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unsub/resub got it. weirdly not the update button in aml though.
weird. not seeing the config option in either mod config menu or the inis
I think I'll wait till I lose this campaign to test it out, since I don't want to change things too drastically this one, but I'm looking forward to it
anything that makes this game more like a modern version of ufo defense is a plus in my book
and yeah, LW also allows you to have up to 3 grenades on each soldier (4 for grenadiers) from the start
actually I'd forgotten about vanilla balance lol. makes plenty sense there
actually, only the first enemy that "sees you" should be shooting at you (and maybe one or two after that, unsure what determines that), you shouldnt be having the entire group shooting at you. And that first enemy will always have only 1 ap remaining, since even if they only patrolled one step, that counts as using an AP point.
i dont mind the grenade spam, since you only have a limited number of them, and on harder difficulties you're gonna need way more than your grenades to clear the map. but i do wish enemies would patrol farther apart (another mod idea!).
not sure how I feel about the aliens always shooting rather than running to cover when they see you on their turn
obviously makes beagle rushing a thing of the past, which is good, but if you're always keeping your soldiers in cover, then the aliens are leaving themselves very exposed for your next turn with little benefit to themselves
could you make it a configurable option whether they try for cover half the time or not?
of course obviously units that can't take cover shouldn't move in such a scenario
but advent soldiers and snakes and stuff should have the option I think.
also, is there a way to track how many actions an alien has used on their patrol?
cause if so, it would make sense to allow pods that haven't patrolled but are also activated on reveal to use both actions to take cover and shoot potentially
so this basically turns pod activation mechanics on their head
it makes it more beneficial to reveal enemies and deal with them on your turn then to overwatch creep and ambush all the time
but doesn't come with the draw backs of the various 'all pods active' mods.
Yes
YES