Avorion

Avorion

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23 Comments
Unserious  [author] 12 Dec, 2023 @ 1:54am 
It seems to me that from version 2.3 there is no need to use this mod. The developer fixed the bug that this mod corrected.
There are mods that restore mechanics from version 1.6 and maybe (I haven't tested it) then it's worth using this mod.
Vrishnak92™ 12 Dec, 2023 @ 12:44am 
Does anyone know if this mod is still good to go?
RogueRaiden 22 Nov, 2022 @ 9:47am 
thank you :)
Unserious  [author] 22 Nov, 2022 @ 8:53am 
@RogueRaiden
Thank you for the tip :)
I'll have to check compatibility every time anyway (unfortunately it takes a while).
RogueRaiden 22 Nov, 2022 @ 7:01am 
needs the version updated at minimum. "2.*" works unless you want to insure compatibility on each new version of the game.
Ashenator 7 Sep, 2022 @ 6:55am 
Thank you for your quick response!
Unserious  [author] 7 Sep, 2022 @ 5:54am 
I'm glad they released the patch before my vacation, not during :P
Ashenator 7 Sep, 2022 @ 2:56am 
Looks like it needs updated for today's V2.2.2 patch.
Greystar 25 Aug, 2022 @ 1:31pm 
@Gatra I had to unsub then resub to some of the mods t oget them to update properly (and make sure you are not in game).
Unserious  [author] 24 Aug, 2022 @ 4:11pm 
You have to wait for the update via Steam, it depends on the Steam settings (if you are in the game, the new version will not be downloaded).
The new version of the mod is whitelisted in the game:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853620403
Gatra 24 Aug, 2022 @ 3:45pm 
Mod doesn't match with game version 2.2.1
Unserious  [author] 24 Aug, 2022 @ 2:14pm 
@Gatra
Done :winter2019happyyul:
Gatra 24 Aug, 2022 @ 4:20am 
Unserious, can you make it run with new version?
guardiandown 14 Aug, 2022 @ 12:42am 
Thanks for your efforts,I think this bug has been fixed.
Unserious  [author] 11 Aug, 2022 @ 6:35am 
@guardiandown
I think I managed to find the problem and fix it. Can you check the new version and see if it works?
I am not able to test everything myself, so I would appreciate your feedback.

The problem itself was due to my misunderstanding of how Avorion merges modified files and it had already been reported by F4Ruke but I was unable to fix it.
guardiandown 11 Aug, 2022 @ 1:37am 
This mod is conflict with mod “1.0 Orders and Looping”.Can you fix it?Thanks.:GiveHug:
Unserious  [author] 4 Aug, 2022 @ 8:15pm 
@CurtimusPrime
I updated the mod to version 2.2, if you want to add the mod to an existing save, remember to check "Override Galaxy's Mods" (over the details of a saved game)
CurtimusPrime92 4 Aug, 2022 @ 1:08pm 
is this 2.2 compatible?
BloodyRain2k 3 Aug, 2022 @ 9:31pm 
So I'm not the only one who ran into the problem that jumps do not recall the fighters prior to jumping.

@Landeun it might be situation specific as most fighter using scripts recall the fighters before ending their execution.
The way I managed to *always* get my fighter ships stuck was by deploying them into the passive mode, like Shift+D for fighters or Shift+H for harvesters, and then telling the ship to jump somewhere.
It'll align and calculate the route and then wait indefinitely for the fighters to return which were never told to return in the first place.
Landeun 22 Apr, 2022 @ 10:19pm 
@Unserious
Dunno what you're seeing, but when I do it in single player and on my buddy's server my entire fleet likes to jump one after another; the two no-fighters jump instantly, and then the ones with the fighters jump one after another once their fighters are back in their bays. Just saying from my personal experience that the only way to leave behind my fighters is if I manually jump. That is all.
Unserious  [author] 21 Apr, 2022 @ 3:38am 
@Landeun
It works only when you jump using gates.
If you have ship(s) with a captain in a sector with undocked fighters and you use command to jump from map level (right mouse click new sector) ship(s) will not jump. you will see the green animated path endlessly.
I thing it's a bug, dev just forget add one line in jump script like they did in jump using gate script.
And yse this mod add just one line in script; Copy-pasted from jump using gate script; So it work same immersive way (fighters slowly land in docks).
Landeun 21 Apr, 2022 @ 2:47am 
As far as I am aware, this is a base game feature if you have a captain. Ships will wait for every fighter to be docked before it starts to jump.
F4Ruke 16 Apr, 2022 @ 7:14am 
This mod breaks Loot Order (Mad edition) and mining and processing command in 1.0 Orders and Looping