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2) what do you mean by "use the game loading functionbut the mission save state system" ?
as always thanks for your kind reply
I am running SOG AI, so will try without to see if the problem is mission or mod related.
thanks for responding by the way
I know you've probably been asked this like a billion times, and of course you don't have to change anything, but I was just wondering if there was a workaround or something we could do so it'd be easier for us all? like some way to do it in that pre-mission menu thing where you'd normally select your loadouts, by like being able to turn off the menu and walk around in that hq area for a bit or something? I understand if it's not possible though, all this scenario coding stuff eludes me.
also i may be stupid cause I haven't tested it proper in multiplayer so i might just be missing something i dunno
What ai mods would you recommend for playing in the jungle ?
I installed the mission on my nitrado server and evertime I launch it it gets stuck on this black screen with the writing in orange "Host/Server Initializing..."
When I launch the mission via my pc it's working but not on my server.
Any ideas how I can fix it?
Do you have any plans to make it so we can make our own versions? Port to other terrains and factions ourselves? Or is it too complicated and reliant on your scripting?
Other than that no issues after running ~10 missions
Some insertions/patrols in this dynamic campaign can just mean watching the AI try to cross a shallow river for 10 minutes while they wait for the perfect angle in the sun, temperature, humidity, etc to cross.Vanilla AI can kinda manage but once you are deep in the jungle - which isnt that uncommon with a lot of these missions - the vanilla AI is a bit rough without having an emergency teleport squad script ready in case they bug out.