Garry's Mod

Garry's Mod

[ASP] Halo Infinite Mark V(B) Core; Spartan Playermodel
40 Comments
Roaring Fraud 3 Apr, 2024 @ 12:07pm 
how 2 waist size
addy2845  [author] 10 Jul, 2022 @ 9:42pm 
The binary rifle is from Halo Forerunner SWEPs by Vuthakral
Also glad you like it, the original is Halo Infinite Reach Playermodel by FokeyT26, I just put that one on the reach animation set by Valkyries733 :)
witherstorm40 10 Jul, 2022 @ 8:49am 
Where did you get the binary rifle?

By the way i love this pm
Random 6 Jul, 2022 @ 4:23pm 
link for the map?
addy2845  [author] 12 Jun, 2022 @ 1:49am 
Ah, that's right
Well personally I'd have no idea on how to port it, and nowhere near enough patience to rig it
All I did with this one was take a model already on the workshop and just pair it with Reach animations, also already on the workshop
Morgan 12 Jun, 2022 @ 12:30am 
I know about that one, and use it constantly, but I mean specifically the elites from Infinite. Can't seem to find Infinite elites anywhere on here yet. Thought people would have started messing around with those new models sooner.
addy2845  [author] 11 Jun, 2022 @ 11:28pm 
There is actually already one, Universal Sangheili Playermodel by Vuthakral I believe
That one is pretty good, I definitely recommend it
Morgan 11 Jun, 2022 @ 8:24pm 
Any chance you could also bring the Elites over?
Jereliah Starwolf 3 Jun, 2022 @ 2:36am 
Ok thanks <3
addy2845  [author] 2 Jun, 2022 @ 9:55pm 
The map is actually Xen from Black Mesa, you can find it on the workshop just by searching "black mesa xen", it has the same space theme in the thumbnail
Jereliah Starwolf 2 Jun, 2022 @ 5:08pm 
What is the map called it looks good?
Gas Guzzler 21 May, 2022 @ 2:51pm 
:D
addy2845  [author] 21 May, 2022 @ 2:40pm 
:)
Gas Guzzler 21 May, 2022 @ 6:11am 
Understandable, Have a great day/night
:SBpenguin::chainsaw:
addy2845  [author] 21 May, 2022 @ 4:54am 
I shouldn't, actually
Gas Guzzler 21 May, 2022 @ 2:20am 
You should um.................................
Yeah :demoticon:
addy2845  [author] 20 May, 2022 @ 11:56pm 
I'll leave that task to a true follower of christ
Gas Guzzler 20 May, 2022 @ 11:08pm 
When are you going to add the Jesus armor
addy2845  [author] 4 May, 2022 @ 4:00pm 
I'd like to, but right now I'm at the material limit
And besides that I'd also have to re-place the attachments since the helmets were facing more upward too, it'd just be a bit of a mess to deal with
I apologize, I know it's not ideal but I can't fit any more stuff into the model without splitting the helmets into separate playermodels each, and that'd just be too many for my liking
DogeInARedSweater 4 May, 2022 @ 2:09pm 
can you add helmet attachments perhaps?
addy2845  [author] 26 Apr, 2022 @ 4:59pm 
Alright, got the update rolled out
I believe this will be the extent I can push it to without separating the helmets. And now I'll focus purely on fixing the weights in the hands.
addy2845  [author] 26 Apr, 2022 @ 2:57pm 
Success! :D
Just fixing up the angle of the helmets and seeing what other materials and attachments I can still port
addy2845  [author] 26 Apr, 2022 @ 1:43pm 
Okay I was able to get the thing working relatively hassle-free I think
Gonna see what I can do with it now
addy2845  [author] 26 Apr, 2022 @ 12:15pm 
To tell you the truth, I'm still only planning on including a relatively small amount of stuff, mainly more helmets and a small handful of other shoulderpads, just generally going off whatever armor pieces I like the look of/deem necessary. Not the best way to go about it, but oh well
Also trying to see if I can find the M1 combat knife anywhere so I can slap that on the playermodel as well
FokeyT26 26 Apr, 2022 @ 12:07pm 
and if you somehow got all the kneepads, shoulderpads in, you're gonna have to eventually split the helmet otherwise the bodygroup will literally collapse on itself
addy2845  [author] 26 Apr, 2022 @ 12:02pm 
Oh really???
Huh, thanks for the hint dude, I'll look into that and see if I can wrap my head around it :D
FokeyT26 26 Apr, 2022 @ 11:44am 
you can use cra0kalos compiler to bypass the material limit although it is a pain in the ass to set up
addy2845  [author] 25 Apr, 2022 @ 12:05pm 
I've been trying to include more armor pieces lately, but I can't include a lot of armor pieces just because of the material limit within gmod. (the total amount of textures used by all the parts of the model)
The original uploader had way more armor pieces, but all the helmets were split into different playermodels, resulting in a l o t of playermodels (one for each helmet)
I'm still experimenting to see what I can include, but ideally I want to keep it to one playermodel, so who knows :D
Copion {XC} 25 Apr, 2022 @ 11:07am 
how great it loooooooooooooooooooooks
Will there be more armor pieces in future updates? :,D
addy2845  [author] 22 Apr, 2022 @ 10:17pm 
Omg it's valkyries himself!
Thank you! :D
Agent Utah 22 Apr, 2022 @ 4:43pm 
Impressive, very nice.
addy2845  [author] 22 Apr, 2022 @ 1:51am 
That's a fair take :P
But for me it's quite the opposite honestly, I personally adore the Mk VB from Infinite and think it looks way better than the actual armor from Reach itself.
As for the armor coatings, I can't run Infinite myself so I don't really mind either way, but I do kinda wish there was a way to bring some of the armor coatings to gmod somehow, or something similar. I think it'd be really cool if you could apply either patterns/coatings or colors to your playermodel
addy2845  [author] 20 Apr, 2022 @ 9:55pm 
That's... what the one from Infinite is supposed to be.
Either way, this one was ripped from Infinite by the original uploader, compare it to an actual Reach model from the workshop and you'll quickly see the difference
Mango 20 Apr, 2022 @ 5:08pm 
How exactly is this halo infinite? It's just halo reach models with shiny smooth texture
addy2845  [author] 18 Apr, 2022 @ 7:23pm 
My goodness, I'm trying to fix the hands on this model but painting bone weights in blender is a goddamn nightmare
addy2845  [author] 17 Apr, 2022 @ 12:36pm 
I slightly changed the position of two already existing bones on the model
addy2845  [author] 17 Apr, 2022 @ 11:20am 
Sorry dude, I'm not really good at any of that :D
All I did with this one was mess with the position of a few bones, I'm still not good at attaching new skeletons to models
Desk Human 16 Apr, 2022 @ 6:14am 
really cool nice job
addy2845  [author] 16 Apr, 2022 @ 12:33am 
Thank you : )
I'm still messing with the model to try and fix it up some more
Gas Guzzler 15 Apr, 2022 @ 11:35pm 
Very noice :demoticon: