Tabletop Simulator

Tabletop Simulator

Erik's D&D Tools - Effects
13 Comments
WolfsBane 1 Mar, 2023 @ 11:59pm 
Hey Mr. Ugly, I deleted a comment basically saying the positioning wasn't working, but it turns out the values I was using were way to small (1.5, 2, 6, etc.). In order to make major noticeable differences in the positioning, I found using values of 50 works best. Exe: "50, 1, 1" or "-50, 1 , 1". Thank you for creating this! I will be implementing it into my map and giving you credit for it!
Mr. Ugly  [author] 1 Mar, 2023 @ 11:22am 
Hey, WolfsBane! I just added the Scale and Position buttons, so you can manually make your effects bigger (and reposition them as needed). Try this:

- Update your Effects control panel (or just re-grab it from this mod)
- Right-click it, and in the Description, add "2,1,2" (without quotation marks)
- Click Scale

This will make the effects twice as big in the x- and z-axes. You can experiment, and replace the 2s with something else (2.5, 3, whatever) to find the size that suits your table. Let me know if you have problems!
WolfsBane 1 Mar, 2023 @ 12:57am 
Hello, is it possible to make the weather effects cover a much larger area of the table? I've been trying to implement weather into my cyberpunk map, but none of the rain I've found covers a wide enough area
Razehell 14 Nov, 2022 @ 7:42pm 
I can do that! I started to dabble in the workshop.
I have rudimentary knowledge but I get sheeet done!
Ill dig up a asset and mess with it and see if it works for you asap.
I sent a friend request!
Mr. Ugly  [author] 13 Nov, 2022 @ 6:23pm 
Hey there, Razehell! Unfortunately, I'm just a programmer, not an artist; I didn't make the original effect models, I only programmed the tool that can make them easier to control. And I looked around on the workshop for a sandstorm effect, and didn't come up with anything. If you can point me at such a thing, I'll gladly look into adding it to this mod. But otherwise, I'm afraid I can't help. : (
Razehell 13 Nov, 2022 @ 8:24am 
Would be dope if you could add a sandstorm button please!!!!!!
(っ˘ڡ˘ς) MassiveStyle 10 Sep, 2022 @ 1:08pm 
Thanks for your quick response :)
It was actualy a fault on my side. After your update it was still the same exept the url now had the missing "-". So i thought there must be an error on my side. And yeah...i forgot to delete the Weather Effect Buttons from Firestix. That caused an error cuz the asset bundle was already loaded i guss?
Sorry for the trouble to adjust the code
Mr. Ugly  [author] 10 Sep, 2022 @ 11:30am 
Hey, MassiveStyle!

It turns out that those two links are for the snow and fog, and are totally legit -- except they're missing a "-" between "cloud" and "3". I have no idea how that happened, and couldn't reproduce the problem on my end. But I added some code that should clean out such objects. If you would, try getting the latest version of this mod into your Kraken-table game, saving, and reloading. Then let me know if you still have any errors.
(っ˘ڡ˘ς) MassiveStyle 9 Sep, 2022 @ 2:42pm 
First of all, realy nice work you did there.
But i got a little bug i guess. On normal tables it works all as it should. On a Kraken table however i got 2 error on Custom Assetbundles that cant be loaded. The 2 Assetbundles are located in the middle of the table underneath the surface (2little boxes). URL from both are:

http://cloud3.steamusercontent.com/ugc/1815522464569374169/08ED0E0B839DA7A6F3F0203AE65B0B474402E1A6/

http://cloud3.steamusercontent.com/ugc/1815522464569374433/D2A0855C45DE266F29EAE9443CFBE836B643E297/

if that helps you in some way.
The error occure on loading a safestate, spawning the controll panel and hitting the clear button on the panel
Mr. Ugly  [author] 19 Aug, 2022 @ 3:46pm 
If you want, you can make the effect objects themselves editable, so you don't have to "guess and check" values through the script. Instead, get the effect playing, select its object, size it until it looks right, then transfer its size, rotation, and scale values into the script. (That's what I did originally.) The only catch is that the effect objects are intentionally made non-interactable in the script (so players don't accidentally mess with them during a game). To change that, change lines 357 and 358 to set to true, rather than false.

https://imgur.com/a/bXYgnIf
Mr. Ugly  [author] 19 Aug, 2022 @ 3:46pm 
In the script on the Effects control panel, there's an object called "effects" (line 65). Inside it are five subobjects, one for each effect: rain, rainSound, snow, snowFast, and fog. Inside each of those is information on position, rotation, and scale. You'd probably want to change the "scale" entry. Within each of those (position, rotation, and scale), there's an entry for "default" and another for "kraken"; the game chooses which of these to use based on your table type (which you can cycle via the button on the control panel).
Joystick 16 Aug, 2022 @ 9:43am 
How would I go about changing the size of the rain effect so it covers a larger area than just the standard table size? Which values could I edit in the script?
Baryonyx 17 Apr, 2022 @ 4:32pm 
The rain works really well, but I think there are better choices for snow and fog. In case you are into scripting, there are also great lightning effects out there that might fit the heavier rain settings.
The snow could also use an intensity setting, just spawn more snow effect cubes on the higher settings.
Another potential option would be a wind setting. Many of the effects I use do not make use of gravity, so if you tilt the effect object, it will look as if the wind is angling the precipitation.