Project Zomboid

Project Zomboid

A advanced zombie mod 1
29 Comments
goosboi 22 Aug, 2023 @ 5:10am 
there is literally no hope
nigel  [author] 12 Jul, 2022 @ 7:12pm 
No, there are no changes to aggro mechanics
Raymond 11 Jul, 2022 @ 4:48pm 
does this mod change AI aggro mechanic? I just fought one zombie with a metal pipe and every zeds within a mile was coming after me.
Sorte Positiva 9 Jul, 2022 @ 11:48am 
If you narrow your eyes it's almost like there's something written on those images on the description...
SpartanH347 [FR] 23 Jun, 2022 @ 4:33am 
sus
Uma Musume: Pretty Derby 5 Jun, 2022 @ 5:40am 
@Blastmetal

Tough neighbourhoods make the strongest zombies
Blastmetal 27 Apr, 2022 @ 9:03am 
`so the darker the skin the tougher they are :ZombieScream:
thats kinda sus not gonna lie :lunar2019deadpanpig:
Noir 25 Apr, 2022 @ 5:13pm 
I'm using this and Dangerous Zombies, zombies are a threat now :steamhappy: sometimes I need to retreat when I fight a small groups of zombies.
Nice mod :steamthumbsup:
Kona 23 Apr, 2022 @ 7:17am 
@nigel i think its a great idea, it was also really amusing to me haha
nigel  [author] 23 Apr, 2022 @ 7:03am 
Yes, that's seems to be the only way to communicate to the player how strong a zombie is without ui elements such as LVLs or health bars, which break immersion.

I also tried changing the clothes, which is not possible and chaniging the size and width, which is also not possible.
I experimented with beards and hair, but these were too minimal to notice at a glance.

It's an engine limitation.
Kona 23 Apr, 2022 @ 6:22am 
"Tougher zombies can be identified by the zombie skin, the tougher the zombie, the darker the skin." Uh... lol
nigel  [author] 22 Apr, 2022 @ 7:58pm 
it will NOT work with customizable zombies
Ptichki 22 Apr, 2022 @ 6:02pm 
Does it work with customizable zombies? I know that it says not compatible with zombie speed mods but it doesnt change the speed of the zombies, just type i think?
WeiXiao7_7 22 Apr, 2022 @ 8:16am 
in mp can setting?
turkishswede 20 Apr, 2022 @ 11:16pm 
Right off the bat this reminds me of Battletoads. Watch out for those darker enemies!
Xx>₱ÙπIßH3D.X.M4π<xX 18 Apr, 2022 @ 12:52pm 
when was that added? ive been out of the loop for awhile
nigel  [author] 18 Apr, 2022 @ 11:19am 
No, that's a vanilla feature.
When a zombie attempts to grab a player character but misses,
the player character will be slowed down for a quick moment.
Xx>₱ÙπIßH3D.X.M4π<xX 18 Apr, 2022 @ 10:32am 
does this add slowdown when you're near a zombie? I've had this happen a couple times now and its made dealing with just one zombie a huge chore...
Jessicrow | Fideera Nab 18 Apr, 2022 @ 7:35am 
Sounds awesome, thanks! :)
The Greatest RageBaiter 17 Apr, 2022 @ 12:12am 
Gonna install this mod! Hoping to have my friends die in large horde. :>
nigel  [author] 16 Apr, 2022 @ 11:47pm 
I'm glad you had a blast!
nigel  [author] 16 Apr, 2022 @ 11:47pm 
Yes, I am planning on adding options soon in v2
Jessicrow | Fideera Nab 16 Apr, 2022 @ 8:38pm 
Hey, just wanted to say that I refreshed my dedicated server with this mod today and it's been an absolute blast. This has completely revitalized the zombies for my friend and I. That being said, I would love to see some mod options at some point so that we can tweak the zombies even further. Do you think there's any chance of some mod options being added?
nigel  [author] 16 Apr, 2022 @ 2:38pm 
Yes this is safe to add mid save.
I assume this is more dynamic than CDDA, I have never used it, but I assume it's just different.

It is error free, yes. If you see any errors let me know.
I've been using this mod in a couple of play throughs and it's been working fine, both single player and multiplayer.

There is a "bug" right now that the zombies might take around fraction of a second or so to init and sync. It's done to reduce load.

Right now I'm hoping thee will be some bug reports or feedback, so I can consider that when I update this some time next week.
The Greatest RageBaiter 16 Apr, 2022 @ 4:57am 
is it safe to add mid-save? i host coop server and I want to change from CDDA Zombies to this. Is this any better or error-free most of the time?
Mysti Nebula 15 Apr, 2022 @ 2:08pm 
Excited to try this! But I have to ask: Who's the artist that made the thumbnail artwork of this mod? I really really REALLY love it, and I would love to have it as a wallpaper and share it with literally every human I've ever met
nigel  [author] 15 Apr, 2022 @ 1:35pm 
Yes, they seemed to sync just fine on my test.
Check out the new screenshots.

You can tell if they are syncing fine by checking high level enemies, such as firemen, police and army, when they syncronize their skin changes.

The current version is made to save performance and because the only way I could check the zombie type was to wait until they have an outfit on them, however due to resource saving, the game only gives the outfit to the zombies when the player can see (render) the zombies.
Because of this you will see the zombies sync-up live.

There is a sync delay and also a problem with the game handling zombie onlineIDs, that I cannot reproduce, but it happend to me during earlier versions of testing.
Mx 15 Apr, 2022 @ 11:54am 
Does this work in multiplayer or does it suffer desync like most zombie altering mods?