool.
If you don't know what that is it's basically a 1:1.5 movement. So every other diagonal movement is 10ft instead of 5ft.
D E T H G R I P S 29 Apr, 2022 @ 7:46pm 
oh ok, thx
Mr. Ugly  [author] 29 Apr, 2022 @ 6:55pm 
Click your name at the top-right, in a colored box. Choose "Change Color" (I believe it's called), and then click the "black" (more like dark gray) circle in the middle of the table.
D E T H G R I P S 29 Apr, 2022 @ 6:43pm 
how do you switch to black gm color?
ColColonCleaner 22 Apr, 2022 @ 11:21pm 
Switch to black (gm) color to see gm notes.
Tropic Pink 22 Apr, 2022 @ 10:21pm 
How do you access GM notes? i can only seem to access name and description.
ColColonCleaner 20 Apr, 2022 @ 5:57am 
Started dissecting the code last night and I'm impressed by the layout/structure. You've given it quite the face-lift :)
Mr. Ugly  [author] 16 Apr, 2022 @ 3:48pm 
Hey, ColColonCleaner! Good to hear from you. For the record, I didn't even know the DND Mini Injector existed in completed form anywhere, until I stumbled on in while looking to update attribution notes, a few minutes before I posted. If I'd known, I probably wouldn't have bothered with this mod -- the injector is great! Let me know if you need anything from me.
ColColonCleaner 15 Apr, 2022 @ 6:51pm 
I've confirmed that the minis in that hero forge workshop were the example minis from my DnD Tools workshop. Davin/Emeline/Finn/etc.
ColColonCleaner 15 Apr, 2022 @ 5:46pm 
Currently running through this and doing an audit of the features. Overall I like the revamp, bar a few restrictions. You are clearly more proficient at LUA than I am, lol. Good to have more people doing active development around this.
ColColonCleaner 15 Apr, 2022 @ 5:57am 
Nice to see alternatives to the DND Mini Injector. And thanks for attributing! I'll be looking at this closely to see what can improve the original injector/minis.