NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Legitimate Salvage - Weapons [PLAYTEST]
16 Comments
W1SE 9UY 27 Aug, 2023 @ 2:06pm 
Love the mod... however, getting an odd bug after the most recent game update where all of the Expanse ships are rolling unnecessarily when targeting other ships. I know ships in the game auto-roll to bring their weapons to face the enemy ships, but the Pella and Scirocco classes especially are rotating to 90 degrees immediately, even when they don't need to (i.e. this move actually blocks the weapons from view of the enemy ships and they immediately stop firing). Also happens with the other ships, but usually they keep firing and the roll doesn't totally block them.

I tested this with other factions, and the same thing doesn't happen with them. Any ideas?

Really appreciate all of the work on the mod... it's one of my favorites!
Razorback 30 Jul, 2023 @ 10:39am 
are there plans to add more ships into the mod such as other mcrn or potentially unn and belter ships ?
PGC_Magni 27 May, 2023 @ 7:29pm 
Is this channel still being monitored? I wonder when the mod will be brought up to match the current version.
Grievance 8 Mar, 2023 @ 11:45am 
Can we expect any updates soon?
dead2571 8 Nov, 2022 @ 6:39am 
I know the Balisong is a WIP but given that (I am assuming based on the mod name and your other mod) they are meant to be based on "The expanse" may I suggest either upper the Balisongs penetration or giving it another ammo type to bring that takes up more space than the base ammo that has more penetration? As in the expanse the 40mm pdc's while mainly used on larger vessels for anti-missile, they could be used to damage up to cruiser class ships,and that isn't the case so far. Just a suggestion and trying to find a way to balance it other than range.
Ancient  [author] 13 Sep, 2022 @ 12:25am 
It's really not even meant to be used right now :)
PhlyingPotato 12 Sep, 2022 @ 1:13am 
Are you planning to make the balisong PDC dual purpose anytime soon? My mortal hands aren't quick enough to deal with all these new missiles
Le Rat 1 Sep, 2022 @ 9:40am 
Oh I see, I did sort of have a hunch that might be it, they do still seem to work though, at least the stilettos do so honestly it's not that big of a deal.
Ancient  [author] 31 Aug, 2022 @ 10:25pm 
There was a significant change to overpenetration calculation between the last mod update and the missile update. I will -eventually- rebalance the mod accordingly but haven't touched it for some time and likely won't for at least a few more weeks.
Le Rat 31 Aug, 2022 @ 2:55pm 
Is the foehammer supposed to be a rough equivalent of the double railgun turret or what? Based on it's size and rate of fire I would have expected it to be comparable to a spinal, but I'm not sure if it is quite as powerful, it's certainly not cleaving through hulls the same way the spinal Mk550 is, as a matter of fact, almost none of the railguns seem to actually go through a hull, is that an overshight or a balance thing?
Max 23 Aug, 2022 @ 4:49pm 
Any chance this could get a description listing the added modules / some images?
Dunestyler 29 Jul, 2022 @ 1:57am 
I'd really love a description of the weapons.
btw: are there any PDC, which can also target ships?
Sarbe 17 Jul, 2022 @ 1:06pm 
Can the Tachi hull get a spinal mount? My Rocinante cosplay just isn't complete without a railgun.
ToxicMosquito 13 Jun, 2022 @ 1:37pm 
I'm having issues with the smaller guns not fitting into the smaller mount slots, they're the wrong dimensions. This applies to all the weapon mods I'm using... the medium mounts on all the ships I have (standard and mods) are 3x4x3 but all the weapons from mods are 3x1x5 for some reason. any ideas how to fix would be nice, I don't know if anyone else is having this issue
Ancient  [author] 15 May, 2022 @ 2:34pm 
The Pulwar right now should be basically identical to the vanilla 250mm stats-wise except it fires a burst of 3 shots, so I'm not sure where you'd get less damage output from with that, barring the fact that cannons seem to underperform in general.

The two railguns fire more shots and fire slightly faster, but do less component damage per shot.
patton610 15 May, 2022 @ 1:12pm 
So I like that there is weapon mod, but what does it do what weapons are included and how are they supposed to be utilized? I tried the guns that seem to hsve been added but either am not understanding their nature very well. Tend to get eaten alive using them. With very little damage output in return. This is probably all on my end, but wanted to check.