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I did find a solution, but it is kind of messy. For those who have the same problem - spawn the kidnapped pawn, use Spawm World Pawn in Dev actions menu, then find and spawn pawns that were kidnapped one by one.
Not sure if you're taking suggestions but I have some below if its possible to do a 'check' to see if Vanilla Apparel Expanded (VAE) and Vanilla Apparel Expanded — Accessories (VAEA) is installed and apply some of the clothing to them and maybe some new groups with higher cost per day?
Imperial Builders - Much higher base Construction and Crafting skills. If VAE is installed, give them a Jumpsuit, Apron, Builders Jacket, Hardhat, Boots, Gloves and, if VAEA installed, a Toolbelt.
Imperial Farmers - Much higher base Plants and Animals skills. If VAE is installed, give them Fleece Shirt, Overalls, Jeans (or any trousers), Boots and Gloves.
Fixed error with the optional Cheap Labor patch, thanks Adaxizui for the report.
and this
XML error: <baseRecruitDifficulty>0.30</baseRecruitDifficulty>
example is game im playing now literally 3 minutes into hiring them and them landing one of the workers is already in a mental breakdown and will be for the entire time of employment why? because "hideous environment" i had them working in a cave esentually (mining base out) and working in fields
what i suggest is maybe give them a positive mood boost for the time they are employed because i dont know about you but if i hired someone to do a job and they didnt work at all id be quite pissed off
Ok, I'll report there. Sadly, I dont have meny logs. It was something like entire season before I found out that something is not right
Bug Report here
During contract I've got dipomatic mariage event. Some tribals wanted one of empires workers. I agreed. I thought that this will count as loosing colonist and will innquire 5% panalty for dead worker. What happened is :
1. Colonist joinded different faction
2. Remaining contract time is 0, AND WILL NEVER EXPIRE.
3. I can't cancel contract (it opens pop-up about me not receving refound, and when confirmed close coms console, but contract is still active.
This means i can't make any contract on this save. I tried dev mode but i don't se any more options in com-console. Nor "Force finish contract" or something.
why is this a problem? your actual colonists will have no room to sleep because the game thinks the beds are assigned to the workers you hired.
Trooper - Imperial Trooper
Their New Gear:
- Cataphract Armor
- Charge Rifle
Shooting - 10~15
Armor Color - White
Gear Quality - Excellent
Janissary - Imperial Support Trooper
Champion - Imperial Grenadier
Cataphract - Imperial Shock Trooper
Stellic Defender - Imperial Royal Stellic Guard
Stellic Warden - Imperial Royal Warden
Changed Common Laborers and optional cheap labor to arrive equipped with basic weapons such as clubs/knives.
Especially the cheap labor and commons.
Lore-wise, I'm not sure everyone would be willing to install stuff like that.
Gameplay-wise, this would give players control over who, and how often has joywire, without needing to bother you.
It will also allow you to expand that system as needed/wanted.
As for joywires... I will let you know after I try it out. But for just hauling and cleaning it should be fine.