Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are mods that restore mechanics from version 1.6 and maybe (I haven't tested it) then it's worth using this mod.
Thank you for the tip :)
I'll have to check compatibility every time anyway (unfortunately it takes a while).
The new version of the mod is whitelisted in the game:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853620403
Done
I think I managed to find the problem and fix it. Can you check the new version and see if it works?
I am not able to test everything myself, so I would appreciate your feedback.
The problem itself was due to my misunderstanding of how Avorion merges modified files and it had already been reported by F4Ruke but I was unable to fix it.
I updated the mod to version 2.2, if you want to add the mod to an existing save, remember to check "Override Galaxy's Mods" (over the details of a saved game)
@Landeun it might be situation specific as most fighter using scripts recall the fighters before ending their execution.
The way I managed to *always* get my fighter ships stuck was by deploying them into the passive mode, like Shift+D for fighters or Shift+H for harvesters, and then telling the ship to jump somewhere.
It'll align and calculate the route and then wait indefinitely for the fighters to return which were never told to return in the first place.
Dunno what you're seeing, but when I do it in single player and on my buddy's server my entire fleet likes to jump one after another; the two no-fighters jump instantly, and then the ones with the fighters jump one after another once their fighters are back in their bays. Just saying from my personal experience that the only way to leave behind my fighters is if I manually jump. That is all.
It works only when you jump using gates.
If you have ship(s) with a captain in a sector with undocked fighters and you use command to jump from map level (right mouse click new sector) ship(s) will not jump. you will see the green animated path endlessly.
I thing it's a bug, dev just forget add one line in jump script like they did in jump using gate script.
And yse this mod add just one line in script; Copy-pasted from jump using gate script; So it work same immersive way (fighters slowly land in docks).