Hearts of Iron IV

Hearts of Iron IV

Expanded Resources for Millennium Dawn
117 Comments
Zorlond 26 Jun @ 6:36am 
Holy crap, this mod started working again? ... How??? *confused*
Kingsmen1917 29 May @ 10:32am 
does this work with current MD and will it work with the up-coming June update?
🚀 1 Mar @ 8:01am 
*seagull neck back inhales*

UPDATE!!!!
LiterallyReverie 26 Feb @ 3:32pm 
hope for an update
Dimka 31 Jan @ 11:08am 
Beloved modder, an update from you of this mod would be really appreciated
negan 26 Jan @ 12:32am 
update pls?
THAT KURDISH 23 Jan @ 1:31am 
update?
sashaeconomic 31 Dec, 2024 @ 5:36pm 
update?
RNGeeves 18 Dec, 2024 @ 9:46am 
@Zorlond smooth ;)
Zorlond 18 Dec, 2024 @ 3:28am 
*glances at calendar*
The Anglo-German Imperialist 6 Dec, 2024 @ 3:46pm 
Would it be possible to port this to vanilla hoi4?
bamcat  [author] 18 Nov, 2024 @ 3:06pm 
@HistoricasLP maybe in a week or so
HistoricasLP 18 Nov, 2024 @ 3:32am 
Will this be updated for the new version?
RNGeeves 17 Nov, 2024 @ 6:47am 
@yonihakam thank you for telling us, we were holding our breath to hear that important information which contributed so much to our collective knowledge and improved important matters. (¬_¬ )
yonihakam 16 Nov, 2024 @ 9:56pm 
after 1 hour of testing. I realized THiS mod is what crashes my game on loading.

Good bye !
EuphoricChaos 8 Nov, 2024 @ 8:09pm 
@David Umberg The Vanilla mod like this was transfered to another mod maker https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3139143794
KaiserAxt 17 Oct, 2024 @ 3:07am 
I just found out this mod works in Vanilla except the construction tab is a lil ugly and some symbols arent correct.These are the only things that need to be fixed.
KaiserAxt 17 Oct, 2024 @ 3:02am 
Can you do like the vanilla version? The old vanilla version is unfortunately outdated and disables a few things in the tech tree. You would be the best!
RNGeeves 27 Aug, 2024 @ 11:13am 
no problem! thanks for taking the time to do so!
bamcat  [author] 27 Aug, 2024 @ 9:37am 
@RNGeeves thanks for the feedback, I will play-test it and figure out what needs to be fixed/adjusted.
RNGeeves 27 Aug, 2024 @ 4:11am 
well, it sure did work differently, but still doesn't seem to be working properly.. the new resources are all sorts of fkd up in the resource tab, like it shows i have -84 wheat, but 0 in import/export/need.. also -75k rations for some reason, which I cant really make more since i dont have any of the resources and the debt is so crippling, factories dont even work lol. yea i guess its not possible to play countries like North Korea with this mod right now :P
RNGeeves 26 Aug, 2024 @ 10:28am 
not sure what is going on with my game, my first run with this mod seemed fine, other than the fact that rations weren't being used at all, which probably was due to mod load order issue.. well, now my problem is trying to play with North Korea, it just seems to be impossible start with not having any power, wheat, etc.. I noticed the whole world go to shit, as soon as the mod activated. nobody had enough food, except america and everyone bought americas food immediately. even china had wheat resources plenty, but it showed some wierd number like 0/-11 in the resource tab.. so yeah, something seems to be not working right now with this mod unfortunately. I will still try to unsub/resub everything and see if that fixes it.
Cacao2Cream 11 Aug, 2024 @ 8:33pm 
Coal has nothing to do with fuel or power for me unsure why
AkBaqer 9 Aug, 2024 @ 4:21am 
@bamcat this version of mod is very useful and i made tons of civ from trading but this version doesnt work for iraq, as you can see iraq is puppeted and has balance of power and it doesnt show of which is annoying, can you take just little time and try fix it thank you
AkBaqer 7 Aug, 2024 @ 3:07pm 
thanks @bamcat
bamcat  [author] 6 Aug, 2024 @ 9:32am 
Update released
@Drummuz
@Boii
@flawless
@PeachySnail183444
@AkBaqer

I recommend placing the mod after MD in the load order
(this shouldn't be an issue but just to be safe)
Drummuz 5 Aug, 2024 @ 11:35pm 
Thx for trying. I really enjoyed playing MD together with this mod together with some friends. Appreciate your work for the community.
bamcat  [author] 2 Aug, 2024 @ 4:31pm 
It looks like MD released an update which changed their entire resource system. I don't currently understand it so I'm not sure when the update will be.
Boii 31 Jul, 2024 @ 2:33am 
Sadly, with this mod, the agricultural building doesn't show up. Looking forward to the update to this mod, in the hopes that it comes soon.
flawless 30 Jul, 2024 @ 9:14am 
yeah, i keep waiting for this mod to get updated...
Barosz Gádžožrút 902 01 28 Jul, 2024 @ 1:14am 
respekt burda, ur mod improves game massively, also will the new agricultural building produce grain? :cozypoechris:
AkBaqer 25 Jul, 2024 @ 5:40pm 
what sort changes your making with your update? @bamcat
bamcat  [author] 22 Jul, 2024 @ 1:56pm 
@AkBaqer It might be a couple days. Definitely this week
AkBaqer 22 Jul, 2024 @ 12:30pm 
This mode sound incredibly awesome but can you atleast give us exact date for an update I'd like to play with this mod as Iraq
flawless 19 Jul, 2024 @ 7:19am 
Hope u will update the mod as soon as possible cuz its a great mod
bamcat  [author] 18 Jul, 2024 @ 2:27pm 
@Dovahdux @flawless ok
flawless 18 Jul, 2024 @ 2:21pm 
updaate pls
Dovahdux 13 Jul, 2024 @ 11:06am 
update
Ambassador яйцехруста 18 Jun, 2024 @ 9:33am 
this working?
TrueAvarus 15 May, 2024 @ 11:17am 
Not sure if its incompatibility or what but when I enable mod I cant edit division compositions becuase there is nothing there
fLaMaster 14 Apr, 2024 @ 11:01am 
[20:58:40][2000.01.01.12][trigger.cpp:432]: common/on_actions/food_on_actions.txt:163: tag: Invalid Scope, supported: Country|Combatant, provided: State
[20:58:40][2000.01.01.12][trigger.cpp:432]: common/on_actions/food_on_actions.txt:163: tag: Invalid Scope, supported: Country|Combatant, provided: State
[20:58:40][2000.01.01.12][trigger.cpp:432]: common/on_actions/food_on_actions.txt:163: tag: Invalid Scope, supported: Country|Combatant, provided: State
[20:58:40][2000.01.01.12][trigger.cpp:432]: common/on_actions/food_on_actions.txt:163: tag: Invalid Scope, supported: Country|Combatant, provided: State
[20:58:40][2000.01.01.12][trigger.cpp:432]: common/on_actions/food_on_actions.txt:163: tag: Invalid Scope, supported: Country|Combatant, provided: State
and a lot like this
zilby 1 Apr, 2024 @ 5:16am 
@bamcat thank you for your work!
bamcat  [author] 30 Mar, 2024 @ 3:44pm 
@manuventur @Zilby Fixed
yonihakam 24 Mar, 2024 @ 8:46pm 
I also don't see embargo in the game with this submod...
bamcat  [author] 17 Mar, 2024 @ 3:11pm 
@manuventur @Zilby @CS Noob @H.P. L0vecraft Working on a fix and update now
zilby 12 Mar, 2024 @ 5:19am 
[16:09:45][2000.01.19.01][technology_effect_implementation.cpp:943]: events/exre_events.txt:181: set_technology: Invalid tech

⬇️+
manuventur 25 Feb, 2024 @ 8:24am 
Hey bro this mod still makes my games crash because of events/exre_events.txt:264, could you fix it or at least meake a guide on how to fix it myself?
yonihakam 13 Jan, 2024 @ 2:07pm 
so? does it still cause issues with the food penalty bug ?
KikeLord153 6 Jan, 2024 @ 6:15pm 
bro pls fix this mod for vanilla
CS Noob 29 Dec, 2023 @ 6:46am 
i get lack of food penalty even though i have 2M stockpiled
and just to see if it makes any difference, i put 60 factories to produce 5k rations a day, still at the start of any war i get the same lack of food message. gonna reistall when its working again, cheers